Comic Book: Difference between revisions
m (→Code) |
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|name_colour=Literature | |name_colour=Literature | ||
|name_text_colour=Literature | |name_text_colour=Literature | ||
|image= | |image=ComicBook.png | ||
|category=Literature | |category=Literature | ||
|weight=0.1 | |weight=0.1 | ||
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|consumed=True | |consumed=True | ||
|class_name=Base.ComicBook | |class_name=Base.ComicBook | ||
}}A '''comic book''' is a | }}A '''comic book''' is a literature [[items|item]]. | ||
==Usage== | ==Usage== | ||
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|} | |} | ||
== Code == | ==Code== | ||
'''''From items_literature.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_literature.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=50}} | {{Retrieved|version=41|incver=50}} |
Revision as of 21:19, 17 February 2023
Comic Book | |
---|---|
General | |
Category | Literature |
Encumbrance | 0.1 |
Consumed | True |
Effect | |
Unhappiness | -20 |
Boredom | -30 |
Stress | -20 |
Technical details | |
Base ID | Base.ComicBook |
A comic book is a literature item.
Usage
A comic book reduces the player's level of unhappiness, stress and boredom. Once used it is effectively 'consumed' and removed from the player's inventory.
Fuel
A comic book can be used as a fuel for a heat source, and lasts for 10 minutes.
Distribution
It can be found in lockers, library counters, and small tables.
Buildings
Building/Room | Container | Rolls | Chance |
---|---|---|---|
All | Locker | 2 | 3 |
Desk | 1 | 1 | |
Filing Cabinet | 1 | 2 | |
Small Table | 1 | 2 | |
Office Drawers | 1 | 1 (+2) | |
Library | Counter | 4 | 2 |
Motel Room | Other | 2 | 2 |
Plaza Store | Counter | 1 | 2 |
Post Storage | All | 3 | 10 |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
Post Van | Trunk | 4 | 10 |
Code
From items_literature.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item ComicBook Weight = 0.1, Type = Literature, UnhappyChange = -20, DisplayName = Comic Book, StressChange = -20, Icon = ComicBook, BoredomChange = -30, StaticModel = Magazine,