Stone Hammer: Difference between revisions
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|otheruses= Kill Zombies, Destroy Doors | |otheruses= Kill Zombies, Destroy Doors | ||
|weight = 1.2 | |weight = 1.2 | ||
}}A '''stone hammer''' is a tool that is crafted by a player and cannot be naturally found. It is similar to a [[ | }}A '''stone hammer''' is a tool that is crafted by a player and cannot be naturally found. It is similar to a [[hammer]] and uses the same sprite ingame, but has much less durability and damage. Once the hammer breaks it is unrepairable. | ||
Stone Hammers are primarily used as a inferior hammer in construction but is less efficient at doing so and can be used as a weapon at minimal damage and its swing rate is slow. | Stone Hammers are primarily used as a inferior hammer in construction but is less efficient at doing so and can be used as a weapon at minimal damage and its swing rate is slow. | ||
== Crafting == | == Crafting == | ||
Stone Hammers are made up of items which are scavenged via [[Foraging]].[[Tree Branch|Tree branches]], [[stone]]s) and ripped sheets are required. | |||
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{| class=" | {| class="pztable sortable" style="text-align:center;" | ||
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! Name | ! Name | ||
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==See | ==See also== | ||
* [[Foraging]] | * [[Foraging]] | ||
Revision as of 16:10, 11 May 2019
Template:ToolsA stone hammer is a tool that is crafted by a player and cannot be naturally found. It is similar to a hammer and uses the same sprite ingame, but has much less durability and damage. Once the hammer breaks it is unrepairable.
Stone Hammers are primarily used as a inferior hammer in construction but is less efficient at doing so and can be used as a weapon at minimal damage and its swing rate is slow.
Crafting
Stone Hammers are made up of items which are scavenged via Foraging.Tree branches, stones) and ripped sheets are required.
Name | Recipe | Description | Crafting Level | |||||||||||
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Code
item HammerStone MaxRange = 1, WeaponSprite = Hammer, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 5, Weight = 1.2, SplatN.umber = 0, PushBackMod = 0.5, MaxDamage = 0.7, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 1, DoorDamage = 2, CanBarricade = TRUE, SwingAnim = Bat, WeaponWeight = 1, DisplayName = Stone Hammer, MinRange = 0.61, SwingTime = 3, MinDamage = 0.2, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = HammerStone, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = PZ_MetalSnap, TreeDamage = 1,