Foraging: Difference between revisions
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* Foraging takes 15 seconds to complete, but resources may be obtained during so. | * Foraging takes 15 seconds to complete, but resources may be obtained during so. | ||
* Items will spawn in the players inventory. | * Items will spawn in the players inventory. | ||
* Repeat foraging will increase the player's [[Moodles#Tired|tiredness]]. | |||
* Items aren't unlimited in a zone, if you don't find anything, go elsewhere and try again, they'll be replenished after 50000 game time units. If no Forage context option appears, trying moving elsewhere nearby or closer to the woods. | * Items aren't unlimited in a zone, if you don't find anything, go elsewhere and try again, they'll be replenished after 50000 game time units. If no Forage context option appears, trying moving elsewhere nearby or closer to the woods. | ||
** Zone size is 40x40 centered around the player. | ** Zone size is 40x40 centered around the player. |
Revision as of 19:37, 6 August 2015
Foraging is a Survivalist skill that allows you to search forested areas for food and resources.
Usage
Right-click the ground in a forest area and click Forage on the context menu.
- Foraging takes 15 seconds to complete, but resources may be obtained during so.
- Items will spawn in the players inventory.
- Repeat foraging will increase the player's tiredness.
- Items aren't unlimited in a zone, if you don't find anything, go elsewhere and try again, they'll be replenished after 50000 game time units. If no Forage context option appears, trying moving elsewhere nearby or closer to the woods.
- Zone size is 40x40 centered around the player.
- The maximum chance finding items is 25% for food/bait and 30% for stone/wood.
- During March and April, chances of finding food are reduced.
- From November to February, only non-edible items are found.
- Foraging in deep forest increases the chance to find anything.
- The number of items found will depend on your skill, and the chance to find items will depend on your skill and "Nature's Abundance" setting in Sandbox mode.
- Sandbox setting "Nature's Abundance" defines the amounts of findings per zone.
Nature's Abundance | Findings per zone |
---|---|
Very poor | 1 - 10 |
Poor | 3 - 13 |
Normal | 5 - 15 |
Abundant | 7 - 17 |
Very abundant | 10 - 20 |
Occupations & Traits
The Park Ranger occupation gives a +2 to the Foraging skill, along with a +2 to Trapping and +1 to Carpentry. The Fisherman occupation also gives a +1 to the Foraging skill, along with a +3 to Fishing. The Hiker and Former Scout traits both provide a +1 to Foraging, while Hiker provides a +1 to Trapping, and Former Scout gives a +1 to First Aid.
XP Gain
- Food / Bait found = 5 XP
- Stone / Wood found = 2 XP
- Nothing found = 10% chance for 1 XP
Items
The foraging skill determines what types of items can be found.
Item | Amount | Description | Level |
---|---|---|---|
BerriesBerriesBerries Berries |
2 - 8 | Be wary eating berries without expanding the item tree as all types stack. | No foraging level required. |
Chipped Stone |
1 | Used to make wooden lances and stone axes. | No foraging level required |
Stone |
1 | Used to make Stone Hammers. | No foraging level required |
File:Treebranch.png Tree Branch |
1 - 3 | Used to make wooden lance, stone axes, and stone hammer. Can be used as campfire fuel. | No foraging level required |
Twigs |
1 - 3 | Can be used as the kindling to make a campfire kit. | No foraging level required |
Violets |
2 - 5 | Doesn't rot | No foraging level required |
BerriesBerries Berries Blackberry Blackberry Blueberry Blueberry Poison Berries Poison Berries |
2 - 7 | Be wary eating berries without expanding the item tree as all types stack. All white berries are poisonous! | Foraging level 2 |
File:Grape Leaves.png Grape Leaves |
1 - 5 | Doesn't rot | Foraging level 2 |
Worm Worm |
1 - 2 | Can be used a Fishing bait. | Foraging level 2 |
File:Item MushroomGeneric1.png File:Item MushroomGeneric2.png File:Item MushroomGeneric4.png File:Item MushroomGeneric6.png File:Item MushroomGeneric7.png Mushrooms |
1 - 4 | Can be used in Stew, Pie, Soup, Sandwich, Salad, Roasted Vegetables as of 30.13 | Foraging level 4 |
Cricket Cricket |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 4 |
Rosehips Rosehips |
1 - 4 | Food that doesn't rot. | Foraging level 4 |
File:Item MushroomGeneric3.png File:Item MushroomGeneric5.png Mushrooms |
1 - 3 | Can be used in Stew, Pie, Soup, Sandwich, Salad, Roasted Vegetables as of 30.13 | Foraging level 6 |
File:Item Grasshopper.png Grasshopper |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 6 |
File:Item Cockroach.png Cockroach |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 6 |
Logs |
1 | Used in various recipes, can be sawed down to planks and burned as fuel. | Foraging level 6 |
Frog |
1 | Can be butchered for meat | Foraging level 7 |
Wild Eggs Wild Eggs |
1 - 3 | Must be cooked, doesn't rot. | Foraging level 8 |
Recipes
Template:Crafting table header
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Template:Crafting table footer
History
Alpha | |
---|---|
Build 32.17 | *Fixed being able to forage above ground level. (Issue #001926) |
Build 32.7 | *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823) |
Build 32.4 | *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632) |
Build 31.2 | *Fixed calcul in the foraging action |
Build 30 | *Foraging for food during winter will be impossible, or really hard in cold months |
Build 29 | *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging |