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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
🔵 = Not started (Waiting for B42 release) 🟢 = Started 🟠 = On hold 🔴 = Complete
{{Page version|41.78.16}}
{{Infobox item
|name=Axe
|model=Axe_Model.png
|icon=Axe.png
|icon_name=Axe
<!--GENERAL-->
|category=Tool/Weapon
|weight=3
|equipped=Two-handed
|attachment_type=BigWeapon
|function=Chop trees
|skill_type=Axe
<!--PROPERTIES-->
|condition_max=13
<!--DAMAGE-->
|damage_type=Slash
|min_damage=0.8
|max_damage=2
|door_damage=35
|tree_damage=35
|min_range=0.61
|max_range=1.2
|base_speed=1
|push_back=0.3
|knockdown=2
|crit_chance=20
|crit_multiplier=5
<!-- TECHNICAL -->
|item_id=Base.Axe
}}
{{About|the item|the skill|Axe (skill)}}
An '''axe''' is a two-handed melee [[Weapons|weapon]].


==Usage==
{| class="wikitable theme-red"
===Weapon===
! colspan="4" | Subprojects
The axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the [[pickaxe]] and the [[sledgehammer]].
|-
! Status
! Task
! Description
! Sub-project leader
|-
| 🔵
| [[Animal]]s
| Update existing, and create new articles relating to [[Animals]], hunting, fishing raising livestock, and processing their products.<br>Deploy new infobox and navbox for animals.
| -
|-
| 🔵
| [[:Category:Locations|Locations]]
| Update existing and add new [[:Category:Locations|locations]].
| [[PZwiki:Project Locations and Maps|Project Locations and Maps]]
|-
| 🔵
| [[Weapons]]
| Update all existing and add new [[weapons]].
| -
|-
| 🔵
| [[Template:Recipe list|Recipes]]
| Update all existing and add new [[Template:Recipe list|recipes]].
| -
|-
| 🔵
| [[Clothing]]
| Update all existing and add new [[clothing]].
| -
|-
| 🔵
| [[Blacksmith]]ing
| Create articles for the new [[blacksmith]] skill.
| [[PZwiki:Project Spiffo's Construction Crew|Project Spiffo's Construction Crew]]
|-
| 🔵
| [[PZwiki:Project Lore|Lore]]
| Update and create articles with accurate lore information, including the addition of new lore media.
| [[PZwiki:Project Lore|Project Lore]]
|-
| 🔵
| [[Clothing]]
| Update all existing and add new [[:Category:Clothing|clothing]] items.
| -
|-
| 🔵
| Player stats
| Update all existing and add new [[occupation]]s, [[trait]]s, [[skill]]s.
| -
|-
| 🔵
| Game world
| Update all existing and add new articles regarding the game world. Including biomes, and procedural generation.
| -
|}


The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
{| class="wikitable theme-red"
 
! colspan="3" | Article maintenance
===Breaking doors===
|-
It is very effective at breaking down [[door]]s, dealing 35 damage per hit.
! Status
 
! Task
===Chopping trees===
! Users
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[log]]s which can be cut with a [[saw]] to create [[plank]]s.
|-
 
| 🔵
==Condition==
| Automatically update code boxes using a bot.
The axe has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (35 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
| [[User:Calvy|Calvy]]<br>[[User:CalvyBot|CalvyBot]]
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
{{Durability weapon|35}}
 
===Repairing===
{| class="wikitable theme-red" style="text-align:center;"
|-
|-
! Item repaired
| 🔵
! 1st Repair materials = <br> 55% repaired, 100% success
| Automatically update distribution tables using a bot.
!  <br> 20% repaired, 95% success
| [[User:Calvy|Calvy]]<br>[[User:CalvyBot|CalvyBot]]
!  <br> 10% repaired, 95% success
<br> 10% repaired, 95% success
|-
|-
|[[File:Axe.png|32px]]<br>
| 🔵
Axe
| Update all required templates not part of subprojects.
| [[File:Woodglue.png|32px]]<br>
| -
[[Wood Glue]] <small>(2 Uses)</small><br>
<small>(Requires Carpentry Level 2)</small>
| [[File:DuctTape.png|32px]]<br>
[[Duct Tape]] <small>(2 Uses)</small>
| [[File:Glue.png|32px]]<br>
[[Glue]] <small>(2 Uses)</small>
| [[File:Scotchtape.png|32px]]<br>
[[Adhesive Tape]] <small>(4 Uses)</small>
|}
|}
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|Axe|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>Axe distribution
        <span class="mw-customtoggle-togglebox-Axe" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Axe">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | Carpenter
    | {{ll|crate}}
    | 4
    | 0
    |-
    | Carpenter
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 4
    | 6
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 4
    | 6
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 4
    | 0
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 4
    | 6
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | SafehouseLoot
    | {{ll|wardrobe}}
    | 4
    | 6
    |-
    | SurvivorCache1
    | {{ll|counter}}
    | 4
    | 6
    |-
    | SurvivorCache2
    | {{ll|counter}}
    | 4
    | 6
    |-
    | all
    | {{ll|Bag_DuffelBagTINT}}
    | 4
    | 1
    |-
    | all
    | {{ll|Bag_ToolBag}}
    | 1
    | 0.05
    |-
    | all
    | {{ll|ToolsBox}}
    | 4
    | 1
    |-
    | all
    | {{ll|counter}}
    | 4
    | 1
    |-
    | all
    | {{ll|crate}}
    | 1
    | 0.005
    |-
    | all
    | {{ll|toolcabinet}}
    | 4
    | 0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 0
    |-
    | closet
    | {{ll|crate}}
    | 1
    | 0
    |-
    | construction
    | {{ll|crate}}
    | 4
    | 0
    |-
    | drugshack
    | {{ll|counter}}
    | 4
    | 0
    |-
    | drugshack
    | {{ll|crate}}
    | 4
    | 0
    |-
    | factory
    | {{ll|crate}}
    | 4
    | 0
    |-
    | factory
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | farmstorage
    | {{ll|crate}}
    | 4
    | 0
    |-
    | farmstorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 4
    | 10
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 4
    | 20
    |-
    | garagestorage
    | {{ll|counter}}
    | 4
    | 0
    |-
    | garagestorage
    | {{ll|crate}}
    | 4
    | 0
    |-
    | garagestorage
    | {{ll|crate}}
    | 1
    | 0
    |-
    | garagestorage
    | {{ll|locker}}
    | 4
    | 0
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | generalstore
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | generalstore
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | generalstorestorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | gigamart
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | kitchen
    | {{ll|crate}}
    | 4
    | 0
    |-
    | loggingfactory
    | {{ll|crate}}
    | 4
    | 0
    |-
    | loggingfactory
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | pawnshop
    | {{ll|counter}}
    | 4
    | 0
    |-
    | pawnshop
    | {{ll|crate}}
    | 4
    | 0
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | pawnshop
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 4
    | 0
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | shed
    | {{ll|counter}}
    | 4
    | 0
    |-
    | shed
    | {{ll|crate}}
    | 4
    | 0
    |-
    | shed
    | {{ll|locker}}
    | 4
    | 0
    |-
    | shed
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | storageunit
    | {{ll|crate}}
    | 1
    | 0
    |-
    | storageunit
    | {{ll|crate}}
    | 4
    | 0
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1
    | 0
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | toolstore
    | {{ll|counter}}
    | 4
    | 0
    |-
    | toolstore
    | {{ll|crate}}
    | 4
    | 0
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | toolstore
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | toolstorestorage
    | {{ll|crate}}
    | 4
    | 0
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | warehouse
    | {{ll|crate}}
    | 4
    | 0
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 4
    | 0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | CarpenterTruckBed
    | 1
    | 20
    |-
    | CarpenterTruckBed
    | 4
    | 0.05
    |-
    | FireTruckBed
    | 1
    | 20
    |-
    | FireTruckBed
    | 4
    | 10
    |-
    | McCoyTruckBed
    | 1
    | 20
    |-
    | McCoyTruckBed
    | 4
    | 4
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Axe" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Axe|41.78.16-->
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]], which are usually in warehouses and storage facilities. The hardware store in [[West Point]] and [[Riverside]] are a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.
==Crafting==
The axe can be used to slice open a [[watermelon]].
{{Crafting/sandbox2
|watermelon_slice
}}
==Code==
{{CodeBox|
===Item===
{{CodeSnip
  | lang = java
  | line = true
  | start = 2624
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Axe
{
    DisplayCategory = ToolWeapon,
MaxRange = 1.2,
WeaponSprite = FireAxe,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 35,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 13,
MaxHitCount = 2,
DoorDamage = 35,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Axe,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = Axe,
RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AxeHit,
HitSound = AxeHit,
HitFloorSound = AxeHit,
SwingSound = AxeSwing,
        BreakSound  =  AxeBreak,
        TreeDamage  =  35,
        MetalValue = 120,
        CriticalChance = 20,
        CritDmgMultiplier = 5,
        BaseSpeed = 1,
        MinDamage = 0.8,
        MaxDamage = 2,
WeaponLength = 0.38,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigWeapon,
Tags = ChopTree;CutPlant,
    }
}}
===Repair===
{{CodeSnip
  | lang = java
  | line = true
  | start = 3
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
fixing Fix Axe
{
  Require : Axe,
      Fixer : Woodglue=2; Woodwork=2,
      Fixer : DuctTape=2,
      Fixer : Glue=2,
      Fixer : Scotchtape=4,
}
}}
}}
==See also==
*[[Wood Axe]]
*[[Stone Axe]]
[[Category:Tools]]
[[Category:Carpentry tools]]

Latest revision as of 08:24, 6 May 2024

🔵 = Not started (Waiting for B42 release) 🟢 = Started 🟠 = On hold 🔴 = Complete

Subprojects
Status Task Description Sub-project leader
🔵 Animals Update existing, and create new articles relating to Animal, hunting, fishing raising livestock, and processing their products.
Deploy new infobox and navbox for animals.
-
🔵 Locations Update existing and add new locations. Project Locations and Maps
🔵 Weapons Update all existing and add new weapons. -
🔵 Recipes Update all existing and add new recipes. -
🔵 Clothing Update all existing and add new clothing. -
🔵 Blacksmithing Create articles for the new blacksmith skill. Project Spiffo's Construction Crew
🔵 Lore Update and create articles with accurate lore information, including the addition of new lore media. Project Lore
🔵 Clothing Update all existing and add new clothing items. -
🔵 Player stats Update all existing and add new occupations, traits, skills. -
🔵 Game world Update all existing and add new articles regarding the game world. Including biomes, and procedural generation. -
Article maintenance
Status Task Users
🔵 Automatically update code boxes using a bot. Calvy
CalvyBot
🔵 Automatically update distribution tables using a bot. Calvy
CalvyBot
🔵 Update all required templates not part of subprojects. -