Patch 0.2.0r RC1

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Patch 0.2.0r RC2
Latest release
June 29, 2012
Stable release
June 29, 2012

Patch 0.2.0r RC1 was released June 29, 2012.

Changelogs

http://theindiestone.com/community/viewtopic.php?f=21&t=8988

  • Added new zombie sprites
  • Added New survivor sprites
  • Added new animations
  • Added new aiming mechanics
  • Added shoving with certain weapons
  • Added new stabbing combat with certain weapons
  • Removed Character customization
  • New Running system
  • Added shovel, frying pan, and pistol
  • Added 9mm ammo
  • Removed tutorial
  • Increased zombie count
  • Tweaked Knife and Axe weight
  • Axe has durability
  • Music temporarily removed
  • Still a couple of things in R not in this build, primarily the wheelie bin between cells and stopping 'lost in the woods syndrome' but they will be relatively quick to add so bear with any 'lies' on the R changelist for a day or two while we clean up any loose ends.
  • This first version will be in good ol' batch format. Soon after will add the launcher, and finally (once I figure out how it works since I didn't make it) will add the win/linux/mac installers.
  • As stated in another thread, this version does not have music. Sadly the music skipping issue became 1000x worse since the optimizations, and could barely get through the first ten seconds of a track. We'll fix this when we figure out a solution.
  • The new blood system had to be removed until it can be optimized memory / speed wise.
  • Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards.