Crowbar: Difference between revisions

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The crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a baseball bat. The crowbar has a very high durability and it can deal a good amount of damage to an enemy. However, the crowbar is far heavier than a baseball bat, The crowbar is also capable of breaking down [[doors]], although it may not be as efficient as the [[axe]] or the [[sledgehammer]]. The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.
The crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a [[baseball bat]]. The crowbar has a very high durability and it can deal a good amount of damage to an enemy. However, the crowbar is far heavier than a baseball bat, The crowbar is also capable of breaking down [[doors]], although it may not be as efficient as the [[axe]] or the [[sledgehammer]]. The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.


The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.

Revision as of 07:01, 17 January 2015

Template:Weapons

The crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a baseball bat. The crowbar has a very high durability and it can deal a good amount of damage to an enemy. However, the crowbar is far heavier than a baseball bat, The crowbar is also capable of breaking down doors, although it may not be as efficient as the axe or the sledgehammer. The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.

The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.

Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon.

Code

item Crowbar
{
	MaxRange	=	1.2,
		WeaponSprite	=	Baseballbat,
		MinAngle	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		Weight	=	4,
		ConditionLowerChanceOneIn	=	50,
		PushBackMod	=	0.5,
		MaxDamage	=	1.1,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		CriticalChance	=	10,
		WeaponWeight	=	4,
		DisplayName	=	Crowbar,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		MinDamage	=	0.6,
		KnockdownMod	=	0,
		Icon	=	Crowbar,
		RunAnim	=	Run_Weapon2,
}

History

Alpha
RC 2.9.8a Melee weapons debuffed.

See Also

Template:Navbox/Weapons