NPC: Difference between revisions

From PZwiki
m (XelaThing moved page NPC to NPC: This article mainly discusses and shows NPC survivors that used to exist in legacy builds of the game, over 10 years ago. As the new NPC update continues development, and we already have NPCs in the form of characters from television and radio, this page should be moved to create room for more articles.)
(Since these NPCs no longer exist, and were part of legacy builds of the game, all present-tense words were replaced with past-tense. I've also worked on sentence structure and grammar through the article. Overall though, this entire article should be changed and restructured.)
Line 1: Line 1:
{{languages}}
{{languages}}
{{header|The Game World|NPC|version=Version 40|incver=43}}
{{header|The Game World|NPC|version=Version 40|incver=43}}
{{Improve}}<!-- page needs to include all types of NPCs, not just survivors -->
{{Improve}}<!-- page needs to include all types of legacy NPCs, not just survivors -->
{{Obsolete}}
{{Obsolete}}
[[File:Raider.png|thumb|A Gun Nut (right) threatens the player with his shotgun.]]
[[File:Raider.png|thumb|A Gun Nut (right) threatens the player with his shotgun.]]
<big>'''''NOTE:''' Survivor NPCs aren't in the game at the moment. If you hear gunshots or helicopters, that's just the [[metagame]] messing with you.''</big>
<big>'''''NOTE:''' This page discusses a legacy version of NPCs, which are no longer in the game currently. If you hear gunshots or helicopters, that's just the [[metagame]] messing with you. Not to be confused with characters on radio or television.''</big>


A '''non-player character''' ('''NPC''') is any character within the game that is not controlled by the [[player]]. This includes [[zombies]] and other [[survivors]]. In the upcoming release, the NPCs (both infected and non-infected) will be [[planned features#NPCs|potentially improved]].
The '''non-playable character''' ('''NPC''') was any character within the game that was not controlled by the [[player]]. In an upcoming update, NPCs will be [[planned features#NPCs|reintroduced]].


== NPCs ==
== NPCs ==
[[File:Npc1.jpg|200px|thumb|left|A NPC rejecting a team request]]
[[File:Npc1.jpg|200px|thumb|left|A NPC rejecting a team request]]
[[Survivors]] are able to team up with both the player and other survivors. The player can request a human to team up, he may answer positively or negatively, based on the player's attitude and the NPCs personality this may end in a good relationship or it may end in a duel to death between the player and the npc (this happens if the player is aggressive towards the NPC, or the human the NPC is teamed up with).
[[Survivors]] were able to team up with both the player and other survivors. The player could request a human to team up, he may answer positively or negatively based on the player's attitude and the NPCs personality. This may end in a good relationship or it may end in a duel between the player and the npc (this happened if the player was aggressive towards the NPC, or the human the NPC was teamed up with).


Like the player, the survivor has to consume food and water to survive. In addition to that, survivors will scavenge buildings and fortify shelters by putting sheets on them and sometimes even by barricading them with planks. Because a survivor needs to consume resources to survive, many players consider all NPCs as "nuisances". Most survivors may also ally without a player, they will give instructions to each other and go hunt zombies together.  
Like the player, the survivor had to consume food and water to survive. Survivors would scavenge buildings and fortify shelters by barricading or putting sheets on them. Survivors also allied without a player, and gave instructions to each other to hunt for food or zombies.  


Survivors get the [[traits]] and [[professions]] the player also starts with, and they too, can level up [[skills]]. Survivors are also given a level of bravery; more cowardly survivors will flee from enemies while braver ones will stand and fight, despite him fighting a hopeless battle.
Survivors had [[traits]] and [[professions]] that the player also started with, and they too, can level up [[skills]]. Survivors are also given a level of bravery; more cowardly survivors will flee from enemies while braver ones will stand and fight, despite him fighting a hopeless battle.


There are 3 attitudes of survivors: gun nuts, loners, and true-neutrals.  
There were 3 types of survivors: gun nuts, loners, and true-neutrals.  


A gun nut is an aggressive survivor who will attack the player, zombies, and any other survivor on sight, although a warning will be given before the attack. The player can usually kill them with relative ease with the right strategy and rationalized thought. These NPCs will never spawn naturally, and only in scripted locations in story mode. They cannot join the player's team, and they cannot chat with the player.
The gun nut was an aggressive survivor, who would attack the player, zombies, and any other survivor on sight, although a warning would be given before the attack. The player could usually kill them with relative ease with the right strategy and rationalized thought. These NPCs would never spawn naturally, only in scripted locations in story mode. They couldn't join the player's team or chat with the player.


A loner is an "initially-neutral" survivor who will spawn naturally in [[Knox County]]. Loners will not want to join the player, regardless of the attitude of the player, and any attempt to team up will end in anger in both sides. A loner that is continuously bothered with team requests will fight the player in a duel to death. Other than their team attitude, they will generally act like true-neutral survivors.
The loner was an "initially-neutral" survivor who would spawn naturally throughout [[Knox County]]. Loners wouldn't want to join the player regardless of the player's attitude, any attempt to team up would end in anger. A loner that was continuously bothered with team requests would fight the player. Other than their team attitude, they would generally act like true-neutral survivors.


A true neutral survivor is a survivor who will team up with the player if the player has a good attitude. True neutral survivors can then be ordered by a "leader" (usually the player if the group is formed by a player). As of the 0.2.0r RC2.5, they can be ordered to "stay", "follow", or "guard". In addition to that, they will fight or flee from zombies, depending on personalities. The player can give a team NPC items, and the NPC will respond with gratitude.
The true neutral survivor was a survivor who would team up with the player if they had a good attitude. They could then be ordered by a "leader" (usually the player if the group is formed by a player). They could be ordered to "stay", "follow", or "guard". In addition to that, they would fight or flee from zombies depending on personalities. The player could give a team NPC items, and the NPC would respond with gratitude.


==See also==
==See also==

Revision as of 05:37, 23 November 2022

WhiskeyHalf.png
This article may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
BoxSmall.png
This feature has been removed from the game.
It has been replaced by something else.
A Gun Nut (right) threatens the player with his shotgun.

NOTE: This page discusses a legacy version of NPCs, which are no longer in the game currently. If you hear gunshots or helicopters, that's just the metagame messing with you. Not to be confused with characters on radio or television.

The non-playable character (NPC) was any character within the game that was not controlled by the player. In an upcoming update, NPCs will be reintroduced.

NPCs

A NPC rejecting a team request

Survivor were able to team up with both the player and other survivors. The player could request a human to team up, he may answer positively or negatively based on the player's attitude and the NPCs personality. This may end in a good relationship or it may end in a duel between the player and the npc (this happened if the player was aggressive towards the NPC, or the human the NPC was teamed up with).

Like the player, the survivor had to consume food and water to survive. Survivors would scavenge buildings and fortify shelters by barricading or putting sheets on them. Survivors also allied without a player, and gave instructions to each other to hunt for food or zombies.

Survivors had traits and professions that the player also started with, and they too, can level up skills. Survivors are also given a level of bravery; more cowardly survivors will flee from enemies while braver ones will stand and fight, despite him fighting a hopeless battle.

There were 3 types of survivors: gun nuts, loners, and true-neutrals.

The gun nut was an aggressive survivor, who would attack the player, zombies, and any other survivor on sight, although a warning would be given before the attack. The player could usually kill them with relative ease with the right strategy and rationalized thought. These NPCs would never spawn naturally, only in scripted locations in story mode. They couldn't join the player's team or chat with the player.

The loner was an "initially-neutral" survivor who would spawn naturally throughout Knox County. Loners wouldn't want to join the player regardless of the player's attitude, any attempt to team up would end in anger. A loner that was continuously bothered with team requests would fight the player. Other than their team attitude, they would generally act like true-neutral survivors.

The true neutral survivor was a survivor who would team up with the player if they had a good attitude. They could then be ordered by a "leader" (usually the player if the group is formed by a player). They could be ordered to "stay", "follow", or "guard". In addition to that, they would fight or flee from zombies depending on personalities. The player could give a team NPC items, and the NPC would respond with gratitude.

See also