Crowbar: Difference between revisions
m (Noted no repair code in Ver 34.28.) |
(Replaced Navigation System with Header Version, updated description, Confirmed and Updated Code to include metal value, Moved from Tool to Weapon Template. Cleared Old Categories except Tool Category..) |
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__NOTOC__ | __NOTOC__ | ||
{{languages|Crowbar}} | {{languages|Crowbar}} | ||
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}{{Weapons|image = Crowbar.png |weapontype = Melee |ammo = None|hands = One handed|weight = 3.0|mindamage = 0.6|maxdamage = 1.1|condition = 15|degrade = 70|id = Crowbar}}'''The Crowbar''' is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a [[Baseball Bat]]. | |||
{{ | |||
|image = Crowbar.png | |||
| | |||
| | |||
|weight = 3.0 | |||
}} | |||
'''The Crowbar''' is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a [[Baseball Bat]]. | |||
<br><br> | <br><br> | ||
The Crowbar has a very high durability and it can deal a good amount of damage to an enemy. (currently 1/70 swings causes durability loss). | The Crowbar has a very high durability and it can deal a good amount of damage to an enemy. (currently 1/70 swings causes durability loss). | ||
<br><br> | <br><br> | ||
The crowbar is also capable of breaking down [[doors]] doing 8 damage per swing, although it may not be as efficient as the [[Axe]] (35 damage) or the [[Sledgehammer]] (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off | The crowbar is also capable of breaking down [[doors]] doing 8 damage per swing, although it may not be as efficient as the [[Axe]] (35 damage) or the [[Sledgehammer]] (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off enemies at a decent distance. The crowbar is a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character. | ||
<br><br> | <br><br> | ||
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. | The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. The crowbar cannot be repaired. | ||
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BreakSound = PZ_MetalSnap, | BreakSound = PZ_MetalSnap, | ||
TreeDamage = 1, | TreeDamage = 1, | ||
MetalValue = 150, | |||
</nowiki> | </nowiki> | ||
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{{Navbox/Tools}} | {{Navbox/Tools}} | ||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category:Tools]] | [[Category:Tools]] | ||
Revision as of 18:59, 3 May 2017
Template:WeaponsThe Crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a Baseball Bat.
The Crowbar has a very high durability and it can deal a good amount of damage to an enemy. (currently 1/70 swings causes durability loss).
The crowbar is also capable of breaking down doors doing 8 damage per swing, although it may not be as efficient as the Axe (35 damage) or the Sledgehammer (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off enemies at a decent distance. The crowbar is a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. The crowbar cannot be repaired.
Code
item Crowbar MaxRange = 1.2, WeaponSprite = Baseballbat, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 3, ConditionLowerChanceOneIn = 70, PushBackMod = 0.5, MinDamage = 0.6, MaxDamage = 1.1, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 1, DoorDamage = 8, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 4, DisplayName = Crowbar, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, BreakSound = PZ_MetalSnap, TreeDamage = 1, MetalValue = 150,