Build 34

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Build 34

Build 34.28

Date:26th May 2016
Forum:Build 34.28

  • A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting. This should allow admins to deal with problem players that are abusing the account-sharing features of Steam. To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually. Banning a player the usual ways only bans the Steam ID of the client, not the owner.
  • Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory).
  • Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server.
  • Disabled Nutrition.update() on the server and for dead players.
  • Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread.
  • Players are sorted by name in the in-game players list.
  • Take items from the ground and other containers when lighting fireplaces and woodstoves.
  • Fixed bird sound playing for trapped animals.
  • Fixed "Navigate + Use Doors" zombies opening locked doors and windows.
  • Fixed sleep-related traits not being available in multiplayer when sleep is allowed.
  • Reduce all food-related properties (like calories) when adding bait to traps.
  • Boredom/Unhappiness now get reduced when eating food or using food as bait.
  • Place moved rugs on top of the topmost floor object.
  • Added in the public build:
    • Removed a bunch of server and client console spam. If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server. Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server).


Build 34.27

Date:?th May 2016
Forum:Build 34.27

  • Stop generalstore.other loot spawning in bin/clothingrack/filingcabinet/microwave.
  • Fixed light radius shrinking when lights were placed above ground floor.
  • Force the player awake after death if they will become a zombie.
  • Fixed clicking on containers from far away displaying their contents.
  • Fixed not being able to slice cooked Bread Dough.
  • Fixed SpawnItems going to the wrong player or no player after respawning in-game.
  • Fixed destroying floor at top of two adjacent staircases.
  • Fixed CanBeDoneFromFloor recipes not removing items in bags on the ground on the server.
  • Co-op hosts always see the admin buttons in the players list, even when not admin.
  • Fixed invisible players and their chat text sometimes being visible to non-admins.


Build 34.26

Date:?th May 2016
Forum:Build 34.26

  • Keep the controller listbox (the one you see in-game when first activating the controller) above other windows. Removed blank space below the last item in the list.
  • Fixed the game sometimes hanging in multiplayer after closing the window in-game.
  • When creating new server settings, all currently-active Workshop mods are added to the new settings. This also happens when starting a co-op server when the settings don't exist yet.
  • When adding a map in the server-settings editor, that map's spawnpoints.lua file is automatically added to the spawn regions list. Removing a map removes the spawnpoints.lua file from the spawn regions list.
  • Fixed button tooltips not showing up if they cover the button (when the button is near the bottom of the screen).
  • Co-op hosts connect to 127.0.0.1 for map downloads when UseTCPForMapDownloads=true.
  • Steam co-op hosts don't log in as admin anymore. This should be okay, since co-op hosts can now run admin commands whether they are admin or not.
  • Fixed some garbage creation on the server with the new map-download code.
  • Fixed username and speech text position over other players heads lagging in multiplayer.
  • Removed the old PZServerSettings program.
  • Avoid a possible NullPointerException in SwipeStatePlayer.
  • Changed how player coordinates are reported in the server's PVP log (now uses x,y,z world coordinates).


Build 34.25

Date:?th May 2016
Forum:Build 34.25

  • Added PlayerRespawnWithSelf and PlayerRespawnWithOther server options to enable spawning where you died or at a splitscreen partner's location.
  • Co-op hosts may always run server admin commands, even when the host's account is not admin.
  • FIxed level-up sound being heard by other players in multiplayer.
  • Updated client and server to this version.


Build 34.24

Date:18th May 2016
Forum:Build 34.24

  • Fixed exceptions when the server's SpawnPoint setting was improperly formatted.
  • Added UseTCPForMapDownloads server setting. This enables the old way clients received map data from the server. It may help the server run better when many clients are connected.
  • Fixed plant diseases going over 100, and not being treatable if they were already 100 or greater.
  • Fixed exceptions adding items to corpses in multiplayer.
  • Starting the game in Compatiblity Mode forces 1x textures on.
  • Added a "Soft Reset" button to the Host screen to do -Dsoftreset to the server's world.
  • Adjusted fatigue to increase faster. This was needed because sleeping was previously fixed to properly reduce fatigue all the way to zero. Waking up at 7AM, the tired moodle should first appear near 11PM.
  • Fixed food spawning as frozen in freezers without power (Six Months Later for example).
  • Fixed poison from food not considering the amount of food that was eaten.
  • Some people were getting a black screen in game. This was due to the Lighting.dll failing to load, which was caused by 1 of 2 things:
  • The system was missing Microsoft Visual C++ Runtime DLLs. The game comes with the installer for those DLLs, but I'm guessing they only run the first time the game is installed. So now the game itself will run those installers if the Lighting DLL couldn't be loaded.
  • Some people's systems have bugged installations of the C++ Runtime 2012. I rebuilt the Lighting DLL to use the newer C++ Runtime 2013 which didn't seem to have this problem.


