Aiming: Difference between revisions

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{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Header|Project Zomboid|Game mechanics|Character|Skills}}
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{{Infobox skill
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|name=Aiming
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|type=Firearm
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'''Aiming''' is a Firearm [[skill]].


==Overview==
==Overview==
{{Quote|text=''"XYZ."''}}
The Aiming skill determines five key weapon stats— accuracy, precision, range, firing angle, and aiming time. It can be leveled up by successfully hitting enemies with a shot with a firearm.
The Aiming skill determines five key weapon stats— accuracy, precision, range, firing angle, and aiming time. It can be leveled up by successfully hitting enemies with a shot with a firearm.


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==Aiming==
==Aiming==
The ''aiming'' skill determines five key stats for [[firearms]]: accuracy, precision, range, firing angle, and aiming time. Aiming experience is gained whenever the player successfully lands a shot on an enemy with a firearm.
*Accuracy: The basic chance for shots to hit a target. Every firearm has a base accuracy value, which increases by a fixed amount for each aiming level.
*Precision: The chance for shots fired to critically hit. On a critical hit, players deal massively increased damage, usually at least 2x or more. Being similar to accuracy, this is a fixed percentage that increases each aiming level.
*Range: The maximum distance away that a firearm is able to hit a target from. Each level of aiming slightly increases the player's maximum effective range for most firearms, except shotguns.
*Firing angle: How wide the "cone" in which the player can hit zombies with a firearm is; the narrower this is, the more precisely a particular target must be aimed at.
*Aiming time: The amount of time that it takes for the player's aim to recover after movement. Higher aiming levels also reduce the effect of movement on accuracy.
The bonuses granted by the aiming skill vary by firearm. For example, the range of the [[MSR788 Rifle|MSR788 rifle]] benefits more greatly from higher aiming levels than the [[M9 Pistol|M9 pistol]] does.
The aiming skill also reduces the chance [[firearms]] will lose [[Durability|condition]] when fired, which is a fixed amount that increases for each aiming level.


''Note that at level 5 aiming and above, experience gains are reduced to ≈37%.''


== Aiming Level ==
== Aiming Level ==
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==See also==
==See also==
*[[
*[[


{{Navbox stats|skills}}
{{Navbox stats|skills}}


[[Category:Guides]]
[[Category:Guides]]

Revision as of 04:43, 16 April 2024

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Aiming
General
Type
Firearm

Aiming is a Firearm skill.

Overview

"XYZ."

The Aiming skill determines five key weapon stats— accuracy, precision, range, firing angle, and aiming time. It can be leveled up by successfully hitting enemies with a shot with a firearm.

   Accuracy: The basic chance to hit a target. Every firearm has a base accuracy value, which gains a fixed amount of accuracy for each level of Aiming increase.
   Precision: The chance to score a critical hit, or "crit." On a crit players deal massively increased damage, usually at least 2x or more. Being similar to Accuracy, this is a fixed percentage that increases with each level of Aiming increase.
   Range: The maximum distance a firearm can hit a target. Each level of Aiming slightly increases maximum effective range for most weapons, except Shotguns.
   Firing Angle: How wide a cone you can hit targets in; the narrower this is, the more precisely you have to aim at a particular target.
   Aiming Time: How disruptive movement is to your accuracy. High aiming skill slightly reduces the effects of movement on accuracy.

The bonuses granted by Aiming vary by the weapon. For example, the M9 Pistol gains less Range from high Aiming than the MSR788 Rifle, for example.

Finally, the Aiming skill also reduces the chance firearms will lose Condition when fired, which is a fixed amount that increases per level.

In respect to experience gain, note that at Aiming level 5+, xp is reduced to ~37%.

Aiming

The aiming skill determines five key stats for firearms: accuracy, precision, range, firing angle, and aiming time. Aiming experience is gained whenever the player successfully lands a shot on an enemy with a firearm.

  • Accuracy: The basic chance for shots to hit a target. Every firearm has a base accuracy value, which increases by a fixed amount for each aiming level.
  • Precision: The chance for shots fired to critically hit. On a critical hit, players deal massively increased damage, usually at least 2x or more. Being similar to accuracy, this is a fixed percentage that increases each aiming level.
  • Range: The maximum distance away that a firearm is able to hit a target from. Each level of aiming slightly increases the player's maximum effective range for most firearms, except shotguns.
  • Firing angle: How wide the "cone" in which the player can hit zombies with a firearm is; the narrower this is, the more precisely a particular target must be aimed at.
  • Aiming time: The amount of time that it takes for the player's aim to recover after movement. Higher aiming levels also reduce the effect of movement on accuracy.

The bonuses granted by the aiming skill vary by firearm. For example, the range of the MSR788 rifle benefits more greatly from higher aiming levels than the M9 pistol does.

The aiming skill also reduces the chance firearms will lose condition when fired, which is a fixed amount that increases for each aiming level.

Note that at level 5 aiming and above, experience gains are reduced to ≈37%.

Aiming Level

Gaining aiming XP is harder than most other weapons as it requires ammunition and usually attracts the attention of zombies.

Ways to gain XP:

  • Firing weapons
  • Watching the VHS tapes Dead Wrong and Basic Gun Handling (Officer Use Only)

Benefits

ADD BENEFITS ABOUT REDUCTION IN WEAPON DURABILITY LOSS.

Applicable Weapons

Handguns

Icon Name Encumbrance Hands Ammo Type Magazine Size Damage Range Accuracy +Accuracy x Aiming Level Critical Hit Chance +Additional Crit chance x Aiming Level Sound Radius Knockback Knockdown Base ID
Minimum Maximum Minimum Maximum
HandGun.png 1.5 One-Hand 40calAmmoBox.png .44 Magnum Round 8 1 1.9 0.61 10 20 +12 20% +10% 70 0.3 2 Base.Pistol3
HandGun2.png 1.5 One-Hand 40calAmmoBox.png .45 Auto Round 7 1 1.4 0.61 8 40 +10 20% +10% 50 0.3 2 Base.Pistol2
RevolverShort.png 1.5 One-Hand 40calAmmoBox.png .38 Special Round 5 0.7 1.2 0.61 6 65 +8 20% +10% 30 0.3 2 Base.Revolver_Short
Revolver.png 1.75 One-Hand 40calAmmoBox.png .45 Auto Round 6 1 1.6 0.61 9 30 +10 20% +10% 50 0.3 2 Base.Revolver
HandGun3.png 1.5 One-Hand 40calAmmoBox.png 9mm Round 15 0.6 1 0.61 7 50 +8 20% +10% 40 0.3 2 Base.Pistol
RevolverLong.png 2.0 One-Hand 40calAmmoBox.png .44 Magnum Round 6 1.2 1.9 0.61 11 20 +12 20% +10% 80 0.3 2 Base.Revolver_Long

Shotguns

Icon Name Encumbrance Hands Ammo Type Magazine Size Damage Range Accuracy +Accuracy x Aiming Level Critical Hit Chance +Additional Crit chance x Aiming Level Sound Radius Knockback Knockdown Base ID
Minimum Maximum Minimum Maximum
ShotgunDoublebarrel.png 4.0 Two-Hand ShotgunAmmo.png Shotgun Shells 2 2 2.7 0.67 9 80 +5 80% +4% 100 0.8 8 Base.DoubleBarrelShotgun
ShotgunDoublebarrel.png 3.5 Two-Hand ShotgunAmmo.png Shotgun Shells 2 2 2.7 0.67 8 80 +5 80% +4% 100 0.8 8 Base.DoubleBarrelShotgunSawnoff
Shotgun2.png 4.0 Two-Hand ShotgunAmmo.png Shotgun Shells 6 1.5 2.2 0.61 7 70 +5 60% +4% 100 0.8 8 Base.Shotgun
Shotgun.png 3.5 Two-Hand ShotgunAmmo.png Shotgun Shells 6 1.5 2.2 0.61 6 100 +0 60% +4% 100 0.9 8 Base.ShotgunSawnoff

Rifles

Icon Name Encumbrance Hands Ammo Type Magazine Size Damage Range Accuracy +Accuracy x Aiming Level Critical Hit Chance +Additional Crit chance x Aiming Level Sound Radius Knockback Knockdown Base ID
Minimum Damage Maximum Damage Minimum Range Maximum Range
AssaultRifle2.png M14 Rifle 4.0 Two-Hand RifleAmmo308loose.png .308 Round 20 1.2 2.0 0.61 10 50 +5 30% +15% 70 0.3 2 Base.AssaultRifle2
AssaultRifle.png M16 Assault Rifle 4.0 Two-Hand RifleAmmo308loose.png 5.56mm Round 30 0.8 1.4 0.61 11 20 +7 25% +12% 70 0.3 4 Base.AssaultRifle
LeverActionRifle.png MSR700 Rifle 4.0 Two-Hand RifleAmmo223loose.png .223 Round 3 0.6 1.3 0.61 10 27 +17 25% +12% 70 0.3 2 Base.VarmintRifle
RifleHunting.png MSR788 Rifle 4.0 Two-Hand RifleAmmo308loose.png .308 Round 3 1.2 2.0 0.61 10 25 +15 30% +15% 70 0.3 2 Base.HuntingRifle

See also

  • [[
  • [[