Vitamins: Difference between revisions
m (minor fixes) |
(Added 3d Model and removed reupload tag) |
||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
{{Header|Project Zomboid|Items|Consumables|Medical Items|type=Medical|version=Version 41|incver=50}} | {{Header|Project Zomboid|Items|Consumables|Medical Items|type=Medical|version=Version 41|incver=50}} | ||
{{Infobox drainable | {{Infobox drainable | ||
|display_name=Vitamins | |display_name=Vitamins | ||
|name_colour=Medical | |name_colour=Medical | ||
|name_text_colour=Medical | |name_text_colour=Medical | ||
|image=Vitamins.png | |image=Vitamins_Model.png | ||
|alternate_image=Vitamins.png | |||
|alternate_name=Vitamins | |||
|weight=0.2 | |weight=0.2 | ||
|primary_use=Reduce [[Moodles#Tired|tiredness]] | |primary_use=Reduce [[Moodles#Tired|tiredness]] |
Revision as of 03:27, 13 January 2024
Vitamins | ||
---|---|---|
| ||
General | ||
Category | Item | |
Encumbrance | 0.2 | |
Function | Reduce tiredness | |
Capacity | 10 units | |
Fatigue | -2 | |
Technical details | ||
item ID | Base.PillsVitamins |
Vitamins are a drainable item used in first aid.
Usage
Vitamins are used to reduce fatigue, which is commonly known as tiredness and not to be confused with exhaustion/endurance. However, fatigue does have a direct correlation with endurance as the more tired the character is, the harder it is for them to regain their stamina. Taking vitamins is ideal when the player is running a long distance or fighting a large amount of zombies, which will exhaust them quickly, slowing down movement, weakening their attacks, and reducing weapon accuracy.
Distribution
They are usually found in medicine cabinets, in medical buildings, such as Cortman Medical and occur as a rare drop on zombie corpses.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item PillsVitamins
{
FatigueChange = -2,
Weight = 0.2,
UseDelta = 0.1,
Type = Drainable,
UseWhileEquipped = FALSE,
DisplayName = Vitamins,
Icon = Vitamins,
Tooltip = Tooltip_Vitamins,
StaticModel = PillBottle,
Medical = TRUE,
}