Traits/zh-hans

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Traits/zh-hans
Traits

Traits are modifiers, positive and negative, available to player. Some traits are chosen individually (indicated here as 'positive' and 'negative' traits) and players are also given one or more traits, also known as occupation perks, associated with his/her choice of occupation.

The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.

Traits categorized as "opposites" cannot be taken simultaneously (e.g. "Graceful" and "Clumsy").

Occupation-oriented traits (perks) cost no points, but the player must select one (and only one) occupation.

特性介紹

名稱 類型 相反技能 點數 介紹 效果
廣場恐懼症
Agoraphobic
負面 - +4 "到空曠的戶外時容易受驚嚇"
身輕如燕
Athletic
正面 體重過重 -6 "跑步速度較快,體力較好"
斧頭專家
Axe Man
專屬 - - "揮擊斧頭速度較快,斧頭破門速度加倍"
勇敢
Brave
正面 膽小 -3 "不容易驚嚇."
憂鬱症
Brooding
負面 - +2 "負面情緒的恢復速度較慢"
幽閉恐懼症
Claustrophobic
負面 - +4 "在市內時容易受驚嚇" Moving from outdoors to indoors or moving between rooms causes sharp increase in the player's panic level.
笨手笨腳
Clumsy
負面 小心翼翼 +1 "移動時製造的聲音較大" Zombies can hear the player from a farther distance than normal.
膽小
Cowardly
負面 勇敢 +2 "特別容易驚嚇"
鷹眼
Eagle Eyed
Positive Short Sighted -6 "視野較遠,視線轉換速度較快。"
骨瘦如材
Feeble
負面 強壯、下盤穩固 +4 "Less knockback from melee weapons. Decreased carrying weight." Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered.
小心翼翼
Graceful
正面 笨手笨腳 -4 "移動時製造的聲音較小" The player must get closer to a zombie in order to get its attention.
心靈手巧
Handy
專屬 - - "設置障礙物的速度較快" Decreases required time in order to barricade doors and windows.
酒量好
Hardened Drinker
正面 酒量差 -3 "不容易喝醉"
重聽
Hard of Hearing
負面 順風耳 +2 "能聽到較小範圍的聲音" The player must be closer to the source of a sound in order to hear it.
大胃王
Hearty Appetite
負面 小鳥胃 +2 "較容易飢餓"
Hypochondriac 負面 - +4 “可能在沒有感染的情況下得到感染的症狀。” 玩家可能變成想吐的狀態和任何後續狀態在沒有被咬傷或抓傷的情況下。
順風耳
Keen Hearing
正面 重聽 -6 "能聽到較大範圍的聲音" The player can hear sounds from farther away than usual.
酒量差
Light Drinker
負面 好酒量 +2 "喝酒時較容易醉"
小鳥胃
Light Eater
正面 大胃王 -3 "較不容易飢餓"
神槍手
Marksman
專屬 - - "槍枝的命中率上升,換子彈速度較快"
夜行性
Night Owl
專屬 - - "只需要很少的睡眠,睡覺時保持高度警戒"
野外專家
Outdoorsman
專屬 - - "不受到天氣和氣候的影響,越過惡劣地形的速度較快"
體重過重
Overweight
負面 身輕如燕 +3 "跑步速度較慢,體力較差" The player will run slower and will reach exhaustion more quickly than usual.
有耐心
Patient
正面 壞脾氣 -4 "不容易生氣"
免疫力差
Prone to Illness
負面 免疫力強 +4 "容易生病,病毒擴散速度較快。"
免疫力強
Resilient
正面 免疫力差 -3 "不易生病,病毒擴散速度較慢。"
眼力差
Short Sighted
負面 鷹眼 +2 "視野較近,視線轉換速度較慢。"
壞脾氣
Short Tempered
負面 有耐心 +4 "容易生氣"
下盤穩固
Stout
正面 瘦弱、骨瘦如材 -4 "Extra knockback from melee weapons. Increased carrying weight." Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered.
強壯
Strong
正面 瘦弱、骨瘦如材 -6 "使用近戰武器時,擊退機率上升,攜帶道具數量提升。" Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered.
壯碩體型
Thick Skinned
專屬 - - "身體被抓傷和咬傷的機率降低"
瘦弱
Weak
負面 強壯、下盤穩固 +6 "使用近戰武器時,擊退機率上升,攜帶道具數量下降" Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered.

Recommendations

Of course, what traits you pick are your choice, but some are more useful in certain situations than others. For instance, being "strong" will enable you to carry more items and hit a little harder, making it better for hauling trips while "light eater" is good for saving up your food supply.

So if you plan to live for a rather monotonous but long time (measured in years), light eater and athletic are essential, while light-drinker, brooding, short-tempered, and clumsy can be used without too much trouble.

If you plan on living for an exhilarating but a medium amount of time (measured in months), you should get strong while trading light-drinker and short-tempered.

See Also