Crowbar: Difference between revisions

From PZwiki
m (Further detail re: single attack)
m (Noted no repair code in Ver 34.28.)
Line 16: Line 16:
The crowbar is also capable of breaking down [[doors]] doing 8 damage per swing, although it may not be as efficient as the [[Axe]] (35 damage) or the [[Sledgehammer]] (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.
The crowbar is also capable of breaking down [[doors]] doing 8 damage per swing, although it may not be as efficient as the [[Axe]] (35 damage) or the [[Sledgehammer]] (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.
<br><br>
<br><br>
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. As at Ver 34.28, the crowbar cannot be repaired.
<br><br>
<br><br>
Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon.
Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon.
<br><br>
<br><br>
The crowbar is a single attack weapon, meaning it can only hit one zombie at a time (compared to the [[Baseball Bat]] which can hit 2). Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.
 
== Code ==
== Code ==
  <nowiki>
  <nowiki>

Revision as of 21:38, 8 September 2016


Page Updated @ Version: 34.28
   Navigation - Main Index -> The Game World -> Items -> Tools -> Crowbar   

Template:Tools The Crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a Baseball Bat.

The Crowbar has a very high durability and it can deal a good amount of damage to an enemy. (currently 1/70 swings causes durability loss).

The crowbar is also capable of breaking down doors doing 8 damage per swing, although it may not be as efficient as the Axe (35 damage) or the Sledgehammer (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.

The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. As at Ver 34.28, the crowbar cannot be repaired.

Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon.

Code

	
	item Crowbar
		MaxRange			= 1.2,
		WeaponSprite			= Baseballbat,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath 		= TRUE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 3,
		ConditionLowerChanceOneIn	= 70,
		PushBackMod			= 0.5,
		MinDamage			= 0.6,
		MaxDamage			= 1.1,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 1,
		DoorDamage			= 8,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 4,
		DisplayName			= Crowbar,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= Crowbar,
		RunAnim				= Run_Weapon2,
		BreakSound  			= PZ_MetalSnap,
		TreeDamage  			= 1,


See Also

Template:Navbox/Tools Template:Navbox/Weapons