Stressed: Difference between revisions

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{{Header|Project Zomboid|Game mechanics|User interface|Moodles}}
{{Header|Project Zomboid|Game mechanics|User interface|Moodles}}
{{Underconstruction}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox moodle
{{Infobox moodle
|name=Stressed
|name=Stressed
|icon=Moodle_Icon_Stressed.png
|icon=Moodle_Icon_Stressed.png
|type=Negative
|type=Negative
|influence=Sickness<br>Seeing zombies<br>Not smoking
|influence=Sickness<br>Seeing zombies<br>Not smoking
}}
}}
'''Stressed''' is a [[moodle]] that represents the character's stress level.
'''Stressed''' is a [[moodle]] that represents the character's stress level.
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==Trivia==
==Trivia==
*Note: Weapons damage are not lowered under 0.1 (before applying endurance / tiredness damage output reduction for melee ones).
*Note: Weapons damage is not lowered under 0.1 (before applying endurance / tiredness damage output reduction for melee ones).


==See also==
==See also==
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*[[Unhappy]]
*[[Unhappy]]
*[[Pain]]
*[[Pain]]
{{Navbox stats|moodles}}
{{Navbox stats|moodles}}

Latest revision as of 22:49, 22 April 2024

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Stressed
Stressed
General
Influenced by
Sickness
Seeing zombies
Not smoking
Type
Negative

Stressed is a moodle that represents the character's stress level.

Overview

The character is stressed due to potentially being infected, surrounded by zombies, covered in blood with the hemophobic trait, night terrors, or not smoking cigarettes for a while with the smoker trait. Stress can be treated by smoking cigarettes, reading literature, and distancing from the zombies. Stress reduces the damage of weapons (shaking hands...), and chronic stress will lead to unhappiness.

Moodle levels

Anxious

"On edge."

  • Occurs when stress is above 25%.
  • No effect yet.

Agitated

"Nervous and jumpy."

  • Occurs when stress is above 50%.
  • Melee and ranged damage reduced by 0.1.
  • Unhappiness rises slowly.
  • This is the usual cap for Smokers who haven't had a cigarette.

Stressed

"Sweaty palms. Gnawing fear."

  • Occurs when stress is above 75%.
  • Melee and ranged damage reduced by 0.2.
  • Unhappiness rises moderately fast.

Nervous Wreck

"Terrified."

  • Occurs when stress is above 90%.
  • Melee and ranged damage, reduced by 0.3.
  • Unhappiness rises quickly.

Trivia

  • Note: Weapons damage is not lowered under 0.1 (before applying endurance / tiredness damage output reduction for melee ones).

See also