Trowel: Difference between revisions
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===Farming=== | ===Farming=== | ||
:''For main article, see: [[Farming]]'' | :''For main article, see: [[Farming]]'' | ||
A trowel is used to [[Plowed Land|till]] [[grass]] or [[dirt]], allowing seeds to be sown | A trowel is used to [[Plowed Land|till]] [[grass]] or [[dirt]], allowing seeds to be sown. | ||
When digging with a trowel, there is a chance of recovering a [[worm]] which can be used for [[fishing]], [[trapping]] or even be consumed. | When digging with a trowel, there is a chance of recovering a [[worm]] which can be used for [[fishing]], [[trapping]] or even be consumed. | ||
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==Distribution== | ==Distribution== |
Revision as of 17:27, 30 August 2022
Template:Infobox normalA trowel (commonly referred to as a hand shovel) is a tool used in farming.
Usage
Farming
- For main article, see: Farming
A trowel is used to till grass or dirt, allowing seeds to be sown.
When digging with a trowel, there is a chance of recovering a worm which can be used for fishing, trapping or even be consumed.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Plowed Land x1 |
none | Trowel x1 |
Grass x1 |
Distribution
It can be found in garages, crates, sheds, and in kitchens.
Code
From farming.txt(ProjetZomboid\media\scripts)
item HandShovel { DisplayCategory = Gardening, MaxRange = 0.9, WeaponSprite = Trowel, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 9, Weight = 0.5, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, CloseKillMove = Jaw_Stab, ConditionMax = 6, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Stab, WeaponWeight = 3, DisplayName = Trowel, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = TZ_GardenTrowel, BreakSound = HandShovelBreak, HitFloorSound = HandShovelHit, ImpactSound = HandShovelHit, DoorHitSound = HandShovelHit, HitSound = HandShovelHit, SwingSound = HandShovelSwing, AttachmentType = Knife, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 0.2, MaxDamage = 0.4, WeaponLength = 0.2, SurvivalGear = TRUE, Tags = ClearAshes;DigPlow;TakeDirt, }