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== Alpha == | == Alpha == | ||
{| border="1" style="border-collapse: collapse; border-color: #666666; background-color: #dedede; width: 100%" cellpadding="5" | |||
|- | |||
! style="background-color:#ffaaaa;" | Version Number | |||
! style="background-color:#aaffaa;" | Date Added | |||
! style="background-color:#aaddff;" | Features/Fixes Added | |||
|- | |||
| style="background-color:#ededed;"| '''0.2.0k''' | |||
| style="background-color:#ededed;"| March 23, 2012 (current) | |||
| style="background-color:#ededed;"| | |||
* Slowed down zombies in line with performance increase. | |||
* Significantly lowered zombie spot chance. | |||
|- | |||
| 0.2.0j || March 22, 2012 || | |||
* Reduced starting zombies in town area further and slowed zombie migration speeds from outer cells. | |||
* Zombies less likely to see you on upper floors. | |||
* Fixed broken athletic / overweight traits. | |||
* True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though zombies may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of zombies. | |||
* Possible fix to invincible zombies. Unconfirmed. | |||
|- | |||
| 0.2.0i || March 22, 2012 || | |||
* WARNING: Not save compatible with 0.2.0h. | |||
* Added loading / saving text so people don't think it's crashed.. | |||
* Disabled fires completely. No more invisible fires. | |||
* Proper zombie migration. | |||
* Fridges and ovens ACTUALLY fixed this time. | |||
* Fixed blood splat issues on reload. | |||
* Food temps, cooked/uncooked, age etc saved out properly. | |||
|- | |||
| 0.2.0h || March 22, 2012 || | |||
* WARNING: Not savegame compatible with 0.2.0g! | |||
* Fixed clicking when dead to restart game. Until this release always close game and rerun. | |||
* Fixed floor items in saves. | |||
* Fixed light switches on reload. | |||
* Fixed XP / skills on reload. | |||
* Fixed traits on reload. | |||
* Fixed bin on reload. | |||
* Fixed cooker / fridges. | |||
* Fixed tree yield on reload. | |||
|- | |||
| 0.2.0g || March 15, 2012 || | |||
* Shift click open / closes curtains instead of windows. | |||
* Fixed issues with apartment block stairwell / walls. | |||
* Smashed windows cannot be opened. | |||
* Saving on quit. EXPERIMENTAL. | |||
* Surprise! 'Take the high road.' EXPERIMENTAL. | |||
* Fixed zombie obsession with commercial district area. | |||
* Fixed bug where zombie spawn points were missing resulting in zombies spawning at random map positions instead of map edges. | |||
* (Hopefully) fixed freezing dying survivors whose legs fall off. | |||
|- | |||
| 0.2.0f || March 13, 2012 || | |||
* Fix bug where thirst isn't actually killing you. | |||
* Fix to broken 'you survived for' time. | |||
* Enabled character creation. | |||
* Added temporary loading text to stop people thinking it's crashed. | |||
* Same floor roofs turning off when inside. | |||
* Fixed the buggy farm. | |||
* Fixed barricading sticking / blocking bug. | |||
* Increased container opening distance slightly to help with top diagonals. | |||
* Because we figured out a quick fix. Blood splatter! (may be some mild bugs in this): | |||
* Batteries fittable / removable for flashlights. | |||
* Super powerful lua driven recipe system needed for above. Can do some really interesting recipes with this. | |||
* You now get cooking XP from any crafting involving food items. | |||
* M mutes music. | |||
* Clicking window no longer open/closes curtains. Warning this may make certain open curtains more fiddly to click on. Not sure of a solution to this. | |||
* Stopped right click doing carpentry building when carrying wood etc. | |||
* Moddable professions and traits. | |||
* Removed gamma correction as it caused problems on some people's particularly other platform machines. | |||
|- | |||
| 0.2.0e || March 13, 2012 || | |||
* NPCs will now favour doors over smashing windows. | |||
* Bug causing NPCs to be able to run too far without tiring fixed. | |||
* NPCs generally a bit braver. | |||
* Clicking an item on an NPC will give them that item (or one off a stack) | |||
* Changed endurance to be linked to actual speed not desired speed. | |||
* NPCs better at staying fed. | |||
* Fixed problem with placed stairs collision not working properly. | |||
* Zombies use spawn points at side of map. | |||
* Much fewer zombies at start. Extra zombies per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | |||
|- | |||
| 0.2.0d || March 12, 2012 || | |||
* Opening / closing windows will no longer repair them. | |||
* Fixed missing icons. | |||
* Increased NPC dialogue speed. | |||
* Fixed double size mode. | |||
* Double size mode still has single size UI. | |||
* Direction changer no longer interferes with double size toggle. | |||
* Inconsistency between endurance on mouse and keys fixed. | |||
|- | |||
| 0.2.0c || March 12, 2012 || | |||
* Sleeping on couches | |||
* Fixed invisible door syndrome | |||
* Slower boredom increase. | |||
* A few new recipes / item balancing. | |||
* Fixed error where all but the tut house wheeliebin were not pushable. | |||
|- | |||
| 0.2.0b || March 12, 2012 || | |||
* Lowered zombie count some to tone down difficulty and help performance. | |||
* NPCs chance of being 'loners' lowered a tad. | |||
* Fixed bug where player's random 'loner' stat was used instead of NPCs, meaning if player rolled a high loner stat they would not likely find any npcs who would join them. | |||
* Increased priority follow behaviour. | |||
* Multiplied bravery effect, and removed debug capping to 50% max bravery. Cowards will still run away rather than follow, but brave people are more likely to stick with you. | |||
* Barricading / Sheet Rope fixed. Sheet ropes only work out of diag forward facing windows for now tho. | |||
* Numerous map fixes. | |||
|} | |||
== Pre Alpha == | == Pre Alpha == |
Revision as of 01:42, 24 March 2012
For the list of upcoming features for future versions of Project Zomboid, see Planned features
This page shows the current version updates that have been implemented in the game. For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.2.0k | March 23, 2012 (current) |
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0.2.0j | March 22, 2012 |
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0.2.0i | March 22, 2012 |
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0.2.0h | March 22, 2012 |
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0.2.0g | March 15, 2012 |
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0.2.0f | March 13, 2012 |
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0.2.0e | March 13, 2012 |
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0.2.0d | March 12, 2012 |
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0.2.0c | March 12, 2012 |
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0.2.0b | March 12, 2012 |
|
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 (current) |
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0.1.5c | September 6, 2011 |
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0.1.5b | August 28, 2011 |
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0.1.5a | August 28, 2011 |
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0.1.4с | June 19, 2011 |
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0.1.4b | June 10, 2011 |
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0.1.4a | June 6, 2011 |
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0.1.3a | May 31, 2011 |
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0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |