Sneaking: Difference between revisions
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{{Header|Project Zomboid|Game mechanics|Character|Skills}} | |||
{{Underconstruction}} | |||
{{Page version|41.78.16}} | |||
{{Infobox skill | |||
|name=Sneaking | |||
|icon=XYZ.png | |||
|type=Agility | |||
|modifies= | |||
}} | |||
'''Sneaking''' is an agility [[skill]]. | |||
==Overview== | |||
{{Quote|text=''"XYZ."''}} | |||
This [[skill]] XYZ. | |||
The ''sneaking'' skill affects how loud a character's footsteps are when sneaking, and how likely zombies are to spot them. | |||
Experience is gained by sneaking (pressing {{Key|C}}) near zombies while undetected. | |||
Walking/running while sneaking has a default 20% sound radius multiplier, and a 40% detection chance multiplier. For example, at level 0 in the sneaking skill, the base 20% sneak sound radius multiplier will be multiplied by the level 0 sneaking skill multiplier of 120%, leading to an effective footstep sound radius of 24% while sneaking. (20% * 120% = 24%) | |||
==Skill effects== | |||
{| class="wikitable theme-red" | |||
|- | |||
! Sneaking level | |||
|0 | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|5 | |||
|6 | |||
|7 | |||
|8 | |||
|9 | |||
|10 | |||
|- | |||
! Sneaking skill level footstep sound radius multiplier | |||
|120% | |||
|90% | |||
|80% | |||
|75% | |||
|70% | |||
|65% | |||
|60% | |||
|55% | |||
|50% | |||
|45% | |||
|40% | |||
|- | |||
! Effective total sneaking footstep sound radius multiplier | |||
|24% | |||
|18% | |||
|16% | |||
|15% | |||
|14% | |||
|13% | |||
|12% | |||
|11% | |||
|10% | |||
|9% | |||
|8% | |||
|- | |||
! Detection chance multiplier while sneaking | |||
|114% | |||
|108% | |||
|96% | |||
|90% | |||
|84% | |||
|78% | |||
|72% | |||
|66% | |||
|60% | |||
|54% | |||
|48% | |||
|} | |||
==See also== | |||
*[[ | |||
*[[ | |||
*[[ | |||
{{Navbox stats|skills}} |
Revision as of 04:24, 16 April 2024
{{Improve}}
. Last edit was 16/04/2024.Sneaking is an agility skill.
Overview
This skill XYZ.
The sneaking skill affects how loud a character's footsteps are when sneaking, and how likely zombies are to spot them. Experience is gained by sneaking (pressing C) near zombies while undetected.
Walking/running while sneaking has a default 20% sound radius multiplier, and a 40% detection chance multiplier. For example, at level 0 in the sneaking skill, the base 20% sneak sound radius multiplier will be multiplied by the level 0 sneaking skill multiplier of 120%, leading to an effective footstep sound radius of 24% while sneaking. (20% * 120% = 24%)
Skill effects
Sneaking level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Sneaking skill level footstep sound radius multiplier | 120% | 90% | 80% | 75% | 70% | 65% | 60% | 55% | 50% | 45% | 40% |
Effective total sneaking footstep sound radius multiplier | 24% | 18% | 16% | 15% | 14% | 13% | 12% | 11% | 10% | 9% | 8% |
Detection chance multiplier while sneaking | 114% | 108% | 96% | 90% | 84% | 78% | 72% | 66% | 60% | 54% | 48% |
See also
- [[
- [[
- [[