Water Bottle (Whiskey): Difference between revisions

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Water Bottle (Whiskey)
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__NOTOC__
__NOTOC__
{{languages}}
{{languages}}
{{header|Project Zomboid|Items|Food|Drinks|type=Food|version=Version 34|incver=28}}
{{header|Project Zomboid|Items|Food|Drinks|type=Food|version=Version 41|incver=73}}


{{Infobox drainable
{{Infobox drainable
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|alternate_name=Empty Bottle (Alcohol)
|alternate_name=Empty Bottle (Alcohol)
|alternate_link=Empty Bottle (Alcohol)
|alternate_link=Empty Bottle (Alcohol)
|weight='''Empty:''' 0.3<br>'''Full:''' 1.4
|category='''Empty:''' Water Container<br>'''Full:''' Water
|weight='''Empty:''' 0.3<br>'''Full:''' 0.7
|primary_use=Water storage
|primary_use=Water storage
|max_units=12.5
|max_units=12.5
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|can_boil_water=False
|can_boil_water=False
|class_name=Base.WhiskeyEmpty<br>Base.WhiskeyWaterFull
|class_name=Base.WhiskeyEmpty<br>Base.WhiskeyWaterFull
}}
}}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]].


Using an empty whiskey bottle on a faucet will give you one whiskey version of the Water Bottle. <br> This version of the water bottle acts the same way as a regular [[Water Bottle]], and the water is consumed automatically.<br>
==Usage==
<br>
A water bottle will automatically satiate the player's [[thirst]], so long as it's in the players main inventory (i.e. not in a [[Bags|bag]]).  
The whiskey bottle weights 1.4 pounds, making it heavier than the traditional bottle of water. <br>
<br>
See the [[Water]] page for comparisons for water storage.<br>


== Further Info ==
The whiskey bottle is slightly better than a standard [[Water_Bottle|water bottle]], weighing 0.7 when full and holding 12.5 units of water, in comparison to a standard bottle's 0.8 weight and 10 unit capacity
The whiskey bottle provides a little more water than a [[Water Bottle]], but the additional weight over the [[Water Bottle]] makes the [[Water Bottle]]/[[Water Bottle (Pop)]] the better choice to carry around.
===Refilling===
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
#''Right-click'' a water containing item in the player' inventory (e.g. [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle".
#''Right-click'' a water source (i.e. [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle".  


Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]].


After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.


To refill a bottle of whiskey, one must drag and click the bottle of whiskey in a faucet. Doing this will refill the bottle of whiskey.
==Gallery==
<gallery>
WhiskeyBottle_Model.png|Empty Bottle and Water Bottle model and texture
</gallery>


== Code ==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''


''Water Bottle'' [[File:Whiskey_Water_Full.png]]
{{Retrieved|version=41|incver=73}}
<pre>
item WhiskeyWaterFull
{
DisplayName = Water Bottle,
DisplayCategory = Water,
Type = Drainable,
Weight = 0.7,
Icon = Whiskey_Water_Full,
CanStoreWater = TRUE,
EatType = Bourbon,
FillFromDispenserSound = GetWaterFromDispenserGlass,
FillFromTapSound = GetWaterFromTapGlass,
IsCookable = TRUE,
IsWaterSource = TRUE,
ReplaceOnDeplete = WhiskeyEmpty,
ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
UseDelta = 0.08,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = WhiskeyBottle,
WorldStaticModel = WhiskeyBottleGround,
}
</pre>


As of Build 31, water from rivers or Rain Collector barrels will be tainted, causing the player to be [[Moodles#Sick|Sick]]. After a random amount of days at the start of a new game, the water works will be gone, and the character will have to survive on scavenged water or what is left in cisterns and house systems. Water Bottles are found in trash cans and refrigerators.  
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''


