Crowbar: Difference between revisions

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|weapontype = Melee  
|weapontype = Melee  
|ammo = none
|ammo = none
|weight = 2.5
|weight = 4
}}
}}


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  <nowiki>item Crowbar
  <nowiki>item Crowbar
{
{
Type = Weapon,
MaxRange = 1.2,
DisplayName = Crowbar,
WeaponSprite = Baseballbat,
SubCategory    =     Swinging,
MinAngle = 0,
Icon = Crowbar,
Type = Weapon,
MinAngle = 0,
MinimumSwingTime = 3,
MaxDamage = 1.9,
SwingAmountBeforeImpact = 0.02,
MinDamage = 0.8,
Categories = Blunt,
MaxRange = 1.5,
Weight = 4,
MinRange = 0.61,
ConditionLowerChanceOneIn = 50,
CriticalChance = 10,
PushBackMod = 0.5,
PushBackMod = 0.5,
MaxDamage = 1.1,
HitAngleMod = -30.0,
SubCategory = Swinging,
SwingAnim = Bat,
ConditionMax = 10,
MaxHitCount = 1,
MaxHitCount = 1,
WeaponSprite = Baseballbat,
DoorDamage = 5,
IdleAnim = Idle_Weapon2,
IdleAnim = Idle_Weapon2,
RunAnim = Run_Weapon2,
SwingAnim = Bat,
Weight = 2.5,
CriticalChance = 10,
DoorDamage = 5,
WeaponWeight = 4,
MinimumSwingTime = 2.1,
DisplayName = Crowbar,
SwingTime = 2.1,
MinRange = 0.61,
SwingAmountBeforeImpact = 0.02,
SwingTime = 3,
ConditionLowerChanceOneIn = 10,
HitAngleMod = -30,
ConditionMax = 200,
MinDamage = 0.6,
Categories = Blunt,
KnockdownMod = 0,
Icon = Crowbar,
RunAnim = Run_Weapon2,
}</nowiki>
}</nowiki>



Revision as of 14:36, 24 August 2013

Template:Weapons

The crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a baseball bat. The crowbar has a very high durability and it can deal a good amount of damage to an enemy. However, the crowbar is far heavier than a baseball bat, The crowbar is also capable of breaking down doors, although it may not be as efficient as the axe or the sledgehammer. The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.

The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.

Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon.

Code

item Crowbar
{
	MaxRange	=	1.2,
		WeaponSprite	=	Baseballbat,
		MinAngle	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		Weight	=	4,
		ConditionLowerChanceOneIn	=	50,
		PushBackMod	=	0.5,
		MaxDamage	=	1.1,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		CriticalChance	=	10,
		WeaponWeight	=	4,
		DisplayName	=	Crowbar,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		MinDamage	=	0.6,
		KnockdownMod	=	0,
		Icon	=	Crowbar,
		RunAnim	=	Run_Weapon2,
}

History

Alpha
RC 2.9.8a Melee weapons debuffed.

See Also

Template:Navbox/Weapons