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| {{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
| | 🔵 = Not started (Waiting for B42 release) 🟢 = Started 🟠 = On hold 🔴 = Complete |
| {{Page version|41.78.16}}
| |
| {{Infobox item
| |
| |name=Axe
| |
| |model=Axe_Model.png
| |
| |icon=Axe.png
| |
| |icon_name=Axe
| |
| <!--GENERAL-->
| |
| |category=Tool/Weapon
| |
| |weight=3
| |
| |equipped=Two-handed
| |
| |attachment_type=BigWeapon
| |
| |function=Chop trees
| |
| |skill_type=Axe
| |
| <!--PROPERTIES-->
| |
| |condition_max=13
| |
| <!--DAMAGE-->
| |
| |damage_type=Slash
| |
| |min_damage=0.8
| |
| |max_damage=2
| |
| |door_damage=35
| |
| |tree_damage=35
| |
| |min_range=0.61
| |
| |max_range=1.2
| |
| |base_speed=1
| |
| |push_back=0.3
| |
| |knockdown=2
| |
| |crit_chance=20
| |
| |crit_multiplier=5
| |
| <!-- TECHNICAL -->
| |
| |item_id=Base.Axe
| |
| }}
| |
| {{About|the item|the skill|Axe (skill)}}
| |
| An '''axe''' is a two-handed melee [[Weapons|weapon]].
| |
|
| |
|
| ==Usage== | | {| class="wikitable theme-red" |
| ===Weapon===
| | ! colspan="4" | Subprojects |
| The axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the [[pickaxe]] and the [[sledgehammer]].
| | |- |
| | ! Status |
| | ! Task |
| | ! Description |
| | ! Sub-project leader |
| | |- |
| | | 🔵 |
| | | [[Animal]]s |
| | | Update existing, and create new articles relating to [[Animals]], hunting, fishing raising livestock, and processing their products.<br>Deploy new infobox and navbox for animals. |
| | | - |
| | |- |
| | | 🔵 |
| | | [[:Category:Locations|Locations]] |
| | | Update existing and add new [[:Category:Locations|locations]]. |
| | | [[PZwiki:Project Locations and Maps|Project Locations and Maps]] |
| | |- |
| | | 🔵 |
| | | [[Weapons]] |
| | | Update all existing and add new [[weapons]]. |
| | | - |
| | |- |
| | | 🔵 |
| | | [[Template:Recipe list|Recipes]] |
| | | Update all existing and add new [[Template:Recipe list|recipes]]. |
| | | - |
| | |- |
| | | 🔵 |
| | | [[Clothing]] |
| | | Update all existing and add new [[clothing]]. |
| | | - |
| | |- |
| | | 🔵 |
| | | [[Blacksmith]]ing |
| | | Create articles for the new [[blacksmith]] skill. |
| | | [[PZwiki:Project Spiffo's Construction Crew|Project Spiffo's Construction Crew]] |
| | |- |
| | | 🔵 |
| | | [[PZwiki:Project Lore|Lore]] |
| | | Update and create articles with accurate lore information, including the addition of new lore media. |
| | | [[PZwiki:Project Lore|Project Lore]] |
| | |- |
| | | 🔵 |
| | | [[Clothing]] |
| | | Update all existing and add new [[:Category:Clothing|clothing]] items. |
| | | - |
| | |- |
| | | 🔵 |
| | | Player stats |
| | | Update all existing and add new [[occupation]]s, [[trait]]s, [[skill]]s. |
| | | - |
| | |- |
| | | 🔵 |
| | | Game world |
| | | Update all existing and add new articles regarding the game world. Including biomes, and procedural generation. |
| | | - |
| | |} |
|
| |
|
| The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
| | {| class="wikitable theme-red" |
| | | ! colspan="3" | Article maintenance |
| ===Breaking doors=== | | |- |
| It is very effective at breaking down [[door]]s, dealing 35 damage per hit.
| | ! Status |
| | | ! Task |
| ===Chopping trees===
| | ! Users |
| The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[log]]s which can be cut with a [[saw]] to create [[plank]]s.
| | |- |
| | | | 🔵 |
| ==Condition==
| | | Automatically update code boxes using a bot. |
| The axe has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (35 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
| | | [[User:Calvy|Calvy]]<br>[[User:CalvyBot|CalvyBot]] |
| Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
| |
| {{Durability weapon|35}}
| |
| | |
| ===Repairing===
| |
| {| class="wikitable theme-red" style="text-align:center;"
| |
| |- | | |- |
| ! Item repaired
| | | 🔵 |
| ! 1st Repair materials = <br> 55% repaired, 100% success
| | | Automatically update distribution tables using a bot. |
| ! <br> 20% repaired, 95% success
| | | [[User:Calvy|Calvy]]<br>[[User:CalvyBot|CalvyBot]] |
| ! <br> 10% repaired, 95% success
| |
| ! <br> 10% repaired, 95% success
| |
| |- | | |- |
| |[[File:Axe.png|32px]]<br> | | | 🔵 |
| Axe
| | | Update all required templates not part of subprojects. |
| | [[File:Woodglue.png|32px]]<br> | | | - |
| [[Wood Glue]] <small>(2 Uses)</small><br>
| |
| <small>(Requires Carpentry Level 2)</small>
| |
| | [[File:DuctTape.png|32px]]<br> | |
| [[Duct Tape]] <small>(2 Uses)</small>
| |
| | [[File:Glue.png|32px]]<br>
| |
| [[Glue]] <small>(2 Uses)</small>
| |
| | [[File:Scotchtape.png|32px]]<br>
| |
| [[Adhesive Tape]] <small>(4 Uses)</small>
| |
| |} | | |} |
| It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
| |
|
| |
| ==Distribution==
| |
| The loot distributions can be found in the table(s) below.
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|
| |
| <!--BOT FLAG|Axe|41.78.16-->
| |
| {{clear}}
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| <div class="togglebox theme-red">
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| <div>Axe distribution
| |
| <span class="mw-customtoggle-togglebox-Axe" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
| |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Axe">
| |
| <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
| |
| {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
| |
| |+ {{ll|Containers}}
| |
| ! Building / Room
| |
| ! Container
| |
| ! Rolls
| |
| ! Chance
| |
| |-
| |
| | Carpenter
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | Carpenter
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | SafehouseLoot
| |
| | {{ll|counter}}
| |
| | 4
| |
| | 6
| |
| |-
| |
| | SafehouseLoot
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 6
| |
| |-
| |
| | SafehouseLoot
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | SafehouseLoot
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 6
| |
| |-
| |
| | SafehouseLoot
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | SafehouseLoot
| |
| | {{ll|wardrobe}}
| |
| | 4
| |
| | 6
| |
| |-
| |
| | SurvivorCache1
| |
| | {{ll|counter}}
| |
| | 4
| |
| | 6
| |
| |-
| |
| | SurvivorCache2
| |
| | {{ll|counter}}
| |
| | 4
| |
| | 6
| |
| |-
| |
| | all
| |
| | {{ll|Bag_DuffelBagTINT}}
| |
| | 4
| |
| | 1
| |
| |-
| |
| | all
| |
| | {{ll|Bag_ToolBag}}
| |
| | 1
| |
| | 0.05
| |
| |-
| |
| | all
| |
| | {{ll|ToolsBox}}
| |
| | 4
| |
| | 1
| |
| |-
| |
| | all
| |
| | {{ll|counter}}
| |
| | 4
| |
| | 1
| |
| |-
| |
| | all
| |
| | {{ll|crate}}
| |
| | 1
| |
| | 0.005
| |
| |-
| |
| | all
| |
| | {{ll|toolcabinet}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | bedroom
| |
| | {{ll|crate}}
| |
| | 1
| |
| | 0
| |
| |-
| |
| | closet
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | closet
| |
| | {{ll|crate}}
| |
| | 1
| |
| | 0
| |
| |-
| |
| | construction
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | drugshack
| |
| | {{ll|counter}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | drugshack
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | factory
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | factory
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | farmstorage
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | farmstorage
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | firestorage
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 10
| |
| |-
| |
| | firestorage
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 20
| |
| |-
| |
| | garagestorage
| |
| | {{ll|counter}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | garagestorage
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | garagestorage
| |
| | {{ll|crate}}
| |
| | 1
| |
| | 0
| |
| |-
| |
| | garagestorage
| |
| | {{ll|locker}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | garagestorage
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | generalstore
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | generalstore
| |
| | {{ll|shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | generalstorestorage
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | generalstorestorage
| |
| | {{ll|shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | gigamart
| |
| | {{ll|shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | kitchen
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | loggingfactory
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | loggingfactory
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | pawnshop
| |
| | {{ll|counter}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | pawnshop
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | pawnshop
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | pawnshop
| |
| | {{ll|shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | pawnshopstorage
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | pawnshopstorage
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | shed
| |
| | {{ll|counter}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | shed
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | shed
| |
| | {{ll|locker}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | shed
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | storageunit
| |
| | {{ll|crate}}
| |
| | 1
| |
| | 0
| |
| |-
| |
| | storageunit
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | storageunit
| |
| | {{ll|metal_shelves}}
| |
| | 1
| |
| | 0
| |
| |-
| |
| | storageunit
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | toolstore
| |
| | {{ll|counter}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | toolstore
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | toolstore
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | toolstore
| |
| | {{ll|shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | toolstorestorage
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | toolstorestorage
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | warehouse
| |
| | {{ll|crate}}
| |
| | 4
| |
| | 0
| |
| |-
| |
| | warehouse
| |
| | {{ll|metal_shelves}}
| |
| | 4
| |
| | 0
| |
| |}
| |
| </div>
| |
| <div style="float:left;">
| |
| {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
| |
| |+ {{ll|Vehicles}}
| |
| ! Vehicle Type/Location
| |
| ! Rolls
| |
| ! Chance
| |
| |-
| |
| | CarpenterTruckBed
| |
| | 1
| |
| | 20
| |
| |-
| |
| | CarpenterTruckBed
| |
| | 4
| |
| | 0.05
| |
| |-
| |
| | FireTruckBed
| |
| | 1
| |
| | 20
| |
| |-
| |
| | FireTruckBed
| |
| | 4
| |
| | 10
| |
| |-
| |
| | McCoyTruckBed
| |
| | 1
| |
| | 20
| |
| |-
| |
| | McCoyTruckBed
| |
| | 4
| |
| | 4
| |
| |}
| |
| </div>
| |
| </div><div style="clear:both;"></div>
| |
| </div></div><div class="toggle large mw-customtoggle-togglebox-Axe" title="{{int:show}}/{{int:hide}}"></div></div>
| |
| <!--END BOT FLAG|Axe|41.78.16-->
| |
| Axes are quite rare in the game, but are found most often in [[Crate|storage crates]], which are usually in warehouses and storage facilities. The hardware store in [[West Point]] and [[Riverside]] are a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.