Build 34.23

Date:10th May 2016
Forum:Build 34.23

  • All-new double-sized textures.
  • Easy Co-op server hosting from in the game.
  • Double-sized Tilesets option for low-spec machines.
  • There's a new server-settings editor in-game.
  • Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
  • Allow rain barrels to be moved.
  • Added SleepAllowed and SleepNeeded server options for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players.
  • Fireplaces work like campfires.
  • Wood stoves now work like campfires. They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
  • See-through doors. Hang sheets on see-through doors.
  • Fixed walls and solid objects on the floor below blocking movement going up stairs.
  • Staircases may now be placed above another staircase.
  • Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.
  • Allow digging farm plots with a shovel.
  • The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
    • 1) The player gained a point while already having enough XP for a new perk level.
    • 2) The player gained enough XP for a new perk level, and already had a point to spend.
  • Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
  • Added "Pour into" submenu so you can choose what to transfer water into.
  • "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
  • Smoke bomb changes:
    • - No longer start fires in multiplayer.
    • - Now work when fire is disabled in multiplayer.
    • - No longer emit light.
    • - Don't burn corpses.
    • - Use a larger smoke sprite when first triggered.
  • Memory-leak fixes in multiplayer.
  • Bags now displayed on ground.
  • New community translations.
  • Ham icon looks far less like a penis.


IWBUMS Build 34.22

Date:9th May 2016
Forum:IWBUMS Build 34.22

  • Wall vines placed by the mapper become erosion wall vines (on the ground floor only).
  • Fixed adding/removing items to/from bags on the ground not sending those items to the server. Broken since * February. Whoops!
  • Fixed fishing exception when no more lures were found when automatically adding another fishing action.
  • Fixed cooking recipes with the same name getting combined in the crafting ui. ('Prepare Rice' for example)
  • Juice Box: Eat -> Drink.
  • Axeman trait gives faster axe swings.
  • Fixed some issues saving when closing the game window while in-game instead of exiting.
  • Fixed erosion updates on the server every 10 minutes possibly affecting parts of the map that hadn't * finished loading yet, resulting in invisible trees etc.
  • Added a graphical indicator to show how fast time is passing while sleeping in multiplayer. It updates once * every 10 game-world minutes. I added this because it wasn't always obvious when the last awake player * finally went to sleep, if you weren't staring at the clock.


IWBUMS Build 34.21

Date:6th May 2016
Forum:IWBUMS Build 34.21

  • Fixed the launched server's name sometimes being different than the one displayed in the Host screen.
  • Updated community translation files. The encoding of Simplified Chinese files is now UTF-8.
  • Fixed random-building code running before a chunk was fully loaded, which sometimes caused sprite issues with erosion.
  • Fixed frozen food not aging at all; it was supposed to age 1/50 the rate of unrefrigerated food.
  • Fixed Watermelon DaysFresh being greater than DaysTotallyRotten.
  • Fixed possible exception and infinite loop when burning barricaded objects.
  • Smoke bomb changes:
    • - No longer start fires in multiplayer.
    • - Now work when fire is disabled in multiplayer.
    • - No longer emit light.
    • - Don't burn corpses.
    • - Use a larger smoke sprite when first triggered.
  • Nutrition is disabled everywhere by default until more refinements are done. It can be turned on in new Sandbox games.
  • Fixed recipes sometimes producing rotten food as soon as the first ingredient was added.
  • Updated the screen shader to greatly reduce texture sparkles at the highest zoom levels. Let me know if this causes problems.
  • Fixed the screen position of the equipped secondary icon.
  • Fixed icon size in the radio/tv panel.
  • "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).


IWBUMS Build 34.20

Date:4th May 2016
Forum:IWBUMS Build 34.20

  • Hide the 'New Character' button after death when DropOffWhiteListAfterDeath=true (for perma-death servers).
  • Fixed PVP cooldown taking 1/2 as long at 60 FPS compared to 30 FPS.
  • Don't show ZzzZZZzzzz text in the chat window.
  • Fixed 'Wake Up XYZ' not working on splitscreen players in multiplayer.
  • Fixed radio/tv broadcasts in multiplayer only displaying the first line followed by static. (Issue #160)
  • Stop radio/tv <bzzt> text being logged in the chat window.
  • Fixed controller A button not adding/removing traits in character creation.
  • Fixed not being able to dig with a shovel/trowel with hand injuries.
  • Prevent thumping zombies getting pushed away by other zombies. (Issue #1459)
  • With Mortality=Never, don't become infected, only fake-infected, otherwise the fever lasts forever. (Issue #157)
  • Fixed tool-name translations of shovel/trowel in the furniture-moving info window.
  • Added "Pour into" submenu so you can choose what to transfer water into.
  • Doubled endurance regen while sleeping to match the Rest action.
  • Hide ??? tiles when not in debug mode.
  • Added many tooltips for various server options.
  • Added a console message about possible server hangs before doing UPnP.
  • Removed 'Slice Bread' recipe that uses uncooked Bread Dough. (Issue #161)
  • Changed Six Months Later loot rarity to Rare instead of Normal.
  • Fixed zombies not hurting sleeping players.
  • Increased the damage zombies do when thumping when the clock is running fast.
  • Made rain more transparent when the screen shader is used.
  • Fixed 'Climb through' controller prompt not appearing for window frames without windows.
  • Fixed holes in floors being valid places to stand for some actions. (Issue #163)
  • Fixed moved woodstoves displaying fuel/fire sprites. (Issue #165)
  • Fixed some tile-property bugs (sink position in the Sunstar Motel bathrooms).
  • Fixed missing wall-vines in the Last Stand map (they used an old tileset).


IWBUMS Build 34.19

Date:30th April 2016
Forum:IWBUMS Build 34.19

  • Fixed tutorial breakage caused by customizing zoom levels.
  • Fixed render bug when ServerWelcomeMessage was empty.
  • Added a lamp to the tutorial cabin kitchen.
  • Non-public servers shouldn't show up on the Steam server browser. I wasn't able to test this though.
  • A co-op host can mark which friends are allowed to join. Those friends may then join without needing an invite from the host, using the in-game server browser, Steam's server browser, or Steam's 'Join Game' / 'View Game Info' menu commands.
  • Possibly fixed the Steam server browser not realizing clients left the game.
  • Fixed non-Steam co-op host not using the correct server password if one was set in the INI file.
  • Fixed client savefile name being 0_ServerName_player when joining a non-Steam hosted server. If you joined a non-Steam hosted server, rename your 0_ServerName_player folder to IP_Port_Username instead. This bug doesn't affect Steam-enabled hosted servers.
  • Fixed old tent sprites being used.
  • Fixed container overlay sprites not appearing outside of pre-built rooms.
  • Add Mash's new rain textures.
  • The texture-compression option is forced on when the game is started in Compatibility Mode.


IWBUMS Build 34.18

Date:26th April 2016
Forum:IWBUMS Build 34.18

  • Added an editor for spawnpoints.lua files to the server-settings editor.
  • Fixed adding sheetropes not consuming items in multiplayer.
  • When an installed Workshop item is added in the server-settings editor, all mods in that Workshop item are added to the Mods list. When a mod is added, any maps in that mod are added to the Maps list. So adding a Workshop item adds it's mods which adds those mod's maps automatically.
  • An error is displayed if a client attempts to accept an invite while in-game or when not at the main menu screen. Previously, the invite was ignored in these situations.
  • All friends are displayed in the Invite Friends screen along with their online/offline/etc state.
  • Instead of drawing individual drops, rain textures are drawn across the whole scene. The textures are chosen based on the intensity of the rain. Rain splashes may appear on every level (such as flat roofs), not just ground level. The textures aren't final.