== Crafting ==
''Empty Bottle'' [[File:WhiskeyEmpty.png]]
{{Crafting header|ing=2}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 2021 -->
{{Retrieved|version=41|incver=73}}
{{Crafting/core|ing=2
| product_image = [[File:UTENSILFullWhiskeyBottleofWater.png|link=Water Bottle (Whiskey)|Water Bottle (Whiskey)]] | product_name = [[Water Bottle (Whiskey)]] | product_quantity = x1
| xp = <!-- Not present in the old template. Please fill in manually. -->
| sl = ''none''
| req =
| f1 = [[File:Water drop.png|link=Water|Water]] | i1 = [[Water]] | q1 = (12.5 units) | tag1 = (consumed)
| f2 = [[File:WhiskeyEmpty.png|link=Empty Bottle (Alcohol)|Empty Bottle (Alcohol)]] | i2 = [[Empty Bottle (Alcohol)]] | q2 = x1 | tag2 = (consumed)
}}
|}
 
 
== Code ==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=40|incver=43}}
<pre>
<pre>
item WhiskeyWaterFull
item WhiskeyEmpty
IsWaterSource = TRUE,
{
Weight = 1.4,
    DisplayCategory = WaterContainer,
CanStoreWater = TRUE,
Weight = 0.3,
Type = Drainable,
CanStoreWater = TRUE,
UseWhileEquipped = FALSE,
Type = Normal,
UseDelta = 0.08,
DisplayName = Empty Bottle,
DisplayName = Water Bottle,
ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
ReplaceOnDeplete = WhiskeyEmpty,
Icon = WhiskeyEmpty,
ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
StaticModel = WhiskeyBottle,
Icon = Whiskey_Water_Full,
WorldStaticModel = WhiskeyBottleGround,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WhiskeyPetrol;WaterSource WhiskeyWaterFull,
}
</pre>
</pre>



Revision as of 01:32, 27 September 2022


Project ZomboidItemsFoodDrinksWater Bottle (Whiskey)
Water Bottle (Whiskey)
Water Bottle (Whiskey)
Empty Bottle (Alcohol)
General
Category Empty: Water Container
Full: Water
Encumbrance
Heavy Load
Empty: 0.3
Full: 0.7
Function Water storage
Capacity 12.5 units
Contents Water
Can boil water False
Technical details
item ID Base.WhiskeyEmpty
Base.WhiskeyWaterFull

A water bottle is an essential water containing item in Project Zomboid.

Usage

A water bottle will automatically satiate the player's thirst, so long as it's in the players main inventory (i.e. not in a bag).

The whiskey bottle is slightly better than a standard water bottle, weighing 0.7 when full and holding 12.5 units of water, in comparison to a standard bottle's 0.8 weight and 10 unit capacity

Refilling

The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:

  1. Right-click a water containing item in the player' inventory (e.g. cooking pot with water) and left-click "Pour into" > "Water Bottle".
  2. Right-click a water source (i.e. sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".

Water from rivers or rain collector barrels will be tainted, causing the player to become sick.

After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.

Gallery

Code

From items_food.txt (Project Zomboid directory/media/scripts/)

Water Bottle Whiskey Water Full.png Retrieved: Build 41.73

	item WhiskeyWaterFull
	{
		DisplayName = Water Bottle,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 0.7,
		Icon = Whiskey_Water_Full,
		CanStoreWater = TRUE,
		EatType = Bourbon,
		FillFromDispenserSound = GetWaterFromDispenserGlass,
		FillFromTapSound = GetWaterFromTapGlass,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		ReplaceOnDeplete = WhiskeyEmpty,
		ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
		UseDelta = 0.08,
		UseWhileEquipped = FALSE,
		CustomEatSound = DrinkingFromBottleGlass,
		StaticModel = WhiskeyBottle,
		WorldStaticModel = WhiskeyBottleGround,
	}

From items.txt (Project Zomboid directory/media/scripts/)

Empty Bottle WhiskeyEmpty.png Retrieved: Build 41.73

	item WhiskeyEmpty
	{
	    DisplayCategory = WaterContainer,
		Weight	=	0.3,
		CanStoreWater	=	TRUE,
		Type	=	Normal,
		DisplayName	=	Empty Bottle,
		ReplaceOnUseOn	=	WaterSource-WhiskeyWaterFull,
		Icon	=	WhiskeyEmpty,
		StaticModel = WhiskeyBottle,
		WorldStaticModel = WhiskeyBottleGround,
		Tags = EmptyPetrol,
		ReplaceTypes = PetrolSource WhiskeyPetrol;WaterSource WhiskeyWaterFull,
	}

Template:Navbox/Consumables