Suspension: Difference between revisions

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{{languages|Suspension}}
{{Header|Project Zomboid|Vehicles|Vehicle parts}}
{{header|The Game World|Items|type=Mechanic|version=Version 39|incver=67.5}}{{Stub}}{{Infobox vehicle part
{{Page version|41.78.16}}
{{Infobox vehicle part
|name=Suspension
|name=Suspension
|name_colour=Mechanic
|model=Suspension_Model.png
|name_text_colour=Mechanic
|icon=CarSuspension.png
|image=CarSuspension_120px.png
|category=Item
|category=Item
|weight=2
|weight_text=<small>(regular)</small>
|weight2=3
|weight_text2=<small>(performance)</small>
|function=Smooth [[vehicles|vehicle]] bounce
|function=Smooth [[vehicles|vehicle]] bounce
|tool=[[Jack]] and [[Wrench]]
|vehicle_type=standard
|func1=Weight [[File:Moodle_heavyLoad.png|right|link=Moodles#Heavy Load|Heavy Load]]
|vehicle_type2=heavy-duty
|func2=Suspension damping
|vehicle_type3=sport
|func3=Suspension compression
|part_tier=regular
|part1=Standard Vehicle
|part_tier2=performance
|data1=2 <small>Regular</small><br>3 <small>Performance</small>
|damping=2.88
|data2=2.88
|damping2=3.88
|data3=3.83
|damping3=3.4
|part2=Heavy-Duty Vehicle
|compression=3.83
|data4=2 <small>Regular</small><br>3 <small>Performance</small>
|compression2=4.83
|data5=3.88
|compression3=4.1
|data6=4.83
|chance_damaged=30
|part3=Sport Vehicle
|chance_damaged2=20
|data7=2 <small>Regular</small><br>3 <small>Performance</small>
|tool=[[Jack]]
|data8=3.40
|tool2=[[Wrench]]
|data9=4.10
|skill=[[Mechanics]] {{Tooltip|3, 6, 7|Standard, Heavy-Duty, Performance}}
|class_name=[[#Item IDs|Item IDs]]
|item_id=Base.NormalSuspension1
}}'''Suspension''' is an [[items|item]] forming an integral part of a [[vehicles|vehicle]], and can be found in two different levels, '''regular''' and '''performance'''.
|item_id2=Base.NormalSuspension2
|item_id3=Base.NormalSuspension3
|item_id4=Base.ModernSuspension1
|item_id5=Base.ModernSuspension2
|item_id6=Base.ModernSuspension3
|item_id_more=Item IDs
}}
'''Suspension''' is an [[Items|item]] forming an integral part of a [[vehicles|vehicle]], and can be found in two different levels, '''regular''' and '''performance'''. It reduces the bumpiness and body roll while driving.


==Usage==
==Usage==
Suspension is fitted onto a [[vehicles|vehicle]] underneath each [[tire]], therefore a wheel must be removed before suspension can be removed. Suspension must also be installed in order to install a wheel, furthermore, a vehicle cannot be turned on if suspension is missing.
===Reducing bump effect===
Suspension reduces the bumpiness when driving, whether it be on- or off-road. Suspension in poor condition will have a reduced effect on the vehicles bumpiness, therefore reducing speed and increasing chance of damaging the [[muffler]] and [[tire]] as well as reducing tire compression.


Suspension reduces the bumpiness when driving, whether it be on- or off-road. Suspension in poor condition will have a reduced effect on the vehicles bumpiness, therefore reducing speed and increasing chance of damaging the [[muffler]], [[tire]] and reducing tire compression.
===Installation/Uninstallation===
Suspension is fitted onto a [[vehicles|vehicle]] under the [[tire]] with a [[jack]] and [[Lug Wrench|lug wrench]]. Therefore, the tire must first be removed to access the suspension. Each level of [[mechanics]] will decrease the chance of causing damage and increase the chance of success. Each vehicle type has a different recommended level, which will result in no damage and a 100% chance of success. The recommended [[mechanics]] level for each vehicle type is listed below.
*Standard: 3
*Heavy-Duty: 6
*Sport: 7


Suspension designed for heavy-duty vehicles, such as the [[Chevalier D6]], have a far greater effect at reducing vehicle bounce than other standard or sport vehicles.
It is not possible to mix classes of car parts. For example, a ''standard'' class suspension cannot be fitted onto a ''sport'' class vehicle. It is possible, however, to mix ''types'' of suspension, as long as they are the same ''class''. For example, a ''standard'' class vehicle can have ''performance'' suspension in the front and ''regular'' suspension in the back, so long as they are all standard class parts. This is not recommended, however, as it can severely alter the driving dynamics of the vehicle.
 