IWBUMS Build 34.17

Date:23rd April 2016
Forum:IWBUMS Build 34.17

  • Fixed savefiles of invited players using the host-server's Steam ID, which changes every time the host starts a new server. Now invited players' savefiles use the host-player's Steam ID, which never changes.
  • Renamed the RESPAWN button to "NEW CHARACTER". The "NEW CHARACTER" button isn't displayed in singleplayer, except in splitscreen.
  • Fixed the heart icon always appearing disabled in splitscreen.
  • Fixed fire-sprite size/position on burning players and zombies at 2x.
  • Fixed Survival day length being 30 minutes, all the others were 1 hour.
  • Don't allow liquid foods as bait in traps (duplicating Whiskey bottles).
  • Hide the "Invite Friends" button on invited coop clients. Only the host may invite players; this avoids any need for passwords.
  • Remove the "Friend Invited!" text a few seconds after inviting a friend.
  • Stop the death music after respawning a player.
  • Fixed a couple maps bugs reported to the bug tracker.


IWBUMS Build 34.16

Date:21st April 2016
Forum:IWBUMS Build 34.16

  • Added buttons to delete the World and Player folders in the Host Game screen.
  • Fixed an exception spawning generators when there was no free square.
  • Fixed sheet-on-door not always rendering, and positioning of sheets at 1x.
  • Fixed zombies sometimes losing sight of players in multiplayer.
  • Added partial controller s upport to the Host Game screen.
  • You can now create a new character after death without having to exit a game. This works in both singleplayer and multiplayer. Keep an eye open for bugs with this.  ;-)


IWBUMS Build 34.15

Date:12nd April 2016
Forum:IWBUMS Build 34.15

  • Fixed the Mortality Sandbox option not showing the "Never" choice.
  • Fixed /showoptions command displaying junk.
  • Fixed water/electricity shutoff bugs.
  • Fixed an exception with fireplaces when using the 1x tilesets.
  • Fixed lighting bug rendering wall vines.
  • Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other.
  • Fixed remote-player's health not always being synced properly when doing a medical check.
  • Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox.
  • The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
    • 1) The player gained a point while already having enough XP for a new perk level.
    • 2) The player gained enough XP for a new perk level, and already had a point to spend.
  • Reduced the rate of damage from poison.
  • Fixed "other" tables in SuburbsDistributions.lua not being used.
  • Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot.
  • "Dig" context-menu option is only shown when clicking on a diggable tile.
  • Allow WildEggs as cake ingredient.
  • Fireplaces can be lit with the same items as campfires.
  • Fixed equipped clothing items being useable as fireplace fuel.
  • Wood stoves now work like fireplaces. They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
  • Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves. (Campfires already warmed/dried the player).
  • Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab).
  • Fixed client exception toggling PVP in multiplayer.
  • Prevent exceptions in multiplayer when a client wields an unknown type of item.
  • Fixed being allowed to dump dirt onto non-existing floors at z > 0.
  • Replaced furniture-moving context menu with a panel that shows when the mouse is over it. One less click required.
  • Added SleepAllowed server option for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players.
  • Pressing the A or B button on a controller exits to the menu after player death.
  • Changed "Bag of Oats" back to "Can of Oats"
  • Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
  • Fixed player traits not getting sent to the server. This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player.
  • Fixed always spawning in the same house in multiplayer.


IWBUMS Build 34.14

Date:2nd April 2016
Forum:IWBUMS Build 34.14

  • Fixed changing lightbulbs not changing the color of the light. (Issue #79)
  • Fixed 3D model lighting (flipped x axis).
  • Fixed lightbulb color being lost after moving lamps.
  • Server spawn buildings are never randomized, and any zombies in them are removed when a player joins.
  • Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage * only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
  • Allow rain barrels to be moved. Potential mod breakage: IsoThumpable.setMaxHealth() now only sets MaxHealth, it doesn't set Health as well.
  • Moving carpentry objects preserves the original object's modData table.
  • Fireplace: Fixed crash when lighting. Fixed sprite size/position. Fixed light radius in multiplayer.
  • Rotten spices (such as mayonnaise) can't be added to a recipe unless cooking skill is high enough. (Issue #89)
  • Allow digging farm plots with a shovel.
  • The "Dig" context menu action now says "Dig With Hands" when the player doesn't have a shovel or trowel. (Issue #71)
  • Alarm sound stops playing sooner after fast-forwarding. (Issue #50)
  • Fixed most ??? and broken tiles in community maps that haven't been updated for the 2x tileset changes. The 'sewer' tileset doesn't exist in 2x yet, it's used in many Bedford Falls garages so they still display ???. * These fixes should be applied when starting new games using community maps as well as loading old savefiles.
  • Fixed inventory-menu tooltips not going away sometimes when using the controller.
  • Added an in-game server settings editor. This is basically the same as PZServerSettings, but is in-game so it can be translated. It can be accessed by the new "Servers" button, which may go away once starting servers from the client is added.
  • The Sandbox options screen was redesigned. There were changes to how Sandbox and server options are implemented, to make it easier for the developers to add new options in the future. Please report any weird bugs with * Sandbox or server options that these changes may have caused.
  • The zombies.ini files which held the advanced zombie options are no longer used. Those settings are now regular Sandbox options.
  • Fixed an exception when climbing through a wall-without-window.
  • Fixed wall-without-window being blocked by furniture next to it.
  • Fixed ISCoordConversion, broken by 2x changes. This caused problems removing grass behind walls.
  • Fixed fridge sound not coming back on when a generator is started. Added freezer hum. (Issue #93)
  • Split evolved recipes Pasta into PastaPan/PastaPot, Rice into RicePan/RicePot.
  • Don't allow non-empty containers (i.e., Garbage Bags) to be used as carpentry materials. (Issue #97)
  • Display the translated name of tools in the furniture-moving info window.
  • Fixed Mayonnaise not adding calories/carbs/lipids/proteins to food when used as a spice. (Issue #92)
  • Clear the action queue when a player dies. This fixes an exception when the player dies transferring inventory items.
  • Fixed campfire light radius not changing immediately after adding fuel.


IWBUMS Build 34.13

Date:15th March 2016
Forum:IWBUMS Build 34.13

  • Fixed an exception when using the mousewheel in the main menu before the game started.
  • Fixed container capacity changing when moving objects.
  • Fixed freezer container being lost when moving objects.
  • Fixed wrong container capacity being displayed when clicking on objects in the world.
  • Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist).
  • Fixed farming sprites not showing in the context menu.
  • Fixed farming sprites for in-game plants. There may be bugs here, it's a bit confusing.
  • Fixed some ??? tiles when importing old savefiles.
  • Fixed disappearing items and weight capacity possibly being exceeded when spawning items.
  • Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan.
  • Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer.
  • Fixed ProjectZomboid.exe argument handling.
  • Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer.
  • Fixed vertical sprite position after moving objects with the 2x tiles.
  • Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later).
  • Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed.
  • Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well,

although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.

  • Fixed the new lighting system not "spotting rooms" properly. This prevented spawning of indoor zombies and generators.
  • Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world.
  • Fixed 3D models flickering on/off in coop.
  • Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day.
  • Fixed right-clicking not detecting players or corpses with the 2x tiles.
  • Fixed black fridge having 20 freezer capacity
  • Fixed the appearance of grime below windows (so it matches adjacent walls).
  • Changed some nutrition n umbers
  • Updated left side icons to non-pixelized ones
  • Fixed unlucky trait giving some times more loots


IWBUMS Build 34.12

Date:9th March 2016
Forum:IWBUMS Build 34.12

  • Calories decrease slower.
  • You can now eat after being well fed, it'll depend on your calories intake.
  • Added a nutrition sandbox option, enabled by default, untick it to not use nutrition (no more weight loss etc..)
  • Fixed disappearing items when crafting.
  • Updated map. Don't force texture compression on when checking gpu memory.
  • Wall-lighting fix for west walls.
  • Fixed walls and solid objects on the floor below blocking movement going up stairs.
  • Fixed 'Toggle UI' key.
  • Fixed poultice recipes destroying Mortar and Pestle.
  • "Survivor Killed" --> "Survivors Killed"
  • Fixed clicking on a container displaying it in the Loot window when SafehouseAllowLoot=false.
  • Fixed "Take some dirt" removing water tiles.
  • Trigger OnZombieDead event when a zombie burns to death.


IWBUMS Build 34.11

Date:4th March 2016
Forum:IWBUMS Build 34.11

  • Nutrition system - Food now has a more realistic nutritional content, and characters change over time based upon the quality of the food they eat.
    • Every items has now nutrition values such as fat, proteins, carbohydrates and calories.
    • You gain lose/gain weight depending on your calories intakes, other nutritions values can affect your strength, your xp gain, your endurance, etc...
    • Nutrition values are displayed on packaged items, a nutritionist trait has been added, he can see every nutrition values (free for fitness instructor)
  • New C++ lighting system. Runs a lot faster and doesn't get interrupted when the map scrolls.
  • Freezers! Some fridge now have freezer, but foods in them to freeze it and it'll stay fresh much longer!
  • Fixed trait tooltips not showing.
  • Fixed an old multithreading bug with map loading that resulted in RecalcProperties exception.
  • Fixed thunder sound volume (now tied to main game volume).
  • Fixed Sandbox option screen being displayed when starting a new character from an existing world.
  • Shift-E will open/close a door instead of any sheet hanging on it if the player moved recently.
  • Thumpables (like crates) placed next to windows are no longer solid.
  • Fixed handling of +connect arguments added by Steam.
  • Sheets are added on whatever side of the window the player is on.


IWBUMS Build 34 Update 10

Date:4th March 2016
Forum:IWBUMS Build 34 Update 10

  • Made nutrition bit easier
  • Fixed fishing bug
  • Fishes/berries/mushroom have bit more calories
  • Cutting a fish now directly give 2 fillets
  • Fixed nutritionist trait/fitness instructor bug
  • Fixed some typos
  • Give more calories to evolved recipes according to your cooking lvl


IWBUMS Build 34 Update 9

Date:24th February 2016
Forum:IWBUMS Build 34 Update 9

  • Fixed some items typo
  • Lowered a tad the calories and weight loss
  • Weight loss is now tied to your weight, so if you're underweight you'll start to loose weight after -400 calories instead of 0, etc...
  • Can't go under 35kg, at this point you'll start to loose health
  • Reduced the minimum calories cap to 2800 (from 3500) so it'll be easier to gain weight after a long diet
  • Fixed general freezing problem (age, stopping the freezing update after no electricity..)
  • Added nutritionist trait (you can see every nutritional values on any food, fitness instructor have it for free)
  • Can now split pasta/rice pot into bowls
  • Fixed spawn points debug code
  • Added freezer to big fridge
  • Can now use bolognese in recipes


IWBUMS Build 34 Update 8

Date:18th February 2016
Forum:IWBUMS Build 34 Update 8

  • Fixed always fishing with a wooden spear
  • Fixed more typos (thanks Faalagorn!)
  • Added ReplaceOnRotten props for items, use it to get melted icecream
  • Fixed icecream freezer item (is now only a freezer and not a fridge)
  • Added mini freezer on trailer park style fridge (mini fridge) (the big fridge will have to wait me to ask Mash to be sure :D)
  • Fixed organized trait making some items disappeared when transferring them
  • Egg carton now have a day fresh/rotten and give his age to eggs when opening it
  • Opening egg carton no longer give cooking xp (also empty bottles, etc...)
  • Added food type to red radish (can now be added in evolved recipe)
  • Wild egg now have day fresh/rotten props


IWBUMS Build 34 Update 7

Date:16th February 2016
Forum:IWBUMS Build 34 Update 7

  • Containers now have specific capacity (kitchen counter/crates still 50, fridge lowered to 40, small fridge to 20, etc...)
  • Some fridge won't have freezer (small ones...)
  • Fixed icecream container icon missing
  • Added postbox container loot distribution
  • Food type for Egg in evolved recipe is now Egg (previously Meat)
  • Fixed various typo and/or case problem
  • Red radish can now be used in evolved recipe
  • Fishing action will now start again after done, to end it move or do another action
  • Mushroom are now bunch of mushrooms
  • Added some missing translation line
  • Changed Lipids to Fat
  • Can now open canned chili/bolognese
  • Reduced a lot the amount of health loss if you're starving/thirsty
  • Black and blue berry can no longer be poisonous
  • Fixed foods being rotten once load game
  • Various calcul changes on nutrition value


IWBUMS Build 34 Update 6

Date:13rd February 2016
Forum:IWBUMS Build 34 Update 6

  • Fixed some crash/possibly rotten food day 1 bug
  • Pasta/Rice can now be done with a pot


IWBUMS Build 34 Update 5

Date:13rd February 2016
Forum:IWBUMS Build 34 Update 5

  • Added new foods item
  • Pasta/Rice now need to be done in a saucepan with water and not a pot of water
  • Now if you're under weight your calories will decrease slower, if you're overweight it'll decrease faster, should help some problems..
  • Various balance in nutrition calculation.
  • You can now run while being Obese (small speed, and only walk if Obese + Unfit..)
  • You gain strength exp points faster if you have a good proteins balance.
  • Save/load frozen state on Food
  • Frozen state now decrease faster (specially in oven)
  • Updated icons (freezer + traits)
  • Evolved items made of canned food now have a correct name
  • You can now clean blood with a Mop (<3 Kiwion)
  • Lowered n umbers of berries given by foraging
  • Foraging now gives bit more exp.
  • You can't choose unfit AND out of shape (mutual exclusive)
  • Added DayFresh option on Ham


