Trait
Trait
Traits are modifiers, positive and negative, available to players during Sandbox Mode. Traits are chosen individually and players are also given profession-specific traits.
The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.
Negative traits
- Clumsy
- "Makes more noise when moving."
- Zombies can hear the player from a farther distance than normal.
- Adds 1 to spending points
- Cowardly
- "Especially prone to becoming panicked."
- Adds 2 to spending points
- Hypochondriac
- "May develop infection symptoms without having been infected."
- Adds 4 to spending points
- Weak
- "Less knockback from melee weapons
- Decreased carrying weight"
- Adds 4 to spending points
- Overweight
- "Slower running speed
- Tire from running more easily"
- Adds 3 to spending points
- Hearty Appetite
- "Needs to eat more regularly"
- Adds 2 to spending points
- Claustrophobic
- "Gets panicked when indoors"
- Adds 4 to spending points
- Hard of Hearing
- "Smaller perception radius
- Smaller hearing range"
- The player must be closer to the source of a sound in order to hear it.
- Adds 2 to spending points
- Agoraphobic
- "Gets panicked when outdoors"
- Adds 4 to spending points
- Light Drinker
- "Gets drunk quickly"
- It takes less drinks for the player to get the utterly shit-faced moodle.
- Adds 2 to spending points
- Short Sighted
- "Smaller view distance
- Slower visibility fade"
- Adds 2 to spending points
- Prone to Illness
- "More prone to disease
- Faster rate of zombification"
- Adds 4 to spending points
Positive traits
- Graceful
- "Makes less noise when moving"
- The player must get closer to a zombie in order to get its attention.
- Removes 4 from spending points
- Keen Hearing
- "Larger perception radius"
- The player can hear sounds from farther away than usual.
- Removes 6 from spending points
- Eagle Eyed
- "Faster visibility fade
- Higher visibility arc"
- Removes 6 from spending points
- Hardened Drinker
- "Doesn't get drunk easily"
- It takes more drinks to get the utterly shit-faced moodle.
- Removes 3 from spending points
- Resilent
- "Less prone to disease
- Slower rate of zombification"
- Removes 3 from spending points
- Strong
- "Extra knockback from melee weapons
- Increased carrying weight"
- Removes 6 from spending points
- Athletic
- "Faster running speed
Can run for longer without tiring"
- Removes 6 from spending points
- Light Eater
- "Needs to eat less regularly"
- Removes 3 from spending points
- Brave
- "Less prone to becoming panicked."
- Removes 3 from spending points