Mapping: Difference between revisions
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{{ | {{Header|Modding}} | ||
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==Mapping== | ==Mapping== | ||
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===Selecting a cell === | ===Selecting a cell === | ||
Modding the existing Knox Country map is done by overriding an existing 300x300 tile cell. The entire cell must be replaced, including its terrain data and any structures within it — this means it is not possible to simply place a single building in an existing cell without remaking all the surrounding buildings as well. | Modding the existing Knox Country map is done by overriding an existing 300x300 tile cell. The entire cell must be replaced, including its terrain data and any structures within it — this means it is not possible to simply place a single building in an existing cell without remaking all the surrounding buildings as well. | ||
Use the [[:File:Knox Country.png|the reference map]] to find the cell coordinates you wish to replace. | Use the [[:File:Knox Country.png|the reference map]] to find the cell coordinates you wish to replace. | ||
==See also== | |||
{{Navbox modding}} | {{Navbox modding}} |
Revision as of 09:37, 13 April 2024
Mapping
Tools
The latest release of the TileZed, WorldZed and Tilesets available on The Indie Stone forums – TileZed can also be downloaded and compiled from the source code on GitHub, or they can be installed (currently only for Windows), as Project Zomboid Modding Tools if the game is owned on Steam.
For creating terrain bitmaps Random Mapzoid by mendonca can be used.
Topics
Below are various topics and resources - help us keep them up to date!
Selecting a cell
Modding the existing Knox Country map is done by overriding an existing 300x300 tile cell. The entire cell must be replaced, including its terrain data and any structures within it — this means it is not possible to simply place a single building in an existing cell without remaking all the surrounding buildings as well. Use the the reference map to find the cell coordinates you wish to replace.