| |
|
| |
| ==Crafting==
| |
| The axe can be used to slice open a [[watermelon]].
| |
| {{Crafting/sandbox2
| |
| |watermelon_slice
| |
| }}
| |
|
| |
| ==Code==
| |
| {{CodeBox|
| |
|
| |
| ===Item===
| |
| {{CodeSnip
| |
| | lang = java
| |
| | line = true
| |
| | start = 2624
| |
| | source = items_weapons.txt
| |
| | retrieved = true
| |
| | version = 41.78.16
| |
| | code =
| |
| item Axe
| |
| {
| |
| DisplayCategory = ToolWeapon,
| |
| MaxRange = 1.2,
| |
| WeaponSprite = FireAxe,
| |
| MinAngle = 0.72,
| |
| Type = Weapon,
| |
| MinimumSwingTime = 3.0,
| |
| KnockBackOnNoDeath = TRUE,
| |
| SwingAmountBeforeImpact = 0.002,
| |
| Categories = Axe,
| |
| ConditionLowerChanceOneIn = 35,
| |
| Weight = 3,
| |
| SplatNumber = 3,
| |
| PushBackMod = 0.3,
| |
| SubCategory = Swinging,
| |
| ConditionMax = 13,
| |
| MaxHitCount = 2,
| |
| DoorDamage = 35,
| |
| IdleAnim = Idle_Weapon2,
| |
| SwingAnim = Bat,
| |
| DisplayName = Axe,
| |
| MinRange = 0.61,
| |
| SwingTime = 3.0,
| |
| HitAngleMod = -30,
| |
| SplatSize = 5,
| |
| KnockdownMod = 2,
| |
| SplatBloodOnNoDeath = TRUE,
| |
| Icon = Axe,
| |
| RunAnim = Run_Weapon2,
| |
| TwoHandWeapon = TRUE,
| |
| DoorHitSound = AxeHit,
| |
| HitSound = AxeHit,
| |
| HitFloorSound = AxeHit,
| |
| SwingSound = AxeSwing,
| |
| BreakSound = AxeBreak,
| |
| TreeDamage = 35,
| |
| MetalValue = 120,
| |
| CriticalChance = 20,
| |
| CritDmgMultiplier = 5,
| |
| BaseSpeed = 1,
| |
| MinDamage = 0.8,
| |
| MaxDamage = 2,
| |
| WeaponLength = 0.38,
| |
| DamageCategory = Slash,
| |
| DamageMakeHole = TRUE,
| |
| AttachmentType = BigWeapon,
| |
| Tags = ChopTree;CutPlant,
| |
| }
| |
| }}
| |
|
| |
| ===Repair===
| |
| {{CodeSnip
| |
| | lang = java
| |
| | line = true
| |
| | start = 3
| |
| | source = fixing.txt
| |
| | retrieved = true
| |
| | version = 41.78.16
| |
| | code =
| |
| fixing Fix Axe
| |
| {
| |
| Require : Axe,
| |
|
| |
| Fixer : Woodglue=2; Woodwork=2,
| |
| Fixer : DuctTape=2,
| |
| Fixer : Glue=2,
| |
| Fixer : Scotchtape=4,
| |
| }
| |
| }}
| |
| }}
| |
|
| |
| ==See also==
| |
| *[[Wood Axe]]
| |
| *[[Stone Axe]]
| |
|
| |
| [[Category:Tools]]
| |
| [[Category:Carpentry tools]]
| |