Tile properties
This serves as an unofficial documentation or observation of the tile properties used by the game.
Not all properties have known functions, entries with question marks are merely guesses.
Tile Properties
Property | Description |
---|---|
IsMoveAble | Can be picked up. |
GroupName | Groups sprites together, for facing direction purposes and is usually an adjective. (can appear in translation files.) |
CustomName | Usually a noun to describe the item, must be used with GroupName? (can appear in translation files.) |
PickUpTool | Which tool (if any) is required to pick it up. |
PlaceTool | Which tool (if any) is required to place it in the world. |
PickUpWeight | Inventory weight. |
CanBreak | |
IsClosedState | Used in curtains, the open sprite is picked automatically with an offset of +4. |
Facing | Which direction a sprite faces. |
CurtainDirection | Which direction a curtain faces. |
SpriteGridPos | In multi-tile, movable sprites, sets their position in the group via offset. |
ForceSingleItem | |
IsGridExtensionTile | |
IsoType | |
Item(fullname) | |
Material | |
Material2 | |
Material3 | |
CanScrap | |
ScrapUseTool | |
ScrapUseSkill | |
ScrapSize | |
ScrapToolUseOverride | |
BlocksPlacement | |
IsHigh(onlyoccupiesupperhalf) | |
IsLow(onlyoccupieslowerhalf) | |
IsTable | |
Microwave | |
TV | |
IsTableTop | |
IsMirror | |
livingRoom | |
PropaneTank | |
IsBed | |
BedType | |
BedQuality | |
chairDirection | |
FlatTextureOverride | |
BurntTile | |
FlatTextureOffset | |
Light | |
LightR | |
LightG | |
LightB | |
Lightb | |
Streetlight | |
LightRadius | |
FloorOverlay | |
IsFloor | |
diamondFloor | |
natureFloor | |
grassFloor | |
transparentFloor | |
RenderLayer | |
IsIndoor | |
TileBlockStyle | |
LightPolyStyle | |
DisableFade | |
ForceFade | |
ForceAmbient | |
PreSeen | |
NoWallLighting | |
alwaysDraw | |
TileOverlay | |
ContainerType | |
ContainerCapacity | |
ContainerPosition | |
Freezer | |
FreezerCapacity | |
FreezerPosition | |
NoFreezer | |
WheelieBin | |
IsTrashCan | |
CollisionShape | |
Surface | |
IsSurfaceOffset | |
IgnoreSurfaceSnap | |
StairStyle | |
WallStyle | |
WallType | |
GrimeType | |
CutWestGrime(rounded) | |
CutNorthGrime(rounded) | |
CloseSneakBonus | |
TreatAsWallOrder | |
CantClimb | |
SpearOnlyAttackThrough | |
HoppableN | |
HoppableW | |
TallHoppableN | |
TallHoppableW | |
CollideNorth | |
CollideWest | |
WallOverlay | |
attachedN | |
attachedS | |
attachedSE | |
attachedE | |
attachedW | |
attachedNW | |
attachedFloor | |
attachedCeiling | |
attachedSurface | |
RoofWallStart | |
IsPaintable | |
PaintingType | |
Door | |
DoorFrame | |
DoorTransparent | |
DoubleDoor | |
forceLocked | |
GarageDoor | |
InteriorSide | |
Window | |
OpenTileOffset | |
SmashedTileOffset | |
GlassRemovedOffset | |
WindowLocked | |
MakeWindowInvincible | |
Other | |
RoofStyle | |
RoofGroup | |
FloorHeight | |
WaterAmount | |
WaterMaxAmount | |
WaterPiped | |
TaintedWater | |
FishingWater | |
FuelAmount | |
StackReplaceTileOffset | |
IsStackable | |
IsWaterCollector | |
TreeSize | |
CanBeCut(tree) | |
CanBeRemoved(grass) | |
MoveWithWind | |
WindType | |
FireRequirement | |
Vegitation | |
Bush | |
Movement | |
SpeedFactor | |
DamagedSprite | |
HitByCar | |
MinimumCarSpeedDmg | |
StopCar | |
PhysicsShape | |
ClimbSheet | |
signal | |
ModularScript | |
excludeFromIso |