Scripts guide/Evolved Recipe Script Guide
Introduction
The evolved recipe is divided into three parts: the thing to be transformed, things that can be used in recipe and the result of the transformation.
Example: We want to create recipe for sandwich with Ham and Tomato. We have 4 items:
item Tomato
{
DisplayCategory = Food,
Type = Food,
DisplayName = Tomato,
Icon = Tomato,
Weight = 0.2,
HungerChange = -12,
ThirstChange = -15,
DaysFresh = 4,
DaysTotallyRotten = 12,
EvolvedRecipe = Sandwich:6;Burger:6,
ThirstChange = -8,
FoodType = Vegetables,
Carbohydrates = 3.53,
Proteins = 1.29,
Lipids = 0.21,
Calories = 14,
StaticModel = Tomato_Ground,
WorldStaticModel = Tomato_Ground,
Tags = HideUncooked,
IsCookable = TRUE,
MinutesToCook = 10,
MinutesToBurn = 30,
CookingSound = FryingFood,
GoodHot = true,
}
item Ham
{
DisplayName = Ham,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = Ham,
EatType = 2handforced,
FoodType = Meat,
Packaged = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 10,
EvolvedRecipe = Sandwich:3;Burger:3,
HungerChange = -60,
Calories = 1560,
Carbohydrates = 91,
Lipids = 78,
Proteins = 117,
StaticModel = Ham,
WorldStaticModel = Ham,
Tooltip = Tooltip_item_NeedsSliced,
Tags = HideUncooked,
IsCookable = TRUE,
MinutesToCook = 20,
MinutesToBurn = 40,
CookingSound = FryingFood,
GoodHot = true,
}
item BreadSlices
{
DisplayName = Bread Slices,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = BreadSlices,
EvolvedRecipe = Soup:5;Stew:5;Salad:5,
FoodType = Bread,
IsCookable = true,
ReplaceOnCooked = Toast,
MinutesToCook = 4,
DaysFresh = 3,
DaysTotallyRotten = 6,
HungerChange = -10,
Calories = 177,
Carbohydrates = 33,
Lipids = 2.22,
Proteins = 5.9,
StaticModel = BreadSlices,
WorldStaticModel = BreadSlices,
Tags = HideCooked;FitsToaster,
}
item Sandwich
{
DisplayName = Sandwich,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Sandwich,
DaysFresh = 3,
DaysTotallyRotten = 6,
HungerChange = -10,
Calories = 360,
Carbohydrates = 42,
Lipids = 8.5,
Proteins = 5.8,
StaticModel = Sandwich,
WorldStaticModel = CheeseSandwich,
Tags = HideUncooked;Toastable,
IsCookable = TRUE,
MinutesToCook = 5,
MinutesToBurn = 20,
}
We set with the EvolvedRecipe parameter that Tomato and Ham can be added to Sandwich.
Next, we create the script EvolvedRecipe:
evolvedrecipe Sandwich
{
BaseItem:BreadSlices,
MaxItems:4,
ResultItem:Sandwich,
Name:Make Sandwich,
CanAddSpicesEmpty:true,
AddIngredientIfCooked:true,
Template:Sandwich,
}
In the recipe, we indicated that BreadSlices can be used to create Sandwich. We also indicated that you can add spices even if no other ingredients have been added and that you can add ingredients if the BreadSlices or Sandwich is already cooked.
We also indicated with this EvolvedRecipe that it is possible to add Ham, Tomato and spices to the already prepared Sandwich (the ability to add spices is added by default).
More about EvolvedRecipe parameters:
BaseItem
The item that the new item will be based on. Example:
BaseItem:BreadSlices,
Name
Recipe name. Example:
Name:Make Sandwich,
ResultItem
Item that will result from crafting. Example:
ResultItem:Sandwich,
Cookable
If the parameter is true, then the item that will be the result of crafting can be cooked.
Cookable:true
MaxItems
This parameter specifies the maximum number of items that can be added to the base item.
MaxItems:4,
AddIngredientIfCooked
If the parameter is true, then the cooked item (ResultItem/BaseItem) can be used.
AddIngredientIfCooked:true,
AddIngredientSound
The parameter determines the sound of adding an item in a recipe. The default sound is AddItemInRecipe
AddIngredientSound:AddItemInBeverage,
CanAddSpicesEmpty
Adds the ability to add spices even if no ingredients have been added yet.
CanAddSpicesEmpty:true
IsHidden
Removes a recipe from the recipe menu.
IsHidden:true,
AllowFrozenItem
Allows the use of frozen ingredients.
AllowFrozenItem:true,
Template
The parameter specifies a template name by which ingredients will be specified in Item scripts. For example, for the Sandwich Baguette and Sandwich recipes, we use template Sandwich. And in Items scripts we specify EvolvedRecipe=Sandwich:4;. Now these items can be used for the first and second recipe.
Example:
Template:Sandwich,