Suspension designed for heavy-duty vehicles, such as the [[Chevalier D6]], has a far greater effect at reducing vehicle bounce than standard or sport vehicles.
 
===Condition===
Suspension gradually loses condition while driving, and loses condition faster over rough terrain. Suspension cannot be repaired, meaning the only source of new suspension parts is to loot them from garages or mechanic shops, or salvage them from other vehicles.


==Item IDs==
==Item IDs==
{| class="wikitable"
{| class="wikitable theme-red"
!  
!Item
!width=170px|Class name
!Item ID
!width=100px|Vehicle type
!Vehicle type
|-
|-
!rowspan=3|Regular<br>Suspension
|rowspan=3|Regular Suspension
|Base.NormalSuspension1
|Base.NormalSuspension1
|Standard
|Standard
Line 49: Line 70:
|Sport
|Sport
|-
|-
!rowspan=3|Performance<br>Suspension
|rowspan=3|Performance Suspension
|Base.ModernSuspension1
|Base.ModernSuspension1
|Standard
|Standard
Line 59: Line 80:
|Sport
|Sport
|}
|}
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|ModernSuspension1|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>ModernSuspension1 distribution
        <span class="mw-customtoggle-togglebox-ModernSuspension1" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ModernSuspension1">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | carsupply
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 6.29%
    |-
    | garagestorage
    | {{ll|crate}}
    | 6.29%
    |-
    | mechanic
    | {{ll|crate}}
    | 6.29%
    |-
    | mechanic
    | {{ll|crate}}
    | 23.28%
    |-
    | mechanic
    | {{ll|crate}}
    | 41.14%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 6.29%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 6.29%
    |-
    | storageunit
    | {{ll|crate}}
    | 6.29%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-ModernSuspension1" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|ModernSuspension1|41.78.16-->
<!--BOT FLAG|ModernSuspension2|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>ModernSuspension2 distribution
        <span class="mw-customtoggle-togglebox-ModernSuspension2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ModernSuspension2">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | carsupply
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | mechanic
    | {{ll|crate}}
    | 3.98%
    |-
    | mechanic
    | {{ll|crate}}
    | 23.28%
    |-
    | mechanic
    | {{ll|crate}}
    | 41.14%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-ModernSuspension2" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|ModernSuspension2|41.78.16-->
<!--BOT FLAG|ModernSuspension3|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>ModernSuspension3 distribution
        <span class="mw-customtoggle-togglebox-ModernSuspension3" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ModernSuspension3">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | carsupply
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | mechanic
    | {{ll|crate}}
    | 2.81%
    |-
    | mechanic
    | {{ll|crate}}
    | 23.28%
    |-
    | mechanic
    | {{ll|crate}}
    | 41.14%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-ModernSuspension3" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|ModernSuspension3|41.78.16-->
<!--BOT FLAG|NormalSuspension1|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>NormalSuspension1 distribution
        <span class="mw-customtoggle-togglebox-NormalSuspension1" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-NormalSuspension1">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | mechanic
    | {{ll|crate}}
    | 23.28%
    |-
    | mechanic
    | {{ll|crate}}
    | 41.14%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-NormalSuspension1" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|NormalSuspension1|41.78.16-->
<!--BOT FLAG|NormalSuspension2|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>NormalSuspension2 distribution
        <span class="mw-customtoggle-togglebox-NormalSuspension2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-NormalSuspension2">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | carsupply
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | mechanic
    | {{ll|crate}}
    | 23.28%
    |-
    | mechanic
    | {{ll|crate}}
    | 41.14%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-NormalSuspension2" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|NormalSuspension2|41.78.16-->
<!--BOT FLAG|NormalSuspension3|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>NormalSuspension3 distribution
        <span class="mw-customtoggle-togglebox-NormalSuspension3" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-NormalSuspension3">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | carsupply
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | mechanic
    | {{ll|crate}}
    | 23.28%
    |-
    | mechanic
    | {{ll|crate}}
    | 41.14%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 15.1%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-NormalSuspension3" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|NormalSuspension3|41.78.16-->


==See also==
==See also==
*[[Vehicles Guide]]
*[[Vehicles]]
*[[Mechanics|Mechanics Guide]]
*[[Mechanics]]


{{clear}}
{{Navbox vehicles}}


[[Category:Vehicles and Mechanics (Project)]]
[[Category:Vehicles and Mechanics (Project)]]

Latest revision as of 05:10, 5 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Suspension
Suspension Model.png
General
Category
Item
Encumbrance
Moodle Icon HeavyLoad.png
2 (regular)
3 (performance)
Function
Smooth vehicle bounce
Properties
Damping
2.88 (standard)
3.88 (heavy-duty)
3.4 (sport)
Compression
3.83 (standard)
4.83 (heavy-duty)
4.1 (sport)
Chance damaged
30% (regular)
20% (performance)
Install/Uninstall
Tool(s)
Recommended level
Mechanics 3, 6, 7
Technical
Item ID
Base.NormalSuspension1
Base.NormalSuspension2
Base.NormalSuspension3
Base.ModernSuspension1
Base.ModernSuspension2
Base.ModernSuspension3

[See all]

Suspension is an item forming an integral part of a vehicle, and can be found in two different levels, regular and performance. It reduces the bumpiness and body roll while driving.

Usage

Reducing bump effect

Suspension reduces the bumpiness when driving, whether it be on- or off-road. Suspension in poor condition will have a reduced effect on the vehicles bumpiness, therefore reducing speed and increasing chance of damaging the muffler and tire as well as reducing tire compression.

Installation/Uninstallation

Suspension is fitted onto a vehicle under the tire with a jack and lug wrench. Therefore, the tire must first be removed to access the suspension. Each level of mechanics will decrease the chance of causing damage and increase the chance of success. Each vehicle type has a different recommended level, which will result in no damage and a 100% chance of success. The recommended mechanics level for each vehicle type is listed below.

  • Standard: 3
  • Heavy-Duty: 6
  • Sport: 7

It is not possible to mix classes of car parts. For example, a standard class suspension cannot be fitted onto a sport class vehicle. It is possible, however, to mix types of suspension, as long as they are the same class. For example, a standard class vehicle can have performance suspension in the front and regular suspension in the back, so long as they are all standard class parts. This is not recommended, however, as it can severely alter the driving dynamics of the vehicle.

Suspension designed for heavy-duty vehicles, such as the Chevalier D6, has a far greater effect at reducing vehicle bounce than standard or sport vehicles.

Condition

Suspension gradually loses condition while driving, and loses condition faster over rough terrain. Suspension cannot be repaired, meaning the only source of new suspension parts is to loot them from garages or mechanic shops, or salvage them from other vehicles.

Item IDs

Item Item ID Vehicle type
Regular Suspension Base.NormalSuspension1 Standard
Base.NormalSuspension2 Heavy-Duty
Base.NormalSuspension3 Sport
Performance Suspension Base.ModernSuspension1 Standard
Base.ModernSuspension2 Heavy-Duty
Base.ModernSuspension3 Sport

Distribution

The loot distributions can be found in the table(s) below.

ModernSuspension1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
carsupply metal_shelves 19.27%
closet crate 6.29%
garagestorage crate 6.29%
mechanic crate 6.29%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 6.29%
mechanic metal_shelves 19.27%
mechanic wardrobe 6.29%
storageunit crate 6.29%
ModernSuspension2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
carsupply metal_shelves 15.1%
closet crate 3.98%
garagestorage crate 3.98%
mechanic crate 3.98%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 3.98%
mechanic metal_shelves 15.1%
mechanic wardrobe 3.98%
storageunit crate 3.98%
ModernSuspension3 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
carsupply metal_shelves 10.78%
closet crate 2.81%
garagestorage crate 2.81%
mechanic crate 2.81%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 2.81%
mechanic metal_shelves 10.78%
mechanic wardrobe 2.81%
storageunit crate 2.81%
NormalSuspension1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all toolcabinet 3.98%
carsupply metal_shelves 23.28%
closet crate 3.98%
garagestorage crate 3.98%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 23.28%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
NormalSuspension2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
carsupply metal_shelves 19.27%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 19.27%
NormalSuspension3 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
carsupply metal_shelves 15.1%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 15.1%

See also