Ripped Sheets: Difference between revisions

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(Rewrote intro, incorporating infections and dirty bandages)
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A '''bandage''' can be used to stop bleeding caused by [[Health#Injuries|injuries]] that manage to break the skin. If a wound is left untreated, the wounded person will slowly lose health, and will eventually die of blood loss. Currently, bandaging a wound is enough to stop bleeding completely and will start the healing process. Bandages can be improvised by ripping them from sheets or from items of clothing. Bandages also have a secondary use in a [[Molotov cocktail]], although this use is far less important than the primary one.
Ripped sheets serve two purposes: to stop bleeding caused by [[Health#Types_of_Injuries|injuries]] that manage to break the skin, and to craft a [[Molotov cocktail]] which is uncraftable as of Build 30.
 
When bandaging a wound, ripped sheets function the same as a [[bandage]], with the only differences appearing to be that ripped sheets are half the weight and are craftable.
 
If a wound is left untreated, the player will slowly lose health and will eventually die of blood loss. Open wounds also have a good chance of becoming infected. Bandaging a wound stops bleeding completely, the player will start regaining health, and the chance of an infection is reduced. Bandages eventually become dirty when left on, and a dirty bandage has a higher chance of becoming infected than a clean bandage so it is in the player's best interest to remove the dirty bandage and reapply a clean one. You can disinfect a ripped sheet prior to putting it on by soaking it in disinfectant or alcohol, which further reduces the chances of the wound becoming infected.





Revision as of 09:10, 30 December 2014

Template:Items Ripped sheets serve two purposes: to stop bleeding caused by injuries that manage to break the skin, and to craft a Molotov Cocktail which is uncraftable as of Build 30.

When bandaging a wound, ripped sheets function the same as a bandage, with the only differences appearing to be that ripped sheets are half the weight and are craftable.

If a wound is left untreated, the player will slowly lose health and will eventually die of blood loss. Open wounds also have a good chance of becoming infected. Bandaging a wound stops bleeding completely, the player will start regaining health, and the chance of an infection is reduced. Bandages eventually become dirty when left on, and a dirty bandage has a higher chance of becoming infected than a clean bandage so it is in the player's best interest to remove the dirty bandage and reapply a clean one. You can disinfect a ripped sheet prior to putting it on by soaking it in disinfectant or alcohol, which further reduces the chances of the wound becoming infected.


Strategy

At all times, even when you think you are safe, keep a few bandages on your character. Unexpected injuries can be dangerous if left untreated. Keep a few more backup bandages in your stronghold so that you can treat injuries if you run out of bandages you brought with you.

Crafting

Name Recipe Description




































Code

item RippedSheets
{
CanBandage	=	TRUE,
Weight	=	0.05,
AlwaysWelcomeGift	=	TRUE,
Type	=	Normal,
DisplayName	=	Bandages,
Icon	=	Rag,
}

See Also

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