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| {{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
| | π΅ = Not started (Waiting for B42 release) π’ = Started π = On hold π΄ = Complete |
| {{Page version|41.78.16}}
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| {{Infobox item
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| |name=Axe
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| |model=Axe_Model.png
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| |icon=Axe.png
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| |icon_name=Axe
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| <!--GENERAL-->
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| |category=Tool/Weapon
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| |weight=3
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| |equipped=Two-handed
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| |attachment_type=BigWeapon
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| |function=Chop trees
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| |skill_type=Axe
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| <!--PROPERTIES-->
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| |condition_max=13
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| <!--DAMAGE-->
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| |damage_type=Slash
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| |min_damage=0.8
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| |max_damage=2
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| |door_damage=35
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| |tree_damage=35
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| |min_range=0.61
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| |max_range=1.2
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| |base_speed=1
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| |push_back=0.3
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| |knockdown=2
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| |crit_chance=20
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| |crit_multiplier=5
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| <!-- TECHNICAL -->
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| |item_id=Base.Axe
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| }}
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| {{About|the item|the skill|Axe (skill)}}
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| An '''axe''' is a two-handed melee [[Weapons|weapon]].
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|
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| ==Usage==
| | {| class="wikitable theme-red" |
| ===Weapon===
| | ! colspan="4" | Subprojects |
| The axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the [[pickaxe]] and the [[sledgehammer]].
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| The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
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| Β | |
| ===Breaking doors===
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| It is very effective at breaking down [[door]]s, dealing 35 damage per hit.
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| ===Chopping trees===
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| The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[log]]s which can be cut with a [[saw]] to create [[Wood Planks|wood planks]].
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| ==Condition==
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| The axe has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (35 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
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| Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
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| {{Durability weapon|35}}
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| Β | |
| ===Repairing===
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| {| class="wikitable theme-red" style="text-align:center;" | |
| |- | | |- |
| ! Item repaired | | ! Status |
| ! 1st Repair materials = <br> 55% repaired, 100% success | | ! Task |
| ! <br> 20% repaired, 95% success | | ! Description |
| ! <br> 10% repaired, 95% success | | ! Sub-project leader |
| !Β <br> 10% repaired, 95% success
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| |- | | |- |
| |[[File:Axe.png|32px]]<br> | | | π΅ |
| Axe
| | | [[Animal]]s |
| | [[File:Woodglue.png|32px]]<br> | | | Update existing, and create new articles relating to [[Animals]], hunting, fishing raising livestock, and processing their products.<br>Deploy new infobox and navbox for animals. |
| [[Wood Glue]] <small>(2 Uses)</small><br>
| | | - |
| <small>(Requires Carpentry Level 2)</small>
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| | [[File:DuctTape.png|32px]]<br> | |
| [[Duct Tape]] <small>(2 Uses)</small>
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| | [[File:Glue.png|32px]]<br>
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| [[Glue]] <small>(2 Uses)</small>
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| | [[File:Scotchtape.png|32px]]<br>
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| [[Adhesive Tape]] <small>(4 Uses)</small>
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| |}
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| It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
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| Β | |
| ==Distribution==
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| The loot distributions can be found in the table(s) below.
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| Β | |
| {| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
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| ! colspan="4" | Containers
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| |- | | |- |
| ! Building/Room
| | | π΅ |
| ! Container
| | | [[:Category:Locations|Locations]] |
| ! style="width: 3.2em;" | Rolls
| | | Update existing and add new [[:Category:Locations|locations]]. |
| ! style="width: 3.2em;" | Chance
| | | [[PZwiki:Project Locations and Maps|Project Locations and Maps]] |
| |- | | |- |
| |SafehouseLoot | | | π΅ |
| |[[counter]] | | | [[Weapons]] |
| |4 | | | Update all existing and add new [[weapons]]. |
| |6 | | | - |
| |- | | |- |
| |all | | | π΅ |
| |[[toolcabinet]] | | | [[Template:Recipe list|Recipes]] |
| |4 | | | Update all existing and add new [[Template:Recipe list|recipes]]. |
| |0.05 | | | - |
| |- | | |- |
| |bedroom | | | π΅ |
| |[[crate]] | | | [[Clothing]] |
| |1 | | | Update all existing and add new [[clothing]]. |
| |0.05 | | | - |
| |- | | |- |
| |closet | | | π΅ |
| |[[crate]] | | | [[Blacksmith]]ing |
| |4 | | | Create articles for the new [[blacksmith]] skill. |
| |0.05 | | | [[PZwiki:Project Spiffo's Construction Crew|Project Spiffo's Construction Crew]] |
| |- | | |- |
| |rowspan="2"|drugshack | | | π΅ |
| |[[counter]] | | | [[PZwiki:Project Lore|Lore]] |
| |4 | | | Update and create articles with accurate lore information, including the addition of new lore media. |
| |0.05 | | | [[PZwiki:Project Lore|Project Lore]] |
| |- | | |- |
| |[[crate]] | | | π΅ |
| |4
| | | [[Clothing]] |
| |0.05
| | | Update all existing and add new [[:Category:Clothing|clothing]] items. |
| |-
| | | - |
| |farmstorage
| | |} |
| |[[crate]] | | Β |
| |4 | | {| class="wikitable theme-red" |
| |0.05
| | ! colspan="3" | Article maintenance |
| |-
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| |rowspan="2"|firestorage
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| |[[metal_shelves]]
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| |4
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| |1
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| |- | |
| |[[metal_shelves]] | |
| |4
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| |2
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| |- | |
| |rowspan="2"|garagestorage
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| |[[counter]]
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| |4
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| |0.05
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| |- | | |- |
| |[[counter]]
| | ! Status |
| |4
| | ! Task |
| |0.05
| | ! Users |
| |- | | |- |
| |generalstore | | | π΅ |
| |[[metal_shelves]] | | | Automatically update code boxes using a bot. |
| |4 | | | [[User:Calvy|Calvy]]<br>[[User:CalvyBot|CalvyBot]] |
| |0.05
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| |- | | |- |
| |pawnshop | | | π΅ |
| |[[counter]] | | | Automatically update distribution tables using a bot. |
| |4 | | | [[User:Calvy|Calvy]]<br>[[User:CalvyBot|CalvyBot]] |
| |0.05
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| |- | | |- |
| |toolstorestorage | | | π΅ |
| |[[metal_shelves]] | | | Update all required templates not part of subprojects. |
| |4
| | | - |
| |0.05 | |
| |} | | |} |
| Axes are quite rare in the game, but are found most often in [[Crate|storage crates]], which are usually in warehouses and storage facilities. The hardware store in [[West Point]] and [[Riverside]] are a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.
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|
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| ==Crafting==
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| The axe can be used to slice open a [[watermelon]].
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| {{Crafting/sandbox2
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| |watermelon_slice
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| }}
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|
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| ==Code==
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| {{CodeBox|
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|
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| ===Item===
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| {{CodeSnip
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| Β | lang = java
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| Β | line = true
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| Β | start = 2624
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| Β | source = items_weapons.txt
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| Β | retrieved = true
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| Β | version = 41.78.16
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| Β | code =
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| item Axe
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| {
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| Β Β DisplayCategory = ToolWeapon,
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| MaxRange = 1.2,
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| WeaponSprite = FireAxe,
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| MinAngle = 0.72,
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| Type = Weapon,
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| MinimumSwingTime = 3.0,
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| KnockBackOnNoDeath = TRUE,
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| SwingAmountBeforeImpact = 0.002,
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| Categories = Axe,
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| ConditionLowerChanceOneIn = 35,
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| Weight = 3,
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| SplatNumber = 3,
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| PushBackMod = 0.3,
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| SubCategory = Swinging,
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| ConditionMax = 13,
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| MaxHitCount = 2,
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| DoorDamage = 35,
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| IdleAnim = Idle_Weapon2,
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| SwingAnim = Bat,
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| DisplayName = Axe,
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| MinRange = 0.61,
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| SwingTime = 3.0,
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| HitAngleMod = -30,
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| SplatSize = 5,
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| KnockdownMod = 2,
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| SplatBloodOnNoDeath = TRUE,
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| Icon = Axe,
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| RunAnim = Run_Weapon2,
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| Β Β Β Β TwoHandWeapon = TRUE,
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| Β Β Β Β DoorHitSound = AxeHit,
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| HitSound = AxeHit,
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| HitFloorSound = AxeHit,
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| SwingSound = AxeSwing,
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| Β Β Β Β BreakSoundΒ =Β AxeBreak,
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| Β Β Β Β TreeDamageΒ =Β 35,
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| Β Β Β Β MetalValue = 120,
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| Β Β Β Β CriticalChance = 20,
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| Β Β Β Β CritDmgMultiplier = 5,
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| Β Β Β Β BaseSpeed = 1,
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| Β Β Β Β MinDamage = 0.8,
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| Β Β Β Β MaxDamage = 2,
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| WeaponLength = 0.38,
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| DamageCategory = Slash,
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| DamageMakeHole = TRUE,
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| AttachmentType = BigWeapon,
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| Tags = ChopTree;CutPlant,
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| Β Β }
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| }}
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|
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| ===Repair===
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| {{CodeSnip
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| Β | lang = java
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| Β | line = true
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| Β | start = 3
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| Β | source = fixing.txt
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| Β | retrieved = true
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| Β | version = 41.78.16
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| Β | code =
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| fixing Fix Axe
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| {
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| Β Require : Axe,
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|
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| Β Β Β Fixer : Woodglue=2; Woodwork=2,
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| Β Β Β Fixer : DuctTape=2,
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| Β Β Β Fixer : Glue=2,
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| Β Β Β Fixer : Scotchtape=4,
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| }
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| }}
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| }}
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|
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| ==See also==
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| *[[Wood Axe]]
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| *[[Stone Axe]]
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|
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| {{Navbox items|axe}}
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|
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| [[Category:Tools]]
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| [[Category:Carpentry tools]]
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