Mechanics/de
Überblick
Der Kfz-Mechanik Skill wird zum Aus- und Wiedereinbau von Fahrzeugteilen gebraucht. Der Skill wird sowohl durch fehlgeschlagene als auch durch erfolgreiche Reparaturversuche im Mechanik-Menü eines Fahrzeugs verbessert. Um dieses Menu zu öffnen musst man zur Motorhaube des Fahrzeuges gehen und E drücken. Durch das verbessern des Skills darf man mehr Autoteile austauschen und die Wahrscheinlichkeit, dass beim Aus- und Einbau Teile beschädigt werden, sinkt. Einige Teile können nicht repariert werden und müssen durch gleiche Teile in einem besseren Zustand ausgetauscht werden. Außerdem braucht man für die meisten Teile bestimmte Werkzeuge, um sie zu entfernen.
Charaktererstellung
Während der Charaktererstellung erhält der Spieler durch die Auswahl von Beruf und Eigenschaften nicht nur ein paar Skill-Stufen in Kfz-Mechanik, sondern je nach Startstufe auch einen Erfahrungsschub für diese Fertigkeit. Dieser Bonus kann nicht mehr nach der Charaktererstellung erlangt werden.
Start Skill-Level und Erfahrungs-Boost
- Level 0 — 25% (Standard für alle Skills)
- Level 1 — +75% (100%)
- Level 2 — +100% (125%)
- Level 3+ — +125% (150%)
Berufe
Name | Start-Punkte | Skill-Punkte | Beschreibung |
---|---|---|---|
Kfz-Mechaniker | -4 | +3 Kfz-Mechanik | Vertraut mit der Wartung und Reparatur aller Fahrzeugmodelle auf den Straßen von Kentucky. |
Eigenschaften
Name | Kosten | Beschreibung | Notiz |
---|---|---|---|
Hobby-Kfz-Mechaniker | -5 | +1 Kfz-Mechanik | Verfügt über detaillierte Kenntnisse über gewöhnliche und gewerbliche Fahrzeugmodelle sowie Reparaturen. |
Benötigtes Werkzeug und Materalien
Fast alle Teile brauchen spezielles Werkzeug, um aus einem Fahrzeug aus- oder eingebaut zu werden. Einige Teile können auch mit bestimmten Materialien repariert werden.
Item | Beschreibung | Classname |
---|---|---|
Wagenheber |
Wird benutzt, um Räder abzubauen, ermöglicht den Zugang zu den Bremsen und zum Fahrwerk. | Base.Jack |
Radkreuz |
Wird benutzt, um Räder abzubauen, ermöglicht den Zugang zu den Bremsen und zum Fahrwerk. | Base.LugWrench |
Luftpumpe |
Wird benutzt, um Räder aufzupumpen. | Base.TirePump |
Schraubenschlüssel |
Wird benutzt, um große Teile zu abzubauen: Motorhauben, Kofferraumklappen, Türen. | Base.Spanner |
Schraubenzieher |
Wird benutzt, um kleine Teile abzubauen: Autobatterie, Fenste, Radio. | Base.Screwdriver |
Propan-Schweißbrenner |
Wird benutzt um verschiedene Teile zu reparieren: Motorhaube, Benzinktank, and Kofferraumklappe. | Base.BlowTorch |
Schweißermaske |
Benötigt, um den Propan-Schweißbrenner zu verwenden. | Base.WeldingMask |
Metallplatte |
Wird mit dem Propan-Schweißbrenner benutzt, um bestimmte Teile wie Motorhauben, Benzintanks, und Kofferraumklappen zu reparieren. | Base.SheetMetal |
Kleine Metallplatte |
Wird mit dem Propan-Schweißbrenner benutzt, um bestimmte Teile wie Motorhauben, Benzintanks, und Kofferraumklappen zu reparieren. | Base.SmallSheetMetal |
Kleber |
Wird benutzt, um Autositze zu reparieren. | Base.Glue |
Klebeband |
Wird benutzt, um Autositze zu reparieren. | Base.DuctTape |
Skill verbessern
Rezept-Magazine
Um überhaupt an Fahrzeugen arbeiten zu können, muss der Spieler zunächst ein Magazin lesen, um an Fahrzeugen des entsprechenden Typen arbeiten zu können.
- Laines Auto Manual - Standard Models - allows the player to work on standard vehicles.
- Laines Auto Manual - Commercial Models - allows the player to work on heavy-duty vehicles.
- Laines Auto Manual - Performance Models - allows the player to work on sport vehicles.
Hat der Spieler Kfz-Mechaniker als Beruf gewählt, kann dieser Schritt übersprungen werden. Hat der Spieler Hobby-Kfz-Mechaniker als Eigenschaft gewählt, muss nur das Performance-Magazin gelesen werden und die anderen beiden können übersprungen werden.
Skillbücher
Um den XP-Gewinn zu erhöhen sollte man die Kfz-Mechanik Skillbücher zunächst lesen. Diese können primär in Buchläden, Bibliotheken und Schulen und selten auch in normalen Häusern gefunden werden.
- Kfz-Mechanik Band 1 (Level 1-2)
- Kfz-Mechanik Band 2 (Level 3-4)
- Kfz-Mechanik Band 3 (Level 5-6)
- Kfz-Mechanik Band 4 (Level 7-8)
- Kfz-Mechanik Band 5 (Level 9-10)
Scrapping unwanted vehicles
The best way to level the Mechanics skill at lower skill levels is to find a sacrificial vehicle to train on. It is highly recommended to work on junk vehicles first, as the player's lack of initial skill will often result in severely damaging most of the vehicle's parts in the process of training their skills. Wrecking yards are great places to find junk vehicles to work on.
To begin working on a vehicle, simply walk up to the hood and press E to open the mechanics menu. (Shown below)
The player can click on each part in order to get more detailed information about it, which is displayed in the top right corner of the menu. They can also right click to install or uninstall parts, as long as they have the correct tool(s). While most parts require a certain level in Mechanics to be removed safely, the player can still attempt to remove them at lower skill levels with a chance to succeed and a chance to fail. Failing always give 0.25XP. The amount of XP gained for succeeding in installing or uninstalling a part coresponds to the difficulty. The higher the level required or the lower the chance to succeed, the higher the XP. However reinstalling parts has a cooldown. Parts that don't require any mechanics level will give the same XP as failing to remove a part that does. Failing to remove a part does not remove the XP gain for successfully removing it after numerous tries.
XP can only be gained by removing, installing and repairing the same part on the same vehicle, once every 24 hours. For example, if the player removes and reinstalls a radio on a vehicle, they won't gain any more XP from doing that on the same vehicle for 24 hours. This essentially means that the best way to level up Mechanics is to have multiple sacrificial training vehicles based on much time the player wants to dedicate to increasing their mechanics skill, and then strip them of all parts and reattach them once each day. Failing always gives XP, but less than succeeding.
Maintaining vehicles
Installing, replacing, and repairing parts
Once the player has trained their skills on junk vehicles enough to work on a vehicle that they want to use, they can open the mechanics menu to swap out and repair parts as needed. In order to install a part, it must be in the player's main inventory, (not a bag) in an accessible container nearby, or on the floor.
Some parts can also be repaired, and some will also require the player to remove them from the vehicle first before they can be repaired. Some parts are not repairable and can only be obtained by looting mechanic shops or salvaging them from other vehicles.
Shown below is a table that represents the requirements for repairing and replacing vehicle parts. If there are multiple ways to repair a part, each one is written as method a), b), c) and so on. Each item is required from each marking. For example, everything beginning with "a)" is required for method "a)".
Note that heaters are not repairable or swappable. However, the condition of the heater does not affect the effectiveness of the A/C and heat. Radios can be swapped with any household radio from another vehicle or from inside a building.
Wear and tear
Certain parts are prone to wear and tear with regular use, and their condition will decrease over time. Tire pressure will also need to be maintained through the use of a Tire Pump. Tires, Suspension and Mufflers will gradually degrade over time as the vehicle is used. A random chance of damage will occur when the vehicle is moving more than 10MPH. Other factors considered are: current speed, whether the vehicle is on or off road, the vehicles off road efficiency, steering angle or pitch, and how long the vehicle has been running.
- Taken from lua code in Vehicles.lua:
vehicle:getCurrentSpeedKmHour()
,vehicle:isDoingOffroad()
,vehicle:getScript():getOffroadEfficiency()
.
- Taken from lua code in Vehicles.lua:
Part classes and types
Each vehicle part will have a class of vehicle that it belongs to. For example, a sport class battery or a heavy-duty class window. Different classes of parts cannot be mixed.
Most parts also have different types in addition to the vehicle classes. (Standard, Heavy-Duty, Sport). Part types can be mixed, although it is often not recommended to do so. Further information on part types can be found in the article dedicated to each individual vehicle part.
Below is a table that depicts the various types of vehicle parts.
Part | Types | Vehicle Classes |
---|---|---|
Tire |
Valu-Tire Regular Tire Performance Tire |
Standard Heavy-Duty Sport |
Brake |
Old Brake Regular Brake Performance Brake |
Standard Heavy-Duty Sport |
Suspension |
Regular Suspension Performance Suspension |
Standard Heavy-Duty Sport |
Gas Tank |
Small Gas Tank Standard Gas Tank Big Gas Tank |
Standard Heavy-Duty Sport |
Trunk |
Trunk | Standard Heavy-Duty Sport |
Windshield |
Windshield Rear Windshield |
Standard Heavy-Duty Sport |
Side Window |
Front Window Rear Window |
Standard Heavy-Duty Sport |
Door |
Front Door Rear Door Double Rear Door |
Standard Heavy-Duty Sport |
Hood |
Hood | Standard Heavy-Duty Sport |
Trunk Lid |
Trunk Lid | Standard Heavy-Duty Sport |
Seat |
Standard Seat Big Seat Sports Seat |
Standard Heavy-Duty Sport |
Muffler |
Old Muffler Average Muffler Performance Muffler |
Standard Heavy-Duty Sport |
Salvaging and repairing engines
Salvaging parts and repairing engines
Engines can be salvaged for Spare Engine Parts that can be used to repair the engines of other vehicles. Engines can be salvaged and repaired at Mechanics level 4/5/6 for standard/heavy-duty/sport vehicles respectively. Note that salvaging an engine for parts will always set the engine's condition to zero, no matter what the engine's previous condition was, how many parts were salvaged, and even if no parts were salvaged.
Engines can be repaired with Spare Engine Parts to restore the condition of the engine, however engine quality, which is determined as the vehicle spawns in, cannot be raised by any means. This means that while the engine's condition may be at 100%, the quality could make it not start as reliably as expected. When clicking on an engine in the mechanics menu, the quality is listed on the top right, separate from the condition. Detailed information on engine quality can be found in the next section.
Note that all the Spare Engine Parts in the player's inventory will be used when repairing an engine. There is no way to prevent this.
It is more efficient to repair an engine at higher skill levels than lower skill levels. Below is a table that depicts the average gain per engine part at each Mechanics level. Further information can be found in the article dedicated to Spare Engine Parts.
Mechanics Level | Standard | Heavy-Duty | Sport |
---|---|---|---|
4 | 1% | n/a | n/a |
5 | 1% | 1% | n/a |
6 | 2% | 1% | 1% |
7 | 2% | 2% | 1% |
8 | 3% | 2% | 2% |
9 | 3% | 3% | 2% |
10 | 4% | 3% | 3% |
Engine quality
- Engine quality, not to be confused with engine condition, mainly affects the chance to start the engine and its power. Maximum is 100.
- Emergency vehicles (ambulance, fire, police) usually have 90-100 engine quality.
- Chance to fail to start the engine on each try is 30 / (quality + 50) * 100%; for example, 65 quality engine has 30 / (65 + 50) * 100% = 26% chance to fail to start.
- Engines with 100 quality skip the aforementioned check, but still have a 1% chance to fail to start.
- Engines with quality 65 or less, if the weather is too cold, are also more likely to fail to start.