Planned features: Difference between revisions
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{{Languages}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|Upcoming versions}} | {{Languages}}{{header|PZwiki|hidever=true}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|Upcoming versions}} | ||
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page. | This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page. | ||
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==Game mechanics== | ==Game mechanics== | ||
[[File:Livestock.png|thumb|Livestock ''Work In Progress'' preview.]] | |||
*Improved [[fire]] graphics and mechanics.<ref>https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/</ref> <ref>https://projectzomboid.com/blog/news/2019/04/zed-inn/</ref> | *Improved [[fire]] graphics and mechanics.<ref>https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/</ref> <ref>https://projectzomboid.com/blog/news/2019/04/zed-inn/</ref> | ||
*Hunting, the ability to hunt live and moving animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | *Hunting, the ability to hunt live and moving animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
*[[Farming]] improvements.<ref>https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/</ref> | *[[Farming]] improvements.<ref>https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/</ref> | ||
* | *Functional electronic systems:<ref>[https://projectzomboid.com/blog/news/2013/10/apzdtisa-ii/ APZDTISA II (Dev Blog). Posted October 21, 2013]</ref>arcade machines<ref>https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20</ref> and computers<ref>https://projectzomboid.com/blog/news/2020/06/school-reopening/</ref>. | ||
*Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref> | *Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref> | ||
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref> | *Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref> | ||
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref> | *Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref> | ||
*Up to | *Up to 32 story buildings possible.<ref>https://projectzomboid.com/blog/news/2022/02/42-techdoid/</ref> | ||
[[File:Fishing_Minigame.png|thumb|link=https://www.youtube.com/watch?v=uI6h35zkbSM|Fishing minigame preview. <br>''click to watch video'']] | |||
*Fishing rework/minigame.<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref> | |||
*Workstations: interactable place for crafting<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref> | |||
==General== | ==General== | ||
* | *[[Skills|Skill]], [[Traits|Trait]] and [[Occupation|Occupation]] rework and rebalancing. <ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref> | ||
* | *New post-apoc occupations/professions. <ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref> | ||
*More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref> | *More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref> | ||
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref> | *Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref> | ||
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref> | *Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref> | ||
*Light propagation<ref>https://projectzomboid.com/blog/news/2022/02/42-techdoid/</ref> | |||
==Items== | ==Items== | ||
[[File:Chainsaw_Holding.png|thumb|Holding a chainsaw, as seen in-game (''non-functional'')]] | |||
*Chainsaw.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref> | *[[Chainsaw]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref> | ||
* | *More armor.<ref>https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996</ref> | ||
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref> | *More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref> | ||
*Animal resources: [[Bones]], [[Hide]], [[Leather]], [[Raw Wool]]<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref> | |||
==Locations== | ==Locations== | ||
*Additional areas such as: | |||
*Additional areas such as | |||
**Brandenburg, a small city to the west of [[Riverside, KY|Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | **Brandenburg, a small city to the west of [[Riverside, KY|Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | **Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref><ref>https://twitter.com/lemmy101/status/1504124747914829830</ref> | ||
*Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref> | *Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref> | ||
*Sewers, as an alternative way to travel.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886</ref> | *Sewers, as an alternative way to travel.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886</ref> | ||
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==NPCs== | ==NPCs== | ||
{{Main|NPC}} | {{Main|NPC}} | ||
[[File: | [[File:K&B intro.png|thumb|link=https://www.youtube.com/watch?v=oULByHbq5Tk&t=110s|Kate and Baldspot teaser, with updated graphics. Back to where the story began in 2011. <br>''click to watch video'']] | ||
*Reintroduction of human NPCs (of all types, good and bad).<ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref> | *Reintroduction of human NPCs (of all types, good and bad).<ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref> | ||
**Military.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | **Military.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
**Return of Baldspot and Kate.<ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref> | **Return of [[Bob Smith|Baldspot]] and [[Kate Smith|Kate]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref> | ||
**NPC Relationships.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref> | **NPC Relationships.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref> | ||
**Companions.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref> | **Companions.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref> | ||
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**NPC Infection.<ref>https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156</ref> | **NPC Infection.<ref>https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156</ref> | ||
*Dogs.<ref>https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803</ref> | *Dogs.<ref>https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803</ref> | ||
*Huntable animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | *Huntable animals, wandering the landscape.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
*Livestock:<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref><ref>https://twitter.com/rj_pz/status/1504126873521074178</ref> | |||
==Vehicles== | ==Vehicles== |
Revision as of 13:33, 21 March 2022
- This article is about Project Zomboid's planned features. For features that are confirmed and in development, see Upcoming versions.
