Crowbar: Difference between revisions
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|weapontype = Melee | |weapontype = Melee | ||
|ammo = none | |ammo = none | ||
|weight = | |weight = 4 | ||
}} | }} | ||
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<nowiki>item Crowbar | <nowiki>item Crowbar | ||
{ | { | ||
MaxRange = 1.2, | |||
WeaponSprite = Baseballbat, | |||
MinAngle = 0, | |||
Type = Weapon, | |||
MinimumSwingTime = 3, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Blunt, | |||
Weight = 4, | |||
ConditionLowerChanceOneIn = 50, | |||
PushBackMod = 0.5, | |||
PushBackMod | MaxDamage = 1.1, | ||
SubCategory = Swinging, | |||
ConditionMax = 10, | |||
MaxHitCount | MaxHitCount = 1, | ||
DoorDamage = 5, | |||
IdleAnim | IdleAnim = Idle_Weapon2, | ||
SwingAnim = Bat, | |||
CriticalChance = 10, | |||
WeaponWeight = 4, | |||
DisplayName = Crowbar, | |||
SwingTime = | MinRange = 0.61, | ||
SwingTime = 3, | |||
HitAngleMod = -30, | |||
MinDamage = 0.6, | |||
KnockdownMod = 0, | |||
Icon = Crowbar, | |||
RunAnim = Run_Weapon2, | |||
}</nowiki> | }</nowiki> | ||
Revision as of 14:36, 24 August 2013
The crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a baseball bat. The crowbar has a very high durability and it can deal a good amount of damage to an enemy. However, the crowbar is far heavier than a baseball bat, The crowbar is also capable of breaking down doors, although it may not be as efficient as the axe or the sledgehammer. The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.
Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon.
Code
item Crowbar { MaxRange = 1.2, WeaponSprite = Baseballbat, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 4, ConditionLowerChanceOneIn = 50, PushBackMod = 0.5, MaxDamage = 1.1, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 4, DisplayName = Crowbar, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 0.6, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, }
History
Alpha | |
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RC 2.9.8a | Melee weapons debuffed. |