Fitness: Difference between revisions

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{{Header|Project Zomboid|Game mechanics|Occupations}}
{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Underconstruction}}
{{Underconstruction}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox skill
{{Infobox skill
|name=XYZ
|name=Fitness
|icon=XYZ.png
|icon=XYZ.png
|type=
|type=Passive
|modifies=
|modifies=
}}
}}
'''XYZ''' is a XYZ [[skill]].
'''Fitness''' is a passive [[skill]].


==Overview==
==Overview==
{{Quote|text=''"XYZ."''}}
{{Quote|text=''"XYZ."''}}
This [[skill]] XYZ.
This [[skill]] XYZ.
Fitness experience is gained by performing [[Exercise|fitness exercises]], hitting zombies with melee attacks while not [[Endurance|overexerted]], and can also be gained in random intervals while running or sprinting, with an equal chance of receiving either fitness or sprinting experience whenever experience is gained this way.


==Skill effects==
==Skill effects==
Fitness affects several of the player's physical abilities, including:
*Some combat elements, including the player's attack speed, chance of automatically pushing a zombie away when attacked, and chance of tripping when a zombie that has just fallen over a window or fence lunges at the player's feet.
*The rate of [[Endurance|endurance]] loss and recovery.
*The player's exercise speed.
*Damage taken from long falls.
{| class="wikitable theme-red"
|-
! Fitness
|0
|1
|2
|3
|4
|5
|6
|7
|8
|9
|10
|-
! Block chance
| +0%
| +2%
| +4%
| +6%
| +8%
| +10%
| +12%
| +14%
| +16%
| +18%
| +20%
|-
![[Tired|Fatigue]] gain multiplier
|100%
|95%
|92%
|89%
|87%
|85%
|83%
|81%
|79%
|77%
|75%
|-
![[Endurance|Endurance]] loss multiplier*
|90%
|80%
|75%
|70%
|65%
|60%
|57%
|53%
|49%
|46%**
|43%**
|-
!Actual [[Endurance|Endurance]] loss multiplier with Athletic
| -
| -
| -
| -
| -
| -
| -
| -
| -
|36.8%
|34.4%
|-
![[Endurance|Endurance]] recovery multiplier
|70%
|80%
|90%
|100%
|110%
|120%
|130%
|140%
|150%
|155%
|160%
|-
!Attack speed increase
|0%
|2%
|4%
|6%
|8%
|10%
|12%
|14%
|16%
|18%
|20%
|-
!Trip reduction
|0%
|2%
|4%
|6%
|8%
|10%
|12%
|14%
|16%
|18%
|20%
|-
!Chance to climb tall fences bonus multiplier
|0%
|2%
|4%
|6%
|8%
|10%
|12%
|14%
|16%
|18%
|20%
|}
<nowiki>*</nowiki> Note that actual endurance loss multipliers may not be exactly what is listed here, as endurance loss has multiple calculations and the multiplier provided by a character's fitness level does not affect [[exercise]]s. The multiplier for endurance loss when using a [[weapon]] has its own calculation.
<nowiki>**</nowiki> These values shouldn't be possible in the base game without bugs or [[Debug mode|debug/admin mode]], as the respective [[Traits#Fitness traits|traits for low or high fitness]] levels should be automatically gained.
<div style="background-color: lightgrey">
'''Note''': As a character gains levels in ''strength'' and ''fitness'', they will gain or lose certain [[traits]].<br />
::'''Ex.''' A character with the [[Traits#Negatives|feeble]] trait will lose it upon reaching level 5 in strength.<br />
::'''Ex 2.''' A character without any strength-related traits will gain the [[Traits#Positives|stout]] trait upon reaching level 6 in strength.
::Players should note that the strength and fitness levels gained as a result of the [[Traits#Positives|stout, strong, fit, and athletic]] traits, as well as the strength and fitness levels lost as a result of the [[Traits#Negatives|feeble, weak, out of shape, and unfit]] traits, only affect the character's respective skill levels when they are selected during [[Player#Character creation|character creation]].
::For example, if a character gains the [[Traits#Positives|strong]] trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon ([[File:trait_strong.png]]) in their traits list and the trait's boost to knockback power, but ''not'' the +4 to strength that the trait offered during character creation.
::{| class="wikitable theme-red"
|-
! Strength/Fitness
|0-1
|2-4
|5
|6-8
|9-10
|-
!Trait
|Unfit
|Out of Shape
|None
|Fit
|Athletic
|}
</div>


==See also==
==See also==

Revision as of 04:16, 16 April 2024

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Fitness
General
Type
Passive

Fitness is a passive skill.

Overview

"XYZ."

This skill XYZ. Fitness experience is gained by performing fitness exercises, hitting zombies with melee attacks while not overexerted, and can also be gained in random intervals while running or sprinting, with an equal chance of receiving either fitness or sprinting experience whenever experience is gained this way.

Skill effects

Fitness affects several of the player's physical abilities, including:

  • Some combat elements, including the player's attack speed, chance of automatically pushing a zombie away when attacked, and chance of tripping when a zombie that has just fallen over a window or fence lunges at the player's feet.
  • The rate of endurance loss and recovery.
  • The player's exercise speed.
  • Damage taken from long falls.
Fitness 0 1 2 3 4 5 6 7 8 9 10
Block chance +0% +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%
Fatigue gain multiplier 100% 95% 92% 89% 87% 85% 83% 81% 79% 77% 75%
Endurance loss multiplier* 90% 80% 75% 70% 65% 60% 57% 53% 49% 46%** 43%**
Actual Endurance loss multiplier with Athletic - - - - - - - - - 36.8% 34.4%
Endurance recovery multiplier 70% 80% 90% 100% 110% 120% 130% 140% 150% 155% 160%
Attack speed increase 0% 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%
Trip reduction 0% 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%
Chance to climb tall fences bonus multiplier 0% 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%

* Note that actual endurance loss multipliers may not be exactly what is listed here, as endurance loss has multiple calculations and the multiplier provided by a character's fitness level does not affect exercises. The multiplier for endurance loss when using a weapon has its own calculation.

** These values shouldn't be possible in the base game without bugs or debug/admin mode, as the respective traits for low or high fitness levels should be automatically gained.

Note: As a character gains levels in strength and fitness, they will gain or lose certain traits.

Ex. A character with the feeble trait will lose it upon reaching level 5 in strength.
Ex 2. A character without any strength-related traits will gain the stout trait upon reaching level 6 in strength.
Players should note that the strength and fitness levels gained as a result of the stout, strong, fit, and athletic traits, as well as the strength and fitness levels lost as a result of the feeble, weak, out of shape, and unfit traits, only affect the character's respective skill levels when they are selected during character creation.
For example, if a character gains the strong trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon (Trait strong.png) in their traits list and the trait's boost to knockback power, but not the +4 to strength that the trait offered during character creation.
Strength/Fitness 0-1 2-4 5 6-8 9-10
Trait Unfit Out of Shape None Fit Athletic

See also

  • [[
  • [[
  • [[