This is the place to find all potential future features that the developers have spoken publicly about adding to Project Zomboid. To see a list of what has been added to the game please check the version history page.
Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found here.
Game mechanics
- Improved fire graphics and mechanics.[1] [2]
- Hunting, the ability to hunt live and moving animals.[3]
- Farming improvements.[4]
- Functional electronic systems:[5]arcade machines[6] and computers[7].
- Return of Insanity system.[8]
- Amputation on injured or infected limbs.[9]
- Full body damage system on zombies.[10]
- Up to 32 story buildings possible.[11]
General
- Skill, Trait and Occupation rework and rebalancing. [14]
- New post-apoc occupations/professions. [15]
- More intuitive User Interface.[16]
- Profanity filter.[17]
- Narrative summaries/scoreboards.[18]
- Light propagation[19]
Items
- Chainsaw.[20]
- More armor.[21]
- More traps.[22]
- Animal resources: Bones, Hide, Leather Strips, Raw Wool[23]
Locations
NPCs
- Main article: NPC
- Reintroduction of human NPCs (of all types, good and bad).[29]
- Dogs.[36]
- Huntable animals, wandering the landscape.[37]
- Livestock:[38][39]
Vehicles
- Car modification/enhancement.[40]
- Visible vehicle interiors.[41]
- More variety in vehicle types and models.[42]
See also
References
- ↑ https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/
- ↑ https://projectzomboid.com/blog/news/2019/04/zed-inn/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/
- ↑ APZDTISA II (Dev Blog). Posted October 21, 2013
- ↑ https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20
- ↑ https://projectzomboid.com/blog/news/2020/06/school-reopening/
- ↑ https://projectzomboid.com/blog/news/2016/01/survival-impact/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926
- ↑ https://projectzomboid.com/blog/news/2022/02/42-techdoid/
- ↑ https://projectzomboid.com/blog/news/2022/02/holy-cow/
- ↑ https://projectzomboid.com/blog/news/2022/02/holy-cow/
- ↑ https://projectzomboid.com/blog/news/2022/02/holy-cow/
- ↑ https://projectzomboid.com/blog/news/2022/02/holy-cow/
- ↑ https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151
- ↑ https://projectzomboid.com/blog/news/2022/02/42-techdoid/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556
- ↑ https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062
- ↑ https://projectzomboid.com/blog/news/2022/02/holy-cow/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://twitter.com/lemmy101/status/1504124747914829830
- ↑ http://projectzomboid.com/blog/2016/02/dark-places/
- ↑ http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886
- ↑ https://steamcommunity.com/app/108600/discussions/0/405692224235441345/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633
- ↑ https://web.archive.org/web/20130531020538/http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487
- ↑ https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156
- ↑ https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://projectzomboid.com/blog/news/2022/02/holy-cow/
- ↑ https://twitter.com/rj_pz/status/1504126873521074178
- ↑ https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354
- ↑ https://projectzomboid.com/blog/news/2019/08/twisted/
- ↑ https://projectzomboid.com/blog/2017/09/thursdoid-rising/
- ↑ https://projectzomboid.com/blog/2017/09/thursdoid-rising/
- ↑ https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/