Ripped Sheets: Difference between revisions

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(→‎See Also: + bandage)
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* [[Blouse]]
* [[Blouse]]
* [[Sweater]]
* [[Sweater]]
* [[Banage]]
* [[Bandage]]


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{{Navbox/Consumables}}

Revision as of 09:15, 30 December 2014

Template:Items Ripped sheets serve two purposes: to stop bleeding caused by injuries that manage to break the skin, and to craft a Molotov Cocktail which is uncraftable as of Build 30.

When bandaging a wound, ripped sheets function the same as a bandage, with the only differences appearing to be that ripped sheets are half the weight and are craftable.

If a wound is left untreated, the player will slowly lose health and will eventually die of blood loss. Open wounds also have a good chance of becoming infected. Bandaging a wound stops bleeding completely, the player will start regaining health, and the chance of an infection is reduced. Bandages eventually become dirty when left on, and a dirty bandage has a higher chance of becoming infected than a clean bandage so it is in the player's best interest to remove the dirty bandage and reapply a clean one. You can disinfect a ripped sheet prior to putting it on by soaking it in disinfectant or alcohol, which further reduces the chances of the wound becoming infected.


Strategy

At all times, even when you think you are safe, keep a few bandages on your character. Unexpected injuries can be dangerous if left untreated. Keep a few more backup bandages in your stronghold so that you can treat injuries if you run out of bandages you brought with you.

Crafting

Name Recipe Description




































Code

item RippedSheets
{
CanBandage	=	TRUE,
Weight	=	0.05,
AlwaysWelcomeGift	=	TRUE,
Type	=	Normal,
DisplayName	=	Bandages,
Icon	=	Rag,
}

See Also

Template:Navbox/Consumables