User:Calvy/sandbox2: Difference between revisions

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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
πŸ”΅ = Not started (Waiting for B42 release) 🟒 = Started 🟠 = On hold πŸ”΄ = Complete
{{Page version|41.78.16}}
{{Infobox item
|name=Axe
|model=Axe_Model.png
|icon=Axe.png
|icon_name=Axe
<!--GENERAL-->
|category=Tool/Weapon
|weight=3
|equipped=Two-handed
|attachment_type=BigWeapon
|function=Chop trees
|skill_type=Axe
<!--PROPERTIES-->
|condition_max=13
<!--DAMAGE-->
|damage_type=Slash
|min_damage=0.8
|max_damage=2
|door_damage=35
|tree_damage=35
|min_range=0.61
|max_range=1.2
|base_speed=1
|push_back=0.3
|knockdown=2
|crit_chance=20
|crit_multiplier=5
<!-- TECHNICAL -->
|item_id=Base.Axe
}}
{{About|the item|the skill|Axe (skill)}}
An '''axe''' is a two-handed melee [[Weapons|weapon]].


==Usage==
{| class="wikitable theme-red"
===Weapon===
! colspan="4" | Subprojects
The axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the [[pickaxe]] and the [[sledgehammer]].
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The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
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===Breaking doors===
It is very effective at breaking down [[door]]s, dealing 35 damage per hit.
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===Chopping trees===
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[log]]s which can be cut with a [[saw]] to create [[Wood Planks|wood planks]].
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==Condition==
The axe has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (35 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
{{Durability weapon|35}}
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===Repairing===
{| class="wikitable theme-red" style="text-align:center;"
|-
|-
! Item repaired
! Status
! 1st Repair materials = <br> 55% repaired, 100% success
! Task
! <br> 20% repaired, 95% success
! Description
! <br> 10% repaired, 95% success
! Sub-project leader
!Β  <br> 10% repaired, 95% success
|-
|-
|[[File:Axe.png|32px]]<br>
| πŸ”΅
Axe
| [[Animal]]s
| [[File:Woodglue.png|32px]]<br>
| Update existing, and create new articles relating to [[Animals]], hunting, fishing raising livestock, and processing their products.<br>Deploy new infobox and navbox for animals.
[[Wood Glue]] <small>(2 Uses)</small><br>
| -
<small>(Requires Carpentry Level 2)</small>
| [[File:DuctTape.png|32px]]<br>
[[Duct Tape]] <small>(2 Uses)</small>
| [[File:Glue.png|32px]]<br>
[[Glue]] <small>(2 Uses)</small>
| [[File:Scotchtape.png|32px]]<br>
[[Adhesive Tape]] <small>(4 Uses)</small>
|}
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
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==Distribution==
The loot distributions can be found in the table(s) below.
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{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
|-
! Building/Room
| πŸ”΅
! Container
| [[:Category:Locations|Locations]]
! style="width: 3.2em;" | Rolls
| Update existing and add new [[:Category:Locations|locations]].
! style="width: 3.2em;" | Chance
| [[PZwiki:Project Locations and Maps|Project Locations and Maps]]
|-
|-
|SafehouseLoot
| πŸ”΅
|[[counter]]
| [[Weapons]]
|4
| Update all existing and add new [[weapons]].
|6
| -
|-
|-
|all
| πŸ”΅
|[[toolcabinet]]
| [[Template:Recipe list|Recipes]]
|4
| Update all existing and add new [[Template:Recipe list|recipes]].
|0.05
| -
|-
|-
|bedroom
| πŸ”΅
|[[crate]]
| [[Clothing]]
|1
| Update all existing and add new [[clothing]].
|0.05
| -
|-
|-
|closet
| πŸ”΅
|[[crate]]
| [[Blacksmith]]ing
|4
| Create articles for the new [[blacksmith]] skill.
|0.05
| [[PZwiki:Project Spiffo's Construction Crew|Project Spiffo's Construction Crew]]
|-
|-
|rowspan="2"|drugshack
| πŸ”΅
|[[counter]]
| [[PZwiki:Project Lore|Lore]]
|4
| Update and create articles with accurate lore information, including the addition of new lore media.
