Sneaking: Difference between revisions

From PZwiki
m ({{Header|Project Zomboid|Game mechanics|Character|Skills}})
(Info dump)
Line 3: Line 3:
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox skill
{{Infobox skill
|name=XYZ
|name=Sneaking
|icon=XYZ.png
|icon=XYZ.png
|type=
|type=Agility
|modifies=
|modifies=
}}
}}
'''XYZ''' is a XYZ [[skill]].
'''Sneaking''' is an agility [[skill]].


==Overview==
==Overview==
{{Quote|text=''"XYZ."''}}
{{Quote|text=''"XYZ."''}}
This [[skill]] XYZ.
This [[skill]] XYZ.
The ''sneaking'' skill affects how loud a character's footsteps are when sneaking, and how likely zombies are to spot them.
Experience is gained by sneaking (pressing {{Key|C}}) near zombies while undetected.
Walking/running while sneaking has a default 20% sound radius multiplier, and a 40% detection chance multiplier. For example, at level 0 in the sneaking skill, the base 20% sneak sound radius multiplier will be multiplied by the level 0 sneaking skill multiplier of 120%, leading to an effective footstep sound radius of 24% while sneaking. (20% * 120% = 24%)


==Skill effects==
==Skill effects==
{| class="wikitable theme-red"
|-
! Sneaking level
|0
|1
|2
|3
|4
|5
|6
|7
|8
|9
|10
|-
! Sneaking skill level footstep sound radius multiplier
|120%
|90%
|80%
|75%
|70%
|65%
|60%
|55%
|50%
|45%
|40%
|-
! Effective total sneaking footstep sound radius multiplier
|24%
|18%
|16%
|15%
|14%
|13%
|12%
|11%
|10%
|9%
|8%
|-
! Detection chance multiplier while sneaking
|114%
|108%
|96%
|90%
|84%
|78%
|72%
|66%
|60%
|54%
|48%
|}


==See also==
==See also==

Revision as of 04:24, 16 April 2024

Hammer.png
This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with {{Improve}}. Last edit was 16/04/2024.
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Sneaking
General
Type
Agility

Sneaking is an agility skill.

Overview

"XYZ."

This skill XYZ.

The sneaking skill affects how loud a character's footsteps are when sneaking, and how likely zombies are to spot them. Experience is gained by sneaking (pressing C) near zombies while undetected.

Walking/running while sneaking has a default 20% sound radius multiplier, and a 40% detection chance multiplier. For example, at level 0 in the sneaking skill, the base 20% sneak sound radius multiplier will be multiplied by the level 0 sneaking skill multiplier of 120%, leading to an effective footstep sound radius of 24% while sneaking. (20% * 120% = 24%)

Skill effects

Sneaking level 0 1 2 3 4 5 6 7 8 9 10
Sneaking skill level footstep sound radius multiplier 120% 90% 80% 75% 70% 65% 60% 55% 50% 45% 40%
Effective total sneaking footstep sound radius multiplier 24% 18% 16% 15% 14% 13% 12% 11% 10% 9% 8%
Detection chance multiplier while sneaking 114% 108% 96% 90% 84% 78% 72% 66% 60% 54% 48%

See also

  • [[
  • [[
  • [[