User talk:Pohly: Difference between revisions
(:thank you. i have been adding all the logos from the game files as rotated. :for example: file:St michaels cathederal logo.png : you wrote: :"I projected them within GIMP, then made a vector outline in Inkscape." what is a vector outline, is that how they appear flat? ~~~~) |
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:"I projected them within GIMP, then made a vector outline in Inkscape." what is a vector outline, is that how they appear flat? [[User:Ikip|Ikip]] ([[User talk:Ikip|talk]]) 18:31, 2 October 2023 (BST) | :"I projected them within GIMP, then made a vector outline in Inkscape." what is a vector outline, is that how they appear flat? [[User:Ikip|Ikip]] ([[User talk:Ikip|talk]]) 18:31, 2 October 2023 (BST) | ||
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I think I see what you mean. No, so, the "flatness" comes from essentially "projecting" the logo in GIMP / Photoshop. You take the logo and essentially try to "skew" it until it looks roughly right. I did this more or less by hand and until I felt it was right. | |||
The vector part is only because the game-files didn't have a great resolution as far as I could see. The vector outline is done in Inkscape, as a result it converts the pixelated image into a scalable vector graphics that can be enlarged to your hearts desire. I then save a higher-resolution PNG which is what is uploaded to the wiki. Would it help you if I made a video tutorial? | |||
/P |
Revision as of 18:37, 2 October 2023
how did you make this pohly? It is flat intead of diagonal. Ikip (talk) 14:41, 2 October 2023 (BST)
Hi! I looked a bit in the game files, and somewhere in there were the tiles - might have been in the map editor? need to check at home. Either way, there was essentially the logos of all stores, usually cropped into three or four pieces, and I fiddled them together in GIMP. From the top of my head I don't remember if I projected them afterwards, or if they were already front-facing. I can check if I still have the files once I'm home. Is that remotely helpful? /Pohly Oh also, I think I drew over the GIMP file in Inkscape in order to make it vector graphics. There is some "find boundaries" feature in Inkscape that essentially draws the complete outline, then I just had to fill the colors from the original correctly. /P PS: Found the files on my work computer. The ingame-graphics are rotated, I projected them within GIMP, then made a vector outline in Inkscape.
- thank you. i have been adding all the logos from the game files as rotated.
- for example:
- you wrote:
- "I projected them within GIMP, then made a vector outline in Inkscape." what is a vector outline, is that how they appear flat? Ikip (talk) 18:31, 2 October 2023 (BST)
I think I see what you mean. No, so, the "flatness" comes from essentially "projecting" the logo in GIMP / Photoshop. You take the logo and essentially try to "skew" it until it looks roughly right. I did this more or less by hand and until I felt it was right.
The vector part is only because the game-files didn't have a great resolution as far as I could see. The vector outline is done in Inkscape, as a result it converts the pixelated image into a scalable vector graphics that can be enlarged to your hearts desire. I then save a higher-resolution PNG which is what is uploaded to the wiki. Would it help you if I made a video tutorial? /P