Scissors
Scissors | |
---|---|
General | |
Category | Weapon |
Encumbrance | 0.4 |
Function | Tailoring |
Equipped | One-handed |
Condition max. | 10 |
Skill | Slash |
Damage | |
Type | Slash |
Attack speed | 2 |
Range | 0.61–1 tiles |
Damage | 0.1–0.1 |
Knockback | 0.3 |
Knockdown | 0 |
Technical details | |
Base ID | Base.Scissors |
Scissors are an early game weapon and tailoring tool.
Usage
Tailoring
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
Weapon
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them before breaking.
The scissors are a single attack weapon, meaning it can only strike a single zombie at a time.
Crafting
Build 41
Scissors can be attached to a spear using two Duct Tape.
Distribution
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Scissors MaxRange = 0.9, WeaponSprite = Scissors, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, Weight = 0.4, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, DisplayName = Scissors, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, Icon = Scissors, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = BreakMetalItem, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver,