搜索
搜索 是一種 生存技能 和遊戲機制,允許尋找食物和資源的能力。
搜索技能
搜索技能決定:
- 可以找到的項目。在不同類別中找到項目的機會取決於:搜索區域、職業、特徵、搜索重點、天氣、一天中的時間和當月。
- 在搜索模式下搜索半徑
- 搜索焦點中的可用項目類別
- 漿果/蘑菇有毒的機率 <--物品中毒率+ ((10 - 覓食等級) * 5)
用法
- 無論玩家技能或一天中的時間如何,隱藏物品都會生成和消失(看似隨機)。
- 物品更有可能在與物品類別相似的特徵上生成;垃圾堆上的垃圾,道路破裂部分的石頭等等。
- 當玩家接近他們具有找到所需技能水平的物品的目標半徑距離內時,他們的角色上方會出現一個眼球圖標。
- 在該項目附近停留一小段時間將使該項目的圖標出現。此時將授予少量 xp。
- 雙擊項目圖標會將其收集到庫存中。右鍵單擊將提供收集或丟棄項目的選項。無論選擇哪個選項,都會授予額外且等量的 xp。
調查區域&搜索模式
可以使用放大鏡圖標(位於地圖圖標上方)切換“調查區域”。這會彈出一個新的疊加層,顯示地形類型、太陽在天空中的位置,以及一個用於激活“搜索模式”的按鈕。 當搜索模式被激活時,除了玩家周圍的“目標半徑”外,屏幕會變得模糊,隨著他們的覓食技能的提高,它會變大。
搜索半徑
- 最大搜索半徑為 10 格。
- 加成後,最大半徑為 15 格。
- 最小搜索半徑為 3 格。(如果黑暗懲罰高於 -50%,則減少到 1.5 格)
目標半徑有多種因素:
- 覓食技能等級,見技能書
- 職業
- 特質
- 移動
- 天氣
- 天氣影響 * (100% - (特質/職業影響減少百分比加在一起))
- 蘑菇、魚餌、藥用植物和野生植物在雨中、雨後和夜間更容易出現。
- 昆蟲更容易在夜間出現。
- 地上有雪時,藥用植物和野生植物出現的可能性較小
- 黑暗
- 黑暗效果 * (100% - (特質/職業效果減少%加在一起))
- 當黑暗效果達到 50% 時,將無法發現新物品。
- 受傷(見下文)
草藥師特質/雜誌
- 草藥師特質/雜誌 賦予了檢測漿果和蘑菇毒素的能力,並允許從草藥中製作膏藥。
角色加成
具有特定技能和職業的角色可以比其他人更遠地發現某些類型的物品。例如,健身教練在尋找垃圾食品時有 25% 的獎勵。這意味著如果根據覓食級別、位置和光照級別為健身教練提供 8 的搜索半徑,則健身教練將能夠在 10 (8 * 125% = 10) 的距離內找到垃圾食品。
其他各種因素的影響
搜索技能
- 每個級別將使半徑增加 0.5 格。
職業
Name | Points | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Veteran | -8 | - | 1.75 | -33% | -15% | 5% | - | - | - | - | - | - | - | 10% | - | 20% | - | 50% | - | 5% | - | - | - |
Burger Flipper | 2 | - | - | - | - | 5% | - | - | 5% | 15% | - | - | - | - | 30% | - | - | - | - | - | - | - | - |
Burglar | -6 | - | - | -5% | -15% | - | - | - | - | - | - | - | - | - | - | - | - | 10% | 10% | - | - | 10% | 10% |
Carpenter | 2 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 30% | 10% | - |
Chef | -4 | - | - | - | - | 10% | - | - | 20% | 50% | - | - | - | 15% | 15% | 15% | - | - | - | - | - | - | - |
Farmer | -4 | 0 | 1.5 | -33% | -10% | 10% | - | - | - | - | 50% | 10% | 10% | 5% | 5% | 5% | - | - | - | - | - | - | - |
Park Ranger | -4 | 2 | 2 | -33% | -15% | 10% | - | - | 20% | 10% | - | - | - | 50% | - | 75% | - | - | - | 10% | - | 5% | 5% |
Lumberjack | 0 | 0 | 1.25 | -33% | -15% | - | - | - | - | 20% | - | - | - | 5% | - | 5% | - | - | - | - | 50% | - | - |
Fisherman | -2 | 1 | 1 | -40% | -10% | - | 50% | 50% | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Unemployed | 8 | 0 | 0.5 | -10% | -5% | - | - | - | - | - | - | - | - | 5% | 10% | 5% | - | - | - | - | - | 10% | 10% |
Doctor | 2 | 0 | 0 | 0% | 0% | - | - | - | - | - | - | - | - | - | - | 10% | 40% | - | - | - | - | - | - |
Nurse | 2 | 0 | 0 | 0% | 0% | - | - | - | - | - | - | - | - | - | - | 10% | 40% | - | - | - | - | - | - |
Fitness Instructor | -6 | 0 | 0 | 0% | 0% | - | - | - | - | - | - | - | - | 5% | 25% | 15% | 5% | - | - | - | - | - | - |
Repairman | -4 | 0 | 0 | 0% | 0% | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 33% | 33% |
Mechanic | -4 | 0 | 0 | 0% | 0% | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 33% | 33% |
Electrician | -4 | 0 | 0 | 0% | 0% | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 20% | 20% |
Engineer | -4 | 0 | 0 | 0% | 0% | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 10% | 10% |
Metalworker | -6 | 0 | 0 | 0% | 0% | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 10% | 10% |
Construction Worker | -2 | 0 | 0 | 0% | 0% | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 10% | 10% |
Security Guard | -2 | 0 | 0 | -5% | -10% | - | - | - | - | - | - | - | - | - | - | - | - | 10% | 10% | - | - | 10% | 10% |
Police Officer | -4 | 0 | 0 | -5% | -10% | - | - | - | - | - | - | - | - | - | - | - | - | 10% | 10% | - | - | 10% | 10% |
Fire Officer | 0 | 0 | 0 | 5% | 10% | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 20% | 10% | - |
Positive traits
Trait name | Points | radius modifier | Ignore darkness (%) | Ignore weather (%) |
---|---|---|---|---|
Lucky |
-4 | +1 | - | - |
Former Scout |
-6 | +1 | - | 13 |
Hunter |
-8 | +0.7 | 5 | 7 |
Hiker |
-6 | +0.7 | 3 | 13 |
Eagle Eyed |
-6 | +0.5 | - | - |
Gardener |
-4 | +0.4 | - | 13 |
Outdoorsman |
-2 | +0.4 | 7 | 13 |
Cook |
-6 | +0.2 | - | - |
Cat's Eyes |
-2 | +0.2 | 20 | - |
Nutritionist |
-4 | +0.2 | - | - |
Herbalist |
-6 | +0.2 | - | 7 |
Negative traits
Trait name | Points cost | Radius modifier |
---|---|---|
Unlucky |
+4 | -1 |
Agoraphobic |
+4 | -1.5 |
Short Sighted |
+2 | -2 |
- The malus from Short Sighted can be removed by wearing glasses or reading glasses. There is a bug present as of 41.77 that wearing any glasses adds a clothing penalty of -2.5%, regardless of relevance to traits. Despite this, it is still better to wear glasses.
Movement type
Movement type | Multiplier |
---|---|
Aim | +33% |
Sneak | +10% |
Walk | 0% |
Sprint/Run/Sneak run* | -100% |
*Sprinting/Running after a certain amount of time will automatically disable Search Mode
Moodles
Weather & darkness
Maximum Effect in extreme cases | |
---|---|
Weather (rain, snow, fog) |
-75% |
Darkness | -95% (if higher than -50%, cannot "spot" new items, and minimum Search Radius becomes 1.5, instead of 3) |
- Having an Umbrella equipped will reduce the rain penalty by 90%.
- Having an item that produces light (lighter, hand torch, flashlight) will negate the darkness effect.
Some items have modified chances if it rains, after it rains, if it snows, or if it is night time or day time. See the table below:
Clothing
Type of clothing | Penalty (Search Radius) |
---|---|
Items completely covering the head, face and eyes | -75% |
Items covering the face and eyes but not the head | -50% |
Items covering the face but not the eyes | -20% |
Items covering one or both eyes (glasses, eyepatches...) | -2.5% |
- Additionally, the sum of all these Clothing Penalties cannot be higher than -95%.
Seasons
Items can have a +50% chance bonus or -50% chance malus depending on the month of the year, or they can be completely unavailable.
For example:
- Firewood has a +50% chance bonus during Fall. (September, October, November)
- Most berries, mushrooms, vegetables, medicinal plants, wild herbs, wild plants, eggs, insects and animals can't be found in Winter. (December, January, February)
- Beauty Berries, Holly Berries and Winter Berries can only be found during Fall and Winter. (From September to March)
Nature's Abundance (Sandbox setting)
Setting | Zone Density Multiplier |
---|---|
Very Poor |
-75% |
Poor | -50% |
Normal (Apocalypse, Survivor, Builder) |
+0% |
Abundant | +50% |
Very Abundant (Six Months Later, Initial Infection, Winter Is Coming, A Really CD DA[1]) |
+100% |
Items
The foraging skill determines what types of items can be found. Most items can be found in all locations, however there are several categories of items that can be found which affects where they appear and how easy they are to find. For example, vegetables are more likely to appear in farmland areas, stones appear more often in roads, and trash is more likely to appear in trailer parks and city zones. Not all items in a category are equally likely to actually appear when an item from that category is selected. See below for more specific information.
Item | Level | Description |
---|---|---|
Berries |
0 | Appear in groups of 2-8. As foraging level rises, more varieties can appear and berries are less likely to be poisonous. Characters can identify poisonous berries by starting with the herbalist trait or reading the herbalist magazine. Blackberry, Blueberry, Winter berry and Beautyberry are never poisonous (). Holly berries will always be poisonous ( ). |
Mushrooms |
0 | Appear in groups of 1-4. Character can identify poisonous mushrooms by starting with the herbalist trait or reading the herbalist magazine. Mushrooms are significantly more likely to be poisonous than berries, and when they are poisonous they can be up to 5 times as poisonous as berries. No mushroom appearances are always safe or always poisonous. Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. |
Wild Herbs |
0 | Appear in groups of 1-3. Herbs can be eaten for a small amount of nutrition, or added to most cooking recipes. |
Wood |
0 | Branches and twigs appear in bunches of 1-3, while logs are always singular. |
Stones |
0 | Used to make Crafted Spears and stone tools. |
Junk |
0 | This category contains a wide variety of useful materials such as nails, screws, magazines, tools, and bags. The herbalist magazine is much less common to find while foraging than any other magazine, by a factor of about 20 - this is not a good way to obtain it. |
Junk food |
0 | This category contains most kinds of nonperishable foods, such as candy, chips, and canned foods. |
Clothing |
0 | This category contains nearly every clothing item; hats are somewhat more common than other articles of clothing, and clothing is in turn fairly more common than jewelry (including watches). |
Junk weapons |
0 | This category is comprised of a variety of weapons, from the lowly pencil to the mighty katana. Firearms and high-end melee weapons are far less common (the highest tier pool has a ~1% chance of being selected). |
Medical supplies | 0 | This category is made up of several objects used for healing, such as dirty bandages, ripped sheets, thread, and all types of pills. |
Trash |
0 | This category has many kinds of trash-type objects, such as empty pop cans, balls, garbage bags and plates, as well as all weapon repair items, a few types of scrap, and cooking tools. |
Bait and insects |
0 | Worms, crickets, grasshoppers, and cockroaches can be used as stick trap or fishing bait or food for the desperate. Caterpillars, millipedes and slugs don't work as stick trap bait as of 41.77. |
Lemon grass |
0 | Appears in groups of 2-8. Eat to soothe bouts of food poisoning. Reduces sickness by a certain amount (12?). This will work even on outright poison foods, but only once per bout of poisoning. |
Medicinal plants |
0 | Appear in groups of 2-8. These plants require the character have the herbalism trait or have read the herbalism magazine. Plantain aids recovery, comfrey heals broken bones, wild garlic fights infection, common mallow relieves cold symptoms, black sage relieves pain, ginseng restores endurance. Plants that treat injuries must be made into poultices to be applied to a wound, similarly to disinfectant. |
Wild plants |
0 | Appear in groups of 3-6. Violets and sunflower seeds can be eaten for nutrition. |
Wild veggies |
2 | Leeks, broccoli, red radishes and grape leaves may be eaten for nutrition. |
Forest rarities |
2 | Campfire kits, tent kit, tarps, and tent pegs. |
Onion |
3 | Onions can now be found and eaten for nutrition. |
Wild fruit |
4 | Appear in groups of 1-4. Cherries and rosehips may be eaten for nutrition. Rosehips do not spoil. |
Ammunition |
4 | Ammunition from a wide variety of firearms. Usually loose bullets, sometimes magazines, very rarely an entire box. |
Wild plants |
5 | Oranges and daikon (white radishes) can be eaten for nutrition. |
Dead rat |
5 | Can be butchered for meat. |
Wild fruit |
6 | Lemons, limes, habaneros, and jalapenos can be eaten for nutrition. |
Wild plants |
7 | Grapes, apple, lettuce, bell pepper, peanuts, pumpkin, and mango can be eaten for nutrition. |
Wild animals | 7 | Frogs and dead birds can be butchered for meat. |
Wild plants |
8 | Strawberries, grapefruits, peaches, pears, avocados, zucchini, and eggplant can be eaten for nutrition. |
Eggs |
8 | Wild eggs and eggs can be cooked and eaten. |
Dead squirrel |
8 | Can be butchered for meat. |
Traps | 8 | Box traps, cage traps, crate traps, mouse traps, snare traps, and stick traps. |
Forest rarities | 8 | Hiking bags and big hiking bags. |
Wild Fruit | 9 | Bananas can now be found. |
Wild Fruit | 10 | Pineapples and watermelons can now be found. |
Dead rabbit |
10 | Can be butchered for meat. |
Search Focus
As characters gain levels in foraging, they can choose a focus while searching. This increases their chance to locate items in that category (at the expense of an item in the other categories). More focuses unlock as levels increase. Not all categories are equally affected by being focused, and the bonus from focusing is dependent on level. The percentages below are the chances that any given drop is overwritten by a focused item. For items that require a higher Foraging level to find in the first place, their chance of being overwritten is divided by the level requirement to find them. Some items, like ammunition and junk, are not included in any focus category.
Focus | Level Available | Minimum Focus Bonus | Maximum Focus Bonus |
---|---|---|---|
Firewood | 0 | 25% | 40% |
Stones | 0 | 25% | 40% |
Berries | 3 | 20% | 33% |
Mushrooms | 3 | 20% | 33% |
Insects | 4 | 15% | 33% |
Wild Herbs | 4 | 10% | 20% |
Wild Plants | 4 | 10% | 20% |
Trash | 4 | 15% | 25% |
Animals | 5 | 5% | 15% |
Crops | 5 | 15% | 33% |
Medicinal Plants | 6 | 10% | 20% |
Fruits | 7 | 15% | 33% |
Item types and locations
Although most items can be found in most locations, the location can influence which items are available to be scavenged in a given area. Below is a list of weights for each item type by area. Note: these are not percentages.
Deep Forest | Forest | Grasslands | Farm Land | Farm | Trailer Park | Town | Streets and Parking | |
---|---|---|---|---|---|---|---|---|
Animals | 15 | 15 | 25 | 20 | 20 | 5 | 5 | 3 |
Dead Animals | 3 | 3 | 2 | 2 | 2 | 1 | 1 | 1 |
Berries | 30 | 30 | 20 | 15 | 15 | 5 | 5 | 1 |
Fruits | 15 | 15 | 15 | 25 | 25 | 10 | 5 | 0 |
Vegetables | 10 | 10 | 15 | 15 | 15 | 5 | 10 | 0 |
Crops | 5 | 5 | 10 | 25 | 25 | 5 | 5 | 0 |
Mushrooms | 30 | 30 | 20 | 15 | 15 | 5 | 5 | 0 |
Fish Bait | 10 | 10 | 15 | 20 | 20 | 5 | 5 | 1 |
Forest Rarities | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Insects | 25 | 25 | 25 | 15 | 15 | 15 | 15 | 10 |
Medicinal Plants | 30 | 30 | 15 | 15 | 15 | 0 | 0 | 0 |
Wild Plants | 15 | 15 | 10 | 7 | 7 | 2 | 2 | 0 |
Firewood | 150 | 150 | 75 | 35 | 35 | 10 | 10 | 15 |
Stones | 30 | 30 | 30 | 30 | 30 | 15 | 15 | 120 |
Junk Items | 3 | 3 | 3 | 3 | 3 | 7 | 7 | 3 |
Junk Food | 1 | 1 | 1 | 3 | 3 | 5 | 5 | 1 |
Clothing | 1 | 1 | 1 | 3 | 3 | 7 | 7 | 1 |
Junk Weapons | 1 | 1 | 1 | 1 | 1 | 3 | 3 | 3 |
Ammunition | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 |
Medical Items | 0 | 0 | 1 | 0 | 0 | 3 | 3 | 1 |
Trash | 5 | 5 | 10 | 5 | 5 | 40 | 40 | 30 |
Medicinal plants
As of 41.68, both the Herbalist trait and magazine will allow the character to forage for medicinal plants. Medicinal plants that treat specific wounds, rather than full-body ailments, must be made into poultices and applied to the wound, while other herbs are simply eaten. A poultice can be made with a Mortar and Pestle. Medicinal plants can be discovered even before the character has the skill to select it as the Search Focus.
Item | Description |
---|---|
Black Sage |
Provides mild pain relief. (-7 pain?) |
Comfrey |
Aids recovery from broken bones when applied as a poultice. |
Common Mallow |
Eat to relieve cold and flu symptoms. (-5 cold sickness) |
Ginseng |
Eat to restore endurance. (2 endurance) |
Lemongrass |
Eat to soothe bouts of food poisoning. Currently can be found by non-herbalists, and hence might not be considered a medicinal herb (bug?). (-12 sickness?) |
Plantain |
Aids recovery from wounds when applied as a poultice. |
Wild Garlic |
Helps to fight against infection when applied as poultice. |
Recipes
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Campfire Materials |
0.5 Carpentry | none | Log x2 (consumed) |
(consumed) |
||
Campfire Materials |
0.75 Carpentry | none | Plank x3 (consumed) |
(consumed) |
||
Campfire |
0 XP | none | Campfire Materials (consumed) |
|||
Stake |
1.25 Carpentry | none | Tree Branch |
(keep) |
||
Stone Knife |
0 XP | none | Tree Branch (consumed) |
Chipped Stone (consumed) |
(consumed) | |
Stone Axe |
0 XP | none | Tree Branch (consumed) |
Chipped Stone (consumed) |
(consumed) | |
Stone Hammer |
0 XP | none | Tree Branch (consumed) |
Stone (consumed) |
(consumed) | |
Crafted Spear |
1.25 Carpentry | Starting condition scales with player's carpentry. | (consumed) |
(keep) |
||
Splint/zh-hant |
0 XP | none | (consumed) |
(consumed) |
||
Frog Meat |
2.5 Cooking | none | (keep) |
Frog (consumed) |
||
Sturdy Stick x8 |
0 XP | none | (keep) |
Plank (consumed) |
||
Plank x3 |
0.75 Carpentry (0.25 above level 3) |
none | Saw (tag) (keep) |
Log (consumed) |
||
Mortar and Pestle |
0.25 Carpentry | Carpentry 2 | Saw (tag) (keep) |
Plank (consumed) |
||
Logs Stack |
0 XP | none | Log x2 (consumed) |
(consumed) |
||
Logs Stack |
0 XP | none | Log x3 (consumed) |
(consumed) |
||
Logs Stack |
0 XP | none | Log x4 (consumed) |
(consumed) |
||
Log Wall |
1.25 Carpentry | none | Hammer (tag) (keep) |
Log x4 (consumed) |
(consumed) |
以下為舊版資訊
方法
右鍵點擊森林的地面,選擇「搜尋」
- 您可以選擇想要找尋的物品類型,以及當找到物品時要放進主物品區/包包內。
- 每次搜尋會花費15秒,這段期間隨時都會找到物品並放進選擇的區域。
- 搜尋會快速增加玩家的疲勞值。
- 資源並不是無限的,如果你發現找不到東西,試試看到別的地方或等待一段時間後再回來試試。如果找不到「搜尋」選項,到更接近樹木的區域試試看。
- 找到食物/誘餌的最大機率為25%,找到石頭/木材的最大機率為30%
- 三月及四月時找到食物的機率會下降,十二月到二月間(冬天)時無法找到食物。
- 在森林深處找到資源的機會會上升
- 找到物品的數量和機率取決於你的技能等級,在沙盒模式中的「自然資源豐富度」也會影響找到物品的數量。
自然資源豐富度 | 每個區塊中找到的數量 |
---|---|
職業與特性
職業
名稱 | 特性點數花費 | 技能 | 描述 |
---|---|---|---|
謢林員 |
-4 | 木工+1 覓食+2 陷阱+2 |
可以更快速地穿越森林和林地。 |
漁夫 |
-2 | 釣魚+3 覓食+1 |
- |
特質
名稱 | 特性點數花費 | 描述 |
---|---|---|
前童子軍 | -6 | 急救+1 覓食+1 |
藥草師 | -6 | 可以分辨及找到藥草和有毒植物,知道製作膏藥的配方。 |
遠足者 | -6 | 覓食+1 陷阱+1 |
經驗值
- 找到食物/誘餌:5經驗值
- 找到石頭/木材:2經驗值
- 沒有收穫:10%的機率獲得1經驗值
物品
某些物品需要較高的技能等級才能找到
材料
名稱 | 數量 | 描述 | 需要的技能等級 |
---|---|---|---|
碎石頭 |
|||
石頭 |
1 | ||
樹枝 |
|||
小樹枝 |
|||
原木 |
漿果
名稱 | 數量 | 描述 | 需要的技能等級 |
---|---|---|---|
漿果 |
2 - 8 | ||
漿果 |
2 - 7 | ||
黑莓 藍莓 |
2 - 7 |
蘑菇
名稱 | 數量 | 描述 | 需要的技能等級 |
---|---|---|---|
蘑菇 |
1 - 4 | ||
蘑菇 |
1 - 3 |
動物
名稱 | 數量 | 描述 | 需要的技能等級 |
---|---|---|---|
蠕蟲 |
1 - 2 | ||
蟋蟀 |
1 - 2 | ||
蟑螂 |
1 - 2 | ||
青蛙 |
1 | ||
野鳥蛋 |
1 - 3 |
植物
食物
名稱 | 數量 | 描述 | 需要的技能等級 |
---|---|---|---|
紫羅蘭 |
2 - 5 | ||
葡萄葉 |
1 - 5 |
藥用植物
需要在創建角色時選擇藥草師特性或在遊戲中閱讀過藥草師雜誌,外敷的藥用植物可以使用研缽杵做成膏藥。
名稱 | 描述 |
---|---|
帶蜜鼠尾草 |
|
錦葵 |
|
人參 |
|
香茅 |
|
聚合草 |
|
芭蕉 |
|
野生大蒜 |
歷史
Alpha | |
---|---|
Build 41.60 | *用“搜索模式”替換覓食系統 |
Build 41.50 | *減少大量覓食造成的疲勞。 |
Build 34 | *Black and blue berry can no longer be poisonous |
Build 33 | *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill. |
Build 32.17 | *Fixed being able to forage above ground level. (Issue #001926) |
Build 32.7 | *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823) |
Build 32.4 | *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632) |
Build 31.2 | *Fixed calcul in the foraging action |
Build 30 | *Foraging for food during winter will be impossible, or really hard in cold months |
Build 29 | *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging |
也可以看看
- ↑ As indicated in "ProjectZomboid\media\lua\client\LastStand"