Tile properties

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This serves as an unofficial documentation or observation of the tile properties used by the game.

Not all properties have known functions, entries with question marks are merely guesses.


Tile Properties

Property Description
IsMoveAble Can be picked up.
GroupName Groups sprites together, for facing direction purposes and is usually an adjective. (can appear in translation files.)
CustomName Usually a noun to describe the item, must be used with GroupName? (can appear in translation files.)
PickUpTool Which tool (if any) is required to pick it up.
PlaceTool Which tool (if any) is required to place it in the world.
PickUpWeight Inventory weight.
CanBreak
IsClosedState Used in curtains, the open sprite is picked automatically with an offset of +4.
Facing Which direction a sprite faces.
CurtainDirection Which direction a curtain faces.
SpriteGridPos In multi-tile, movable sprites, sets their position in the group via offset.
ForceSingleItem
IsGridExtensionTile
IsoType
Item(fullname)
Material
Material2
Material3
CanScrap
ScrapUseTool
ScrapUseSkill
ScrapSize
ScrapToolUseOverride
BlocksPlacement
IsHigh(onlyoccupiesupperhalf)
IsLow(onlyoccupieslowerhalf)
IsTable
Microwave
TV
IsTableTop
IsMirror
livingRoom
PropaneTank
IsBed
BedType
BedQuality
chairDirection
FlatTextureOverride
BurntTile
FlatTextureOffset
Light
LightR
LightG
LightB
Lightb
Streetlight
LightRadius
FloorOverlay
IsFloor
diamondFloor
natureFloor
grassFloor
transparentFloor
RenderLayer
IsIndoor
TileBlockStyle
LightPolyStyle
DisableFade
ForceFade
ForceAmbient
PreSeen
NoWallLighting
alwaysDraw
TileOverlay
ContainerType
ContainerCapacity
ContainerPosition
Freezer
FreezerCapacity
FreezerPosition
NoFreezer
WheelieBin
IsTrashCan
CollisionShape
Surface
IsSurfaceOffset
IgnoreSurfaceSnap
StairStyle
WallStyle
WallType
GrimeType
CutWestGrime(rounded)
CutNorthGrime(rounded)
CloseSneakBonus
TreatAsWallOrder
CantClimb
SpearOnlyAttackThrough
HoppableN
HoppableW
TallHoppableN
TallHoppableW
CollideNorth
CollideWest
WallOverlay
attachedN
attachedS
attachedSE
attachedE
attachedW
attachedNW
attachedFloor
attachedCeiling
attachedSurface
RoofWallStart
IsPaintable
PaintingType
Door
DoorFrame
DoorTransparent
DoubleDoor
forceLocked
GarageDoor
InteriorSide
Window
OpenTileOffset
SmashedTileOffset
GlassRemovedOffset
WindowLocked
MakeWindowInvincible
Other
RoofStyle
RoofGroup
FloorHeight
WaterAmount
WaterMaxAmount
WaterPiped
TaintedWater
FishingWater
FuelAmount
StackReplaceTileOffset
IsStackable
IsWaterCollector
TreeSize
CanBeCut(tree)
CanBeRemoved(grass)
MoveWithWind
WindType
FireRequirement
Vegitation
Bush
Movement
SpeedFactor
DamagedSprite
HitByCar
MinimumCarSpeedDmg
StopCar
PhysicsShape
ClimbSheet
signal
ModularScript
excludeFromIso