Tasty Soup: Difference between revisions

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Tasty Soup
(Listed a minor bug where pouring any soup into 4 bowls causes the player to lose their pot, + added a brief outline of the solution)
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== Bugs ==
== Bugs ==
0.2.0R: Trying to craft tasty soup (soup with three ingredients) causes the game to crash. Copy/pasting recipecode.lua in Project Zomboid\media\luaexamples\other to Project Zomboid\media\lua solves the problem.
- 0.2.0R: Trying to craft tasty soup (soup with three ingredients) causes the game to crash. Copy/pasting recipecode.lua in Project Zomboid\media\luaexamples\other to Project Zomboid\media\lua solves the problem.
 
- 0.2.0R: Placing a pot of any soup and four bowls will output 4 bowls but not refund you an empty pot of soup, meaning the pot of soup is destroyed by pouring the soup into the bowls. This can be fixed by adding a TastyBowl_OnGrab function to the recipecode.lua that adds "Base.Pot" to the player's inventory, and this function needs to be called by adding "TastyBowl4_OnGrab," after the output lines of the TastyBowls4 recipe.


== Code ==
== Code ==

Revision as of 22:10, 30 July 2012


The tasty soup is a tasty yet nutritious food item that is crafted by putting a full pot of soup and three soup ingredients. The tasty soup takes out a huge amount of hunger and a medium amount of boredom and unhappiness. It is unadvised to eat a tasty soup when not in the "hungry" moodle, as a good amount of will go to waste. Cooking the soup will greatly increase its effectiveness.

Effects

Moodles: -15
Hungry: -126
Unhappy: -20

Crafting

Name Recipe Description

























Bugs

- 0.2.0R: Trying to craft tasty soup (soup with three ingredients) causes the game to crash. Copy/pasting recipecode.lua in Project Zomboid\media\luaexamples\other to Project Zomboid\media\lua solves the problem.

- 0.2.0R: Placing a pot of any soup and four bowls will output 4 bowls but not refund you an empty pot of soup, meaning the pot of soup is destroyed by pouring the soup into the bowls. This can be fixed by adding a TastyBowl_OnGrab function to the recipecode.lua that adds "Base.Pot" to the player's inventory, and this function needs to be called by adding "TastyBowl4_OnGrab," after the output lines of the TastyBowls4 recipe.

Code

item TastySoup
{
	Type = Food,
	DisplayName = Tasty Soup,
	Icon = PotFull,
	Weight = 7,
	IsCookable = true,
	MinutesToCook = 90,
	MinutesToBurn = 140,
	HungerChange = -126,
	BoredomChange = -15,
	UnhappyChange = -20,
	ReplaceOnUse = Pot
}

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