Scissors: Difference between revisions
(Include fact that scissors are used for tailoring(ripping denim/leather for their scraps). Correct a spelling error.) |
(Updated formatting, added a bit of information. Still need to verify some things such as distribution.) |
||
Line 1: | Line 1: | ||
{{languages|Scissors}} | {{languages|Scissors}} | ||
{{header|The Game World|Items|Weapons|version=Version | {{header|The Game World|Items|Weapons|version=Version 41|incver=50}} | ||
{{notice|improve}} | {{notice|improve}} | ||
{{ | {{Infobox weapon | ||
[[Scissors]] are an | |display_name=Scissors | ||
|name_colour=Tool | |||
The scissors are a single attack weapon, meaning it can only | |name_text_colour=Tool | ||
|image=Scissors.png | |||
|image_width=100px | |||
|alternate_image= | |||
|alternate_name= | |||
|alternate_link= | |||
<!--GENERAL--> | |||
|weight=0.4 | |||
|equipped=One-handed | |||
|function=[[Tailoring]] | |||
|condition_max=10 | |||
<!--DAMAGE--> | |||
|type=Slash | |||
|swing_time=2 | |||
|min_range=0.61 | |||
|max_range=1 | |||
|min_damage=0.1 | |||
|max_damage=0.1 | |||
|push_back=0.3 | |||
|knockdown=0 | |||
<!--TECHNICAL DETAILS--> | |||
|class_name=Base.Scissors}} | |||
[[Scissors]] are an early game weapon and [[tailoring]] tool. | |||
==Usage== | |||
===Tailoring=== | |||
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps. | |||
===Weapon=== | |||
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them before breaking. | |||
The scissors are a single attack weapon, meaning it can only strike a single zombie at a time. | |||
==Crafting== | |||
===Build 41=== | |||
Scissors can be attached to a spear using two [[Duct Tape]]. | |||
==Distribution== | |||
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. | |||
<br> | |||
== Code == | == Code == | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=50}} | |||
MaxRange | <pre> item Scissors | ||
WeaponSprite | MaxRange = 0.9, | ||
MinAngle | WeaponSprite = Scissors, | ||
Type | MinAngle = 0.65, | ||
MinimumSwingTime | Type = Weapon, | ||
SwingAmountBeforeImpact | MinimumSwingTime = 2, | ||
Categories | SwingAmountBeforeImpact = 0.02, | ||
Weight | Categories = SmallBlade, | ||
ConditionLowerChanceOneIn = 1, | Weight = 0.4, | ||
PushBackMod | ConditionLowerChanceOneIn = 1, | ||
PushBackMod = 0.3, | |||
SubCategory | SubCategory = Stab, | ||
AimingMod | AimingMod = 0.8, | ||
ConditionMax | ConditionMax = 10, | ||
MaxHitCount | MaxHitCount = 1, | ||
IsAimedHandWeapon | IsAimedHandWeapon = TRUE, | ||
DoorDamage | DoorDamage = 1, | ||
SwingAnim | SwingAnim = Stab, | ||
CriticalChance | CriticalChance = 5, | ||
DisplayName = Scissors, | |||
DisplayName | MinRange = 0.61, | ||
MinRange | SwingTime = 2, | ||
SwingTime | KnockdownMod = 0, | ||
Icon = Scissors, | |||
KnockdownMod | TreeDamage = 0, | ||
Icon | EnduranceMod = 0.5, | ||
TreeDamage | MetalValue = 8, | ||
EnduranceMod | MinDamage = 0.1, | ||
MetalValue | MaxDamage = 0.1, | ||
</ | WeaponLength = 0.17, | ||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
BreakSound = BreakMetalItem, | |||
HitFloorSound = BladeHit, | |||
ImpactSound = BladeHit, | |||
HitSound = BladeHit, | |||
AttachmentType = Screwdriver, | |||
</pre> | |||
{{Navbox/Weapons}} | {{Navbox/Weapons}} |
Revision as of 19:58, 24 May 2021
Scissors | |
---|---|
General | |
Category | Weapon |
Encumbrance | 0.4 |
Function | Tailoring |
Equipped | One-handed |
Condition max. | 10 |
Skill | Slash |
Damage | |
Type | Slash |
Attack speed | 2 |
Range | 0.61–1 tiles |
Damage | 0.1–0.1 |
Knockback | 0.3 |
Knockdown | 0 |
Technical details | |
Base ID | Base.Scissors |
Scissors are an early game weapon and tailoring tool.
Usage
Tailoring
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
Weapon
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them before breaking.
The scissors are a single attack weapon, meaning it can only strike a single zombie at a time.
Crafting
Build 41
Scissors can be attached to a spear using two Duct Tape.
Distribution
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Scissors MaxRange = 0.9, WeaponSprite = Scissors, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, Weight = 0.4, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, DisplayName = Scissors, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, Icon = Scissors, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = BreakMetalItem, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver,