Salmon: Difference between revisions

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m (Updated weight from game data.)
m (→‎Cooked Salmon: Updated with lvl 0 cooking data from 2.9.9.17 (0019))
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<center>[[Image:Cooked Salmon.png|120px]] <br>
<center>[[Image:Cooked Salmon.png|120px]] <br>
<small>
<small>
'''Hunger:''' -80<br>
''At level 0 cooking:
'''Hunger:''' -52<br>
'''Boredom:''' -20<br>
'''Unhappiness:''' -20<br>
'''Weight:''' 0.3<br>
'''Weight:''' 0.3<br>
</small><br>
</small><br>
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=== Effects ===
=== Effects ===
[[Hunger]]: -80
[[Hunger]]: -80


== Raw Salmon ==
== Raw Salmon ==

Revision as of 17:33, 7 December 2013

Salmon is a form of food usually found in refrigerators.
Salmon takes four days to become rotten or ten days in a refrigerator.
Salmon takes 80 minutes to cook and 130 minutes to burn.

Cooked Salmon

Cooked Salmon
File:Cooked Salmon.png

At level 0 cooking: Hunger: -52
Boredom: -20
Unhappiness: -20
Weight: 0.3

An edible item. Cooked salmon will replenish more hunger than raw salmon and remove the chance of illness from eating raw salmon or rotten salmon.



Effects

Hungry: -80

Raw Salmon

Raw Salmon
Salmon.png

Hunger: -40
Weight: 0.3

An edible item. Usually found in refrigerators. Has a chance to cause illness if eaten.

Decays into rotten salmon after about four days outside of a refrigerator and ten days inside of a refrigerator.



Effects

Hungry: -40
Chance of illness




Rotten Salmon

Rotten Salmon
Rotten Salmon.png

Hunger: -20
Weight: 0.3

An edible item. Usually found in refrigerators after ten in-game days. Has a chance to cause illness if eaten.



Effects

Hungry: -20
Chance of illness





Burned Salmon

Burned Salmon
Burnt Salmon.png

Hunger: -10
Weight: 0.3

An edible item. Result of over cooking raw salmon.



Effects

Hungry: -10



Crafting

Name Recipe Description




































Code

item Salmon
{
	Type				=			Food,
	DisplayName			=			Salmon,
	Icon				=			Salmon,
	Weight				=			0.3,
	IsCookable			= 			true,
	MinutesToCook   	= 			80,
	MinutesToBurn   	= 			130,
	HungerChange 		=			-40,
	DaysFresh 			=			2,
	DaysTotallyRotten 	=	 		4,
	DangerousUncooked 	= 			true
}



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