IWBUMS Build 34 Update 4

Date:10th February 2016
Forum:IWBUMS Build 34 Update 4

  • Fixed recipecode not taking nutrition
  • Fixed multiple "pour into bowl" entry in context menu
  • Removed nutrition display to test (only weight is displayed)
  • Fixed some bug with evolved recipes
  • Capped the carb/lip/prots values (to -500 and 1000 for now)


IWBUMS Build 34 Update 3

Date:9th February 2016
Forum:IWBUMS Build 34 Update 3

  • Added freezer (icons are placeholder! Mash will do way better than me :D)
  • Every fridge (will be changed) have now a freezer, possibly with some food in them (if so, I lowered a tad the food spawn in fridge)
  • Place food (not everything can be freezed!) in freezer and wait a bunch of time (check the item details to see the progression) and it'll be freezed!
  • Frozen items have way more time before getting rotten (about 50 times more), but you'll need power to have the freezer on :)
  • To unfroze an item, just take it in your inventory or put it in the oven for some time (item first unfroze THEN start to heat for cooking)
  • Fixed pasta & rice not give back the pot when ate.
  • Fixed eating only a portion of food giving .weird nutrition bonus
  • Fixed creating pasta bowl giving rice bowl.
  • Fixed incorrect berries values for evolved recipes
  • Fixed some incorrect mushroom values for evolved recipes
  • Balanced some nutrition values (thanks a lot to all of you guys for this :D)


IWBUMS Build 34 Update 2

Date:9th February 2016
Forum:IWBUMS Build 34 Update 2

  • Added icons for the new traits (not definitive icons!)
  • Added new traits descriptions
  • You now can't eat if you're well fed
  • Fixed weight-related trait sometimes not being updated in character info screen
  • Changed single berry in a bunch of berries
  • Added pasta & rice (they are evolved recipes, lot of food can be added in them, you need a water pot to prepare them)
  • Added several foods to evolved recipes (canned foods can now be added to recipes, etc...)
  • Fixed cutting fish filet not adding nutritional values
  • Fixed unfit/out of shape being good traits
  • Well fed moodle will stay bit longer
  • Fixed some evolved recipes incorrect n umbers
  • Reduced speed of gaining/losing weight
  • Calories to gain weight is now based on your weight (the more you have weight, the more calories is needed to gain weight)
  • You know start at 800 calories (previously 500)
  • Fixed Emaciated trait having wrong value
  • Fixed nutrition values in food tooltip being displayed in green
  • Fixed nutrition value of base item (cake preparation, pie dough..) not being added in evolved recipe
  • Balanced some nutrition values


IWBUMS Build 34 Update 1

Date:5th February 2016
Forum:IWBUMS Build 34 Update 1

  • Added nutrition debug file
  • Fixed some bugs with the nutrition system
  • Reduced hunger decrease (so you'll be less starving)
  • Hunger reduce faster if fighting
  • Added malus for having too much or too few carbs/ptos/lipids (still not 100% done)
  • Cap the calories values (can't go under 3500 or over 4000, let's see if it's help or way too unrealistic and i'll remove it...)
  • Hunger reduction, it's maybe bit still disapear too fast, need to let the well fed stay longer...
  • No more possibility to eat food after getting well fed
  • Find a way to eat all the berries at once and not right click for each (prob gonna go for replace the item by "a bunch of berries"..)
  • Find a way to boost calories when trying to live outdoor (fishing/trapping/foraging), fishing prob gonna stay like this, but I may give more bonus to trapping/increase calories for insects
  • Maybe reduce a tad the weight gain/loss
  • Fix the weight related traits not being given/removed some times...
  • Add more food to gain calories (and add more ingredients to the current evolved recipes)
  • Fix some problems with calories (fish fillet have no calories? that'll explain some weird datas, but also I'm sure I did this code :D), evolved recipes base item nutrition aren't take in calcul (like cake dough..)
  • Bit more ideas I'll discuss with Obhal in private :D