Bleeding: Difference between revisions

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===Bleeding===
===Bleeding===
''"Strength and speed reduced."''
''"Strength and speed reduced."''
*The [[player]]has at least two bleeding wounds.
*The [[player]] has at least two bleeding wounds.
*Moderate [[health]] loss over time.
*Moderate [[health]] loss over time.
*Carrying capacity reduced by 1 point.
*Carrying capacity reduced by 1 point.
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*[[Panic]]
*[[Panic]]
*[[Dead]]
*[[Dead]]
{{Navbox stats|moodles}}
{{Navbox stats|moodles}}

Latest revision as of 16:45, 2 May 2024

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Bleeding
Bleeding
General
Influenced by
Type
Negative

Bleeding is a moodle that indicates that the player is bleeding.

Overview

The player is losing blood from an open wound, either from a bite, scratch or other injury. The severity of the bleeding dictates how quickly the character loses health.

This moodle can be removed by bandaging the bleeding body parts.

Moodle levels

Minor Bleeding

"Bandage required."

  • The player has at least one bleeding wound.
  • Slow health loss over time if left unchecked.
  • This stage of bleeding can be temporarily held in check by being fed.

Bleeding

"Strength and speed reduced."

  • The player has at least two bleeding wounds.
  • Moderate health loss over time.
  • Carrying capacity reduced by 1 point.

Severe Bleeding

"Strength and speed severely reduced."

  • The player has at least three bleeding wounds.
  • Serious health loss over time.
  • Carrying capacity reduced by 1 point.

Massive Blood Loss

"Death imminent."

  • The player has four or more wounds.
  • Carrying capacity reduced by 1 point.
  • Despite not causing the severe or massive bleeding moodles on their own, neck wounds (scratches, lacerations, burns and deep wounds) drain health very rapidly.

See also