Tile: Difference between revisions

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(Added images and a paragraph for tiles size)
(Added some content, created subsections >> improved images layout, added generator range images, added Range, mechanics, generator, trapping and See also)
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{{About|basic unit in the game|list of tiles|Tiles}}
{{About|basic unit in the game|list of tiles|Tiles}}
{{Stub}}
{{Stub}}
[[File:WhiteLazyChair.png|thumb|400px|The [[Comfort#Armchairs|White Lazy Chair]] uses just a single tile.]]
[[File:IndustrialFridge Large.gif|thumb|400px|The {{ll|Appliances|Large Fridge}} is size 2.]]
[[File:Location shop generic 01 80+81+82.png|thumb|400px|The {{ll|Appliances|Balcão Expositor Branco}} is 3 tiles wide.]]
[[File:LargeOakBed.png|thumb|400px|The {{ll|Comfort|Large Oak Bed}} uses 4 tiles (2x2).]]


A floor tile is the game smallest unit of space for [[tiles]]. It also manages many aspects of distance in the game such as [[zombie]]s hearing distance.
A floor tile is the game smallest unit of space for {{ll|tiles}}. It also manages many aspects of distance in the game such as {{ll|zombie}}s hearing distance or the {{ll|Generator|generators}} range..


==Tiles==
{{Main|Tiles}}
{{ll|Tiles}} can be placed on floor tiles, most tiles occupy a single tile, however there are tiles that occupy 2, 3 and 4 tiles, including the {{ll|Appliances|Large Fridge}} and the {{ll|Appliances|Popsicle Fridge}} that are size 2, the {{ll|Appliances|Generic Cooled Shelves}} and the {{ll|Appliances|White Display Counter}} that are size 3. The most common 4 floor tiles sized tiles are beds, like the {{ll|Comfort|Large Modern Bed}} and the {{ll|Comfort|Large Oak Bed}}.
{{ll|Tiles}} can be placed on floor tiles, most tiles occupy a single tile, however there are tiles that occupy 2, 3 and 4 tiles, including the {{ll|Appliances|Large Fridge}} and the {{ll|Appliances|Popsicle Fridge}} that are size 2, the {{ll|Appliances|Generic Cooled Shelves}} and the {{ll|Appliances|White Display Counter}} that are size 3. The most common 4 floor tiles sized tiles are beds, like the {{ll|Comfort|Large Modern Bed}} and the {{ll|Comfort|Large Oak Bed}}.
{| style="margin-left: auto; margin-right: auto; text-align: center; right;" cellpadding="10"
|- style="vertical-align:bottom;"
|+ '''Tiles size'''
| [[[File:WhiteLazyChair.png|thumb|400px|The [[Comfort#Armchairs|White Lazy Chair]] uses just a single tile.]]<br>
| [[File:IndustrialFridge Large.gif|thumb|400px|The {{ll|Appliances|Large Fridge}} is size 2.]]<br>
| [[File:Location shop generic 01 80+81+82.png|thumb|400px|The {{ll|Appliances|Balcão Expositor Branco}} is 3 tiles wide.]]<br>
| [[File:LargeOakBed.png|thumb|400px|The {{ll|Comfort|Large Oak Bed}} uses 4 tiles (2x2).]]<br>
|}
==Range==
The reach of various aspects of the game is determined by tiles, usually the range in the X-Y axles is a circle that, in cases determined by tiles, will never be a perfect circle (check images below).
=== Mechanics ===
{{Main|Custom sandbox}}
Many mechanics, especially those of {{ll|Zombie|zombies}}, are determined by tiles. The hearing, vision and cognition of zombies is somehow related to tiles. The way zombies move through the map is dependent on sounds created by the {{ll|Metagame|metagame}}, and the reach of these sounds is determined by tiles. The zombie horde mechanics is completely tile-based, from zombies to the distance between hordes and the possibility of zombies joining hordes.
===Generator===
{{Main|Generator}}
The operating range of generators is tile based, its range is a circle with a radius of 20 tiles (41 tiles in diameter).
[[File:Generator Range.png|thumb|center|Alcance do gerador]]
===Trapping===
{{Main|Trapping}}
Traps also work based on tiles, if the game checks a trap, and a player is in a 75 tiles radius, the trap will not capture any animals.
==See also==
*{{ll|Tiles}}
*{{ll|Zombie}}
*{{ll|Custom Sandbox}}
*{{ll|Cells}}
*{{ll|Chunks}}

Revision as of 03:42, 26 April 2024

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PlushSpiffo.pngThis article is about basic unit in the game. For list of tiles, see Tiles.
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Editors are encouraged to add new material to the page while expanding upon current topics.

A floor tile is the game smallest unit of space for tiles. It also manages many aspects of distance in the game such as zombies hearing distance or the generators range..

Tiles

Main article: Tiles

Tiles can be placed on floor tiles, most tiles occupy a single tile, however there are tiles that occupy 2, 3 and 4 tiles, including the Large Fridge and the Popsicle Fridge that are size 2, the Generic Cooled Shelves and the White Display Counter that are size 3. The most common 4 floor tiles sized tiles are beds, like the Large Modern Bed and the Large Oak Bed.

Tiles size
[[[File:WhiteLazyChair.png|thumb|400px|The White Lazy Chair uses just a single tile.]]
The Large Fridge is size 2.

The Balcão Expositor Branco is 3 tiles wide.

The Large Oak Bed uses 4 tiles (2x2).

Range

The reach of various aspects of the game is determined by tiles, usually the range in the X-Y axles is a circle that, in cases determined by tiles, will never be a perfect circle (check images below).

Mechanics

Main article: Custom Sandbox

Many mechanics, especially those of zombies, are determined by tiles. The hearing, vision and cognition of zombies is somehow related to tiles. The way zombies move through the map is dependent on sounds created by the metagame, and the reach of these sounds is determined by tiles. The zombie horde mechanics is completely tile-based, from zombies to the distance between hordes and the possibility of zombies joining hordes.

Generator

Main article: Generator

The operating range of generators is tile based, its range is a circle with a radius of 20 tiles (41 tiles in diameter).

Alcance do gerador

Trapping

Main article: Trapping

Traps also work based on tiles, if the game checks a trap, and a player is in a 75 tiles radius, the trap will not capture any animals.

See also