|0.05
| [[PZwiki:Project Lore|Project Lore]]
|-
|-
|[[crate]]
| πŸ”΅
|4
| [[Clothing]]
|0.05
| Update all existing and add new [[:Category:Clothing|clothing]] items.
|-
| -
|farmstorage
|}
|[[crate]]
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|4
{| class="wikitable theme-red"
|0.05
! colspan="3" | Article maintenance
|-
|rowspan="2"|firestorage
|[[metal_shelves]]
|4
|1
|-
|[[metal_shelves]]
|4
|2
|-
|rowspan="2"|garagestorage
|[[counter]]
|4
|0.05
|-
|-
|[[counter]]
! Status
|4
! Task
|0.05
! Users
|-
|-
|generalstore
| πŸ”΅
|[[metal_shelves]]
| Automatically update code boxes using a bot.
|4
| [[User:Calvy|Calvy]]<br>[[User:CalvyBot|CalvyBot]]
|0.05
|-
|-
|pawnshop
| πŸ”΅
|[[counter]]
| Automatically update distribution tables using a bot.
|4
| [[User:Calvy|Calvy]]<br>[[User:CalvyBot|CalvyBot]]
|0.05
|-
|-
|toolstorestorage
| πŸ”΅
|[[metal_shelves]]
| Update all required templates not part of subprojects.
|4
| -
|0.05
|}
|}
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]], which are usually in warehouses and storage facilities. The hardware store in [[West Point]] and [[Riverside]] are a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.
==Crafting==
The axe can be used to slice open a [[watermelon]].
{{Crafting/sandbox2
|watermelon_slice
}}
==Code==
{{CodeBox|
===Item===
{{CodeSnip
Β  | lang = java
Β  | line = true
Β  | start = 2624
Β  | source = items_weapons.txt
Β  | retrieved = true
Β  | version = 41.78.16
Β  | code =
item Axe
{
Β  Β  DisplayCategory = ToolWeapon,
MaxRange = 1.2,
WeaponSprite = FireAxe,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 35,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 13,
MaxHitCount = 2,
DoorDamage = 35,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Axe,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = Axe,
RunAnim = Run_Weapon2,
Β  Β  Β  Β  TwoHandWeapon = TRUE,
Β  Β  Β  Β  DoorHitSound = AxeHit,
HitSound = AxeHit,
HitFloorSound = AxeHit,
SwingSound = AxeSwing,
Β  Β  Β  Β  BreakSoundΒ  =Β  AxeBreak,
Β  Β  Β  Β  TreeDamageΒ  =Β  35,
Β  Β  Β  Β  MetalValue = 120,
Β  Β  Β  Β  CriticalChance = 20,
Β  Β  Β  Β  CritDmgMultiplier = 5,
Β  Β  Β  Β  BaseSpeed = 1,
Β  Β  Β  Β  MinDamage = 0.8,
Β  Β  Β  Β  MaxDamage = 2,
WeaponLength = 0.38,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigWeapon,
Tags = ChopTree;CutPlant,
Β  Β  }
}}
===Repair===
{{CodeSnip
Β  | lang = java
Β  | line = true
Β  | start = 3
Β  | source = fixing.txt
Β  | retrieved = true
Β  | version = 41.78.16
Β  | code =
fixing Fix Axe
{
Β  Require : Axe,
Β  Β  Β  Fixer : Woodglue=2; Woodwork=2,
Β  Β  Β  Fixer : DuctTape=2,
Β  Β  Β  Fixer : Glue=2,
Β  Β  Β  Fixer : Scotchtape=4,
}
}}
}}
==See also==
*[[Wood Axe]]
*[[Stone Axe]]
{{Navbox items|axe}}
[[Category:Tools]]
[[Category:Carpentry tools]]

Latest revision as of 11:29, 2 May 2024

πŸ”΅ = Not started (Waiting for B42 release) 🟒 = Started 🟠 = On hold πŸ”΄ = Complete

Subprojects
Status Task Description Sub-project leader
πŸ”΅ Animals Update existing, and create new articles relating to Animal, hunting, fishing raising livestock, and processing their products.
Deploy new infobox and navbox for animals.
-
πŸ”΅ Locations Update existing and add new locations. Project Locations and Maps
πŸ”΅ Weapons Update all existing and add new weapons. -
πŸ”΅ Recipes Update all existing and add new recipes. -
πŸ”΅ Clothing Update all existing and add new clothing. -
πŸ”΅ Blacksmithing Create articles for the new blacksmith skill. Project Spiffo's Construction Crew
πŸ”΅ Lore Update and create articles with accurate lore information, including the addition of new lore media. Project Lore
πŸ”΅ Clothing Update all existing and add new clothing items. -
Article maintenance
Status Task Users
πŸ”΅ Automatically update code boxes using a bot. Calvy
CalvyBot
πŸ”΅ Automatically update distribution tables using a bot. Calvy
CalvyBot
πŸ”΅ Update all required templates not part of subprojects. -