Trait: Difference between revisions
The Zombies (talk | contribs) |
(Major edit. Added in-game descriptions for every trait as well as normal descriptions for less-obvious traits. Also made the page look a little nicer and took the page out of the "notyetingame" category.) |
||
Line 1: | Line 1: | ||
Traits are modifiers, positive and negative, available to [[player]]s during Sandbox Mode. Traits are chosen individually and [[player]]s are also given [[profession]]-specific traits. | |||
== | The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the [[player]] chooses positive traits, they are also required to choose negative ones to compensate. | ||
* [[ | |||
* [[ | ==Negative traits== | ||
* [[ | * '''Clumsy''' | ||
* [[ | ::''"Makes more noise when moving."'' | ||
* [[ | |||
* [[ | ::Zombies can hear the [[player]] from a farther distance than normal. | ||
* [[ | |||
* [[ | ::Adds 1 to spending points | ||
* | |||
* | |||
* [[ | * '''Cowardly''' | ||
[[ | ::''"Especially prone to becoming panicked."'' | ||
::Adds 2 to spending points | |||
* '''Hypochondriac''' | |||
::''"May develop infection symptoms without having been infected."'' | |||
::The [[player]] may get the "Queasy" moodle and any subsequent [[moodles]] without having been bitten or scratched. The [[player]] may also get the "Minor Pain" moodle and any subsequent [[moodles]] for no particular reason. | |||
::Adds 4 to spending points | |||
* '''Weak''' | |||
::''"Less knockback from melee weapons | |||
::Decreased carrying weight"'' | |||
::Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming encumbered. | |||
::Adds 4 to spending points | |||
* '''Overweight''' | |||
::''"Slower running speed | |||
::Tire from running more easily"'' | |||
::The [[player]] will run slower and will get the exhaustion [[moodles]] more quickly than usual. | |||
::Adds 3 to spending points | |||
* '''Hearty Appetite''' | |||
::''"Needs to eat more regularly"'' | |||
::Adds 2 to spending points | |||
* '''Claustrophobic''' | |||
::''"Gets panicked when indoors"'' | |||
::Adds 4 to spending points | |||
* '''Hard of Hearing''' | |||
::''"Smaller perception radius | |||
::Smaller hearing range''" | |||
::The [[player]] must be closer to the source of a sound in order to hear it. | |||
::Adds 2 to spending points | |||
* '''Agoraphobic''' | |||
::''"Gets panicked when outdoors"'' | |||
::Adds 4 to spending points | |||
* '''Light Drinker''' | |||
::''"Gets drunk quickly"'' | |||
::It takes less drinks for the [[player]] to get the utterly shit-faced moodle. | |||
::Adds 2 to spending points | |||
* '''Short Sighted''' | |||
::''"Smaller view distance | |||
::Slower visibility fade"'' | |||
::Adds 2 to spending points | |||
* '''Prone to Illness''' | |||
::''"More prone to disease | |||
::Faster rate of zombification"'' | |||
::Adds 4 to spending points | |||
==Positive traits== | |||
* '''Graceful''' | |||
::''"Makes less noise when moving"'' | |||
::The [[player]] must get closer to a zombie in order to get its attention. | |||
::Removes 4 from spending points | |||
* '''Keen Hearing''' | |||
::''"Larger perception radius"'' | |||
::The [[player]] can hear sounds from farther away than usual. | |||
::Removes 6 from spending points | |||
* '''Eagle Eyed''' | |||
::''"Faster visibility fade | |||
::Higher visibility arc''" | |||
::Removes 6 from spending points | |||
* '''Hardened Drinker''' | |||
::''"Doesn't get drunk easily"'' | |||
::It takes more drinks to get the utterly shit-faced moodle. | |||
::Removes 3 from spending points | |||
* '''Resilent''' | |||
::''"Less prone to disease | |||
::Slower rate of zombification''" | |||
::Removes 3 from spending points | |||
* '''Strong''' | |||
::''"Extra knockback from melee weapons | |||
::Increased carrying weight"'' | |||
::Zombies and NPCs hit by the [[player]]'s melee weapons will be pushed back further. The [[player]] can also carry more weight before becoming encumbered. | |||
::Removes 6 from spending points | |||
* '''Athletic''' | |||
::''"Faster running speed | |||
Can run for longer without tiring''" | |||
::Removes 6 from spending points | |||
* '''Light Eater''' | |||
::''"Needs to eat less regularly"'' | |||
::Removes 3 from spending points | |||
* '''Brave''' | |||
::''"Less prone to becoming panicked."'' | |||
::Removes 3 from spending points |
Revision as of 07:02, 3 September 2011
Traits are modifiers, positive and negative, available to players during Sandbox Mode. Traits are chosen individually and players are also given profession-specific traits.
The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.
Negative traits
- Clumsy
- "Makes more noise when moving."
- Zombies can hear the player from a farther distance than normal.
- Adds 1 to spending points
- Cowardly
- "Especially prone to becoming panicked."
- Adds 2 to spending points
- Hypochondriac
- "May develop infection symptoms without having been infected."
- Adds 4 to spending points
- Weak
- "Less knockback from melee weapons
- Decreased carrying weight"
- Adds 4 to spending points
- Overweight
- "Slower running speed
- Tire from running more easily"
- Adds 3 to spending points
- Hearty Appetite
- "Needs to eat more regularly"
- Adds 2 to spending points
- Claustrophobic
- "Gets panicked when indoors"
- Adds 4 to spending points
- Hard of Hearing
- "Smaller perception radius
- Smaller hearing range"
- The player must be closer to the source of a sound in order to hear it.
- Adds 2 to spending points
- Agoraphobic
- "Gets panicked when outdoors"
- Adds 4 to spending points
- Light Drinker
- "Gets drunk quickly"
- It takes less drinks for the player to get the utterly shit-faced moodle.
- Adds 2 to spending points
- Short Sighted
- "Smaller view distance
- Slower visibility fade"
- Adds 2 to spending points
- Prone to Illness
- "More prone to disease
- Faster rate of zombification"
- Adds 4 to spending points
Positive traits
- Graceful
- "Makes less noise when moving"
- The player must get closer to a zombie in order to get its attention.
- Removes 4 from spending points
- Keen Hearing
- "Larger perception radius"
- The player can hear sounds from farther away than usual.
- Removes 6 from spending points
- Eagle Eyed
- "Faster visibility fade
- Higher visibility arc"
- Removes 6 from spending points
- Hardened Drinker
- "Doesn't get drunk easily"
- It takes more drinks to get the utterly shit-faced moodle.
- Removes 3 from spending points
- Resilent
- "Less prone to disease
- Slower rate of zombification"
- Removes 3 from spending points
- Strong
- "Extra knockback from melee weapons
- Increased carrying weight"
- Removes 6 from spending points
- Athletic
- "Faster running speed
Can run for longer without tiring"
- Removes 6 from spending points
- Light Eater
- "Needs to eat less regularly"
- Removes 3 from spending points
- Brave
- "Less prone to becoming panicked."
- Removes 3 from spending points