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Updating pages with their actual experience gains

Hello, I've been doing a lot of data mining of the game recently because the wiki doesn't have much in the way of hard numbers regarding how skills and experience gains work. Would there be any objections to me adding and including these in their specific skills pages, or in the Skills page?
As an example, farming experience is half of the plant's harvest HP +25 or -15, with a maximum of 100xp per harvest, and a minimum of 0xp per harvest(15 hp plant).
Additionally, I intend to make minor edits to get up to date with Build 41. As for example, Nimble in the Skills page refers to sneaking with CTRL or Z, rather than the current build's sneaking which is done via Crouching with C. Should I wait until B41 is stable/released prior to making changes, or should I do what I see is sort of intermittently but not consistently scattered about where B40's the default, and B41 details are included afterwards?
Lumarin (talk) 23:35, 22 April 2021 (BST)
I'm just a random contributor, but I feel like that would be very beneficial for the wiki. I don't recall if the wiki has XP requirements for levels (and am lazy to look), but if you add XP amounts, having the caps for reference would be more important. Regarding controls, I feel like it would be better to have a single reference for all controls and to just reference controls by name with a link to the controls page rather than the control button itself.
Finally, I've seen a decent bit of Build 41 stuff - if it's not significantly different from 40, I'd say to add it in (maybe with the 'upcoming' tag?)
Thing II (talk) 01:15, 23 April 2021 (BST)
Currently, the Skills page has a listing of the experience required to level each skill, as they're the same across all skills except fitness/strength(which match only each other). I was thinking more like providing details of what types of actions give experience in the [[Skills] page, but on the individual skill pages providing a breakdown of the actions and how much experience you can expect to receive from each action.
Additionally, I was considering providing details of exercise/metabolics and how they function to provide experience, because they're the only realistic way to actually gain large amounts of fitness/strength, even though walking/running/swinging weapons/etc do provide a tiny bit of fitness and strength. Also maybe clarifying the current xp information for skills, like fitness for example as it says "Fitness can be leveled by sprinting(you currently gain 1 fitness xp per 1 sprinting xp), doing Fitness Exercises and using melee attacks while the player is not overexerted" isn't very clear. Ex. running/sprinting gives a 50/50 chance to give xp to fitness OR sprinting so RNG can favor one or the other, and walking below/above 50% carry weight influences how much xp goes to fitness or strength, things like that.
Also when I do edit the pages I think I'll go ahead and clarify what portions of text are build 40, and what are build 41. As of build 41, you don't have to allocate your level ups anymore, and thus a comment stating as such would likely be helpful to new players and readers, etc.
In any case, I just want to make sure I won't step on any toes or cause any issues with what I'm considering editing. Specifically with regards to Build 41 stuff, since it's still "beta" and not release version at this point.
Lumarin (talk) 01:49, 23 April 2021 (BST)