Version history: Difference between revisions
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| style="background-color:#ededed;"| '''0.2. | | style="background-color:#ededed;"| '''0.2.0m''' | ||
| style="background-color:#ededed;"| March | | style="background-color:#ededed;"| March 25, 2012 | ||
| style="background-color:#ededed;"| | | style="background-color:#ededed;"| | ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!! | |||
*Load/save sheet ropes. | |||
*Load/save crates. | |||
*Load/save full tile barricades. | |||
*Rope sheets can be used one after the other to eventually reach the ground. | |||
*Significantly lowered load/saving time. (doesn't include first time ever for map cell in a saved game) | |||
*Sledgehammered walls should work properly on load now. Unconfirmed. | |||
*Increased nail stack sizes a bit. | |||
*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | |||
*Fixed dropping dupe bug. | |||
*Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a number if possible otherwise as a text string. | |||
*Modding: UserModData for objects/inv items now loaded and saved in save file. Only numbers + strings tho. | |||
*Modding: Added hook for cancelled timed actions. | |||
*Modding: Exposed GameTime + InventoryItemFactory classes | |||
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| 0.2.0l || March 24, 2012 || | |||
* More zombies in buildings. | * More zombies in buildings. | ||
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | *Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. |
Revision as of 20:55, 26 March 2012
For the list of upcoming features for future versions of Project Zomboid, see Planned features
This page shows the current version updates that have been implemented in the game. For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
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0.2.0m | March 25, 2012 |
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0.2.0l | March 24, 2012 |
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0.2.0k | March 23, 2012 |
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0.2.0j | March 22, 2012 |
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0.2.0i | March 22, 2012 |
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0.2.0h | March 22, 2012 |
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0.2.0g | March 15, 2012 |
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0.2.0f | March 13, 2012 |
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0.2.0e | March 13, 2012 |
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0.2.0d | March 12, 2012 |
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0.2.0c | March 12, 2012 |
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0.2.0b | March 12, 2012 |
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Pre Alpha
Version Number | Date Added | Features/Fixes Added |
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0.1.5d | September 7, 2011 |
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0.1.5c | September 6, 2011 |
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0.1.5b | August 28, 2011 |
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0.1.5a | August 28, 2011 |
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0.1.4с | June 19, 2011 |
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0.1.4b | June 10, 2011 |
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0.1.4a | June 6, 2011 |
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0.1.3a | May 31, 2011 |
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0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |