Plantain: Difference between revisions
m (Automated capitalisation) |
m (Removing trailing whitespace(s)) |
||
Line 21: | Line 21: | ||
==Usage== | ==Usage== | ||
Plantain, when [[#Crafting|crafted]] into a poultice, can be used in conjunction with a [[Medical#Bandages|bandage]] to increase the [[#Recovery rate|recovery rate]] of a [[Health#Types of injuries|wound]]. The poultice must be applied to the wound first, followed by the bandage. Once applied, the poultice cannot be removed, and will be consumed when completely healed or over time based on the [[#Plantain factor|plantain factor]]. Only one [[Medical#Poultices|poultice]] can be applied to a wound at a time. | Plantain, when [[#Crafting|crafted]] into a poultice, can be used in conjunction with a [[Medical#Bandages|bandage]] to increase the [[#Recovery rate|recovery rate]] of a [[Health#Types of injuries|wound]]. The poultice must be applied to the wound first, followed by the bandage. Once applied, the poultice cannot be removed, and will be consumed when completely healed or over time based on the [[#Plantain factor|plantain factor]]. Only one [[Medical#Poultices|poultice]] can be applied to a wound at a time. | ||
===Recovery rate=== | ===Recovery rate=== | ||
Plantain poultice will increase the healing rate of a wound by approximately 40%, when compared to using a bandage on its own. It will have no effect on the wound recovery rate unless a bandage is applied. | Plantain poultice will increase the healing rate of a wound by approximately 40%, when compared to using a bandage on its own. It will have no effect on the wound recovery rate unless a bandage is applied. | ||
===Plantain factor=== | ===Plantain factor=== | ||
The life of the poultice is determined by a value referred to as the ''<nowiki>'plantain factor'</nowiki>'', which scales with the [[player|player's]] [[First Aid|first aid]] [[Skills|skill]]. This is calculated by getting a random number between <code>(first aid level + 1) * 0.5 + 10</code> and <code>(first aid level + 1) * 1.0 + 10</code>. While healing the wound, the poultice will deteriorate at a rate of 1 unit every 26 seconds, meaning 13—26 seconds is added to the life of the poultice per first aid level. The poultice will not be consumed or heal the wound unless a bandage is also applied. It's important to note that the effects of the first aid skill is only relevant to the individual applying the poultice, and not the individual with the wound. | The life of the poultice is determined by a value referred to as the ''<nowiki>'plantain factor'</nowiki>'', which scales with the [[player|player's]] [[First Aid|first aid]] [[Skills|skill]]. This is calculated by getting a random number between <code>(first aid level + 1) * 0.5 + 10</code> and <code>(first aid level + 1) * 1.0 + 10</code>. While healing the wound, the poultice will deteriorate at a rate of 1 unit every 26 seconds, meaning 13—26 seconds is added to the life of the poultice per first aid level. The poultice will not be consumed or heal the wound unless a bandage is also applied. It's important to note that the effects of the first aid skill is only relevant to the individual applying the poultice, and not the individual with the wound. | ||
<!-- calculations in code tag from ISPlantainCataplasm.lua --> | <!-- calculations in code tag from ISPlantainCataplasm.lua --> | ||
{| class="wikitable theme-red sortable" style="text-align:center;" | {| class="wikitable theme-red sortable" style="text-align:center;" |
Revision as of 09:47, 28 February 2024
Base.PlantainCataplasm
Plantain is a forageable herb used in first aid.
Usage
Plantain, when crafted into a poultice, can be used in conjunction with a bandage to increase the recovery rate of a wound. The poultice must be applied to the wound first, followed by the bandage. Once applied, the poultice cannot be removed, and will be consumed when completely healed or over time based on the plantain factor. Only one poultice can be applied to a wound at a time.
Recovery rate
Plantain poultice will increase the healing rate of a wound by approximately 40%, when compared to using a bandage on its own. It will have no effect on the wound recovery rate unless a bandage is applied.
Plantain factor
The life of the poultice is determined by a value referred to as the 'plantain factor', which scales with the player's first aid skill. This is calculated by getting a random number between (first aid level + 1) * 0.5 + 10
and (first aid level + 1) * 1.0 + 10
. While healing the wound, the poultice will deteriorate at a rate of 1 unit every 26 seconds, meaning 13—26 seconds is added to the life of the poultice per first aid level. The poultice will not be consumed or heal the wound unless a bandage is also applied. It's important to note that the effects of the first aid skill is only relevant to the individual applying the poultice, and not the individual with the wound.
First Aid level | Time low (seconds) | Time high (seconds) |
---|---|---|
0 | 273 | 286 |
1 | 286 | 312 |
2 | 299 | 338 |
3 | 312 | 364 |
4 | 325 | 390 |
5 | 338 | 416 |
6 | 351 | 442 |
7 | 364 | 468 |
8 | 377 | 494 |
9 | 390 | 520 |
10 | 403 | 546 |
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Plantain Poultice |
0 XP | none | Mortar and Pestle (keep) |
Plantain x5 (consumed) |
Distribution
- Main article: Foraging
Trivia
- The word "poultice" comes from the Latin puls, pultes, meaning "porridge".
Gallery
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Plantain
{
DisplayCategory = FirstAid,
Weight = 0.1,
Type = Normal,
DisplayName = Plantain,
Icon = PlantainPlantago,
Tooltip = Tooltip_Plantain,
WorldStaticModel = MedicinalHerbsLeafBundle,
}
Source: ProjectZomboid\media\scripts\newitems.txt
item PlantainCataplasm
{
DisplayCategory = FirstAid,
Weight = 0.2,
Type = Normal,
DisplayName = Plantain Poultice,
Icon = MashedHerbs,
Tooltip = Tooltip_Plantain,
WorldStaticModel = Poultice,
}