Version history: Difference between revisions
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! Version Number || Date Added || Features/Fixes Added | ! Version Number || Date Added || Features/Fixes Added | ||
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| [[Patch_0.1.5a|0.1.5a]] || ? || | |||
* Added padlock to lock inventory open. | |||
* Can remove planks from barricades and reclaim them. They will retain health in between uses. | |||
* Various zombie spotting chances changed. A player not moving inside a building will never be seen by a zombie from outside, they just don't have the cognitive ability to pick them out through a window, and higher floors the chances diminish too since they tend to look ahead. | |||
* Sounds in buildings are muffled so don't travel as far outside. | |||
* Some horde balancing / fixes. | |||
* Some aiming tweaks. | |||
* Reduced footstep range slightly. | |||
* Zombie spotted music will not play if the zombies are miles away or many floors below you. | |||
* Made the horde prefer outdoor locations and generally ignore doors without any stimulus from inside. They will on occasion disregard this inclination, to keep you on your toes. After all if a zombie starts thumping he'll attract attention from others. | |||
* Bug meaning scratches were 100% infection fixed. | |||
* Removed accidentally left in 'debug shotgun shells'. | |||
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| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | | [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || |
Revision as of 22:43, 7 June 2011
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
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0.1.5a | ? |
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0.1.4a | June 6, 2011 |
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0.1.3a | May 31, 2011 |
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0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |