Crowbar: Difference between revisions
m (Further detail re: single attack) |
m (Noted no repair code in Ver 34.28.) |
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The crowbar is also capable of breaking down [[doors]] doing 8 damage per swing, although it may not be as efficient as the [[Axe]] (35 damage) or the [[Sledgehammer]] (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance. | The crowbar is also capable of breaking down [[doors]] doing 8 damage per swing, although it may not be as efficient as the [[Axe]] (35 damage) or the [[Sledgehammer]] (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance. | ||
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The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. | The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. As at Ver 34.28, the crowbar cannot be repaired. | ||
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Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon. | Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon. | ||
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== Code == | == Code == | ||
<nowiki> | <nowiki> |
Revision as of 21:38, 8 September 2016
Template:Tools
The Crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a Baseball Bat.
The Crowbar has a very high durability and it can deal a good amount of damage to an enemy. (currently 1/70 swings causes durability loss).
The crowbar is also capable of breaking down doors doing 8 damage per swing, although it may not be as efficient as the Axe (35 damage) or the Sledgehammer (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. As at Ver 34.28, the crowbar cannot be repaired.
Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon.
Code
item Crowbar MaxRange = 1.2, WeaponSprite = Baseballbat, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 3, ConditionLowerChanceOneIn = 70, PushBackMod = 0.5, MinDamage = 0.6, MaxDamage = 1.1, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 1, DoorDamage = 8, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 4, DisplayName = Crowbar, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, BreakSound = PZ_MetalSnap, TreeDamage = 1,