Tile
- This article is about basic unit in the game. For list of tiles, see Tiles.
A floor tile is the game smallest unit of space for tiles. It also manages many aspects of distance in the game such as zombies hearing distance or the generators range..
Tiles
- Main article: Tiles
Tiles can be placed on floor tiles, most tiles occupy a single tile, however there are tiles that occupy 2, 3 and 4 tiles, including the Large Fridge and the Popsicle Fridge that are size 2, the Generic Cooled Shelves and the White Display Counter that are size 3. The most common 4 floor tiles sized tiles are beds, like the Large Modern Bed and the Large Oak Bed.
Range
The reach of various aspects of the game is determined by tiles, usually the range in the x-y axis is a circle, in the cases which the circle is determined by tiles, it will never be a perfect circle (check images below).
Mechanics
- Main article: Custom Sandbox
Many mechanics, especially those of zombies, are determined by tiles. The hearing, vision and cognition of zombies is somehow related to tiles. The way zombies move through the map is dependent on sounds created by the metagame, and the reach of these sounds is determined by tiles. The zombie horde mechanics is completely tile-based, from zombies to the distance between hordes and the possibility of zombies joining hordes.
Generator
- Main article: Generator
The operating range of generators is tile based, its range is a circle with a radius of 20 tiles (41 tiles in diameter).
Trapping
- Main article: Trapping
Traps also work based on tiles, if the game checks a trap, and a player is in a 75 tiles radius, the trap will not capture any animals.