Bass: Difference between revisions
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{{languages}} | {{languages}} | ||
{{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver= | {{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=68}}{{Infobox food | ||
|display_name=Bass | |display_name=Bass | ||
|name_colour=Food | |name_colour=Food | ||
|name_text_colour=Food | |name_text_colour=Food | ||
|image= | |image=BassFish_Model.png | ||
|image_width=200px | |||
|alternate_image=Bass.png | |alternate_image=Bass.png | ||
|alternate_name=Bass | |alternate_name=Bass | ||
|alternate_link= | |alternate_link= | ||
|alternate_image2=FishFillet.png | |alternate_image2=FishBassCooked.png | ||
| | |alternate_name2=Bass (Cooked) | ||
| | |alternate_link2= | ||
|alternate_image3=FishBassOverdone.png | |||
|alternate_name3=Bass (Burnt) | |||
|alternate_link3= | |||
|alternate_image4=FishBassRotten.png | |||
|alternate_name4=Bass (Rotten) | |||
|alternate_link4= | |||
|alternate_image5=FishFillet.png | |||
|alternate_name5=Fish Fillet | |||
|alternate_link5=Fish Fillet | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
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|days_rotten=8 | |days_rotten=8 | ||
<!--NUTRITION--> | <!--NUTRITION--> | ||
|hunger_change=- | |hunger_change=-8 | ||
|calories=184 | |calories=184 | ||
|lipids=4.2 | |lipids=4.2 | ||
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<!--COOKING--> | <!--COOKING--> | ||
|cook_minutes=20 | |cook_minutes=20 | ||
|burn_minutes= | |burn_minutes=60 | ||
|bad_microwaved=True | |bad_microwaved=True | ||
|good_hot=True | |good_hot=True | ||
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===Consumable properties=== | ===Consumable properties=== | ||
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | ||
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. | |||
The values below are based on the minimum bass weight of 1.1, i.e. 8 hunger fresh uncooked. | |||
{{Consumables2 | |||
|image = Bass.png | |||
|rotten image = FishBassRotten.png | |||
|cooked image = FishBassCooked.png | |||
|burned image = FishBassOverdone.png | |||
|perishable = 1 | |||
|cookable = 1 | |||
|hunger = -8 | |||
|dangerous uncooked = 1 | |||
|boredom = 0 | |||
|unhappiness = +20 | |||
|unrotten hunger = -6 | |||
|unrotten unhappiness = +30 | |||
|unrotten boredom = +10 | |||
|rotten hunger = -3 | |||
|rotten unhappiness = +40 | |||
|rotten boredom = +20 | |||
|cooked hunger = -10 | |||
|cooked unhappiness = 0 | |||
|cooked boredom = 0 | |||
|unrottencooked hunger = -20 | |||
|unrottencooked unhappiness = +10 | |||
|unrottencooked boredom = +10 | |||
|rottencooked hunger = -6 | |||
|rottencooked unhappiness = +20 | |||
|rottencooked boredom = +20 | |||
|burned hunger = -2 | |||
|burned boredom = +20 | |||
|burned unhappiness = +20 | |||
}} | |||
== Crafting == | == Crafting == | ||
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{{Crafting header|ing=2}} | {{Crafting header|ing=2}} | ||
{{Crafting cooking|121|ing=2}} | {{Crafting cooking|121|ing=2}} | ||
{{Crafting cooking|244|ing=2}} | |||
|} | |} | ||
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{{Main|Fishing}} | {{Main|Fishing}} | ||
Bass can be caught using a [[Fishing Rod|fishing rod]]. | Bass can be caught using a [[Fishing Rod|fishing rod]]. | ||
Approximated weight probability for catching bass: | |||
{| class="pztable" style="text-align: center;" | |||
! Weight | |||
! Probability | |||
|- | |||
| 1.1-1.5 | |||
| 60% | |||
|- | |||
| 2.3-2.75 | |||
| 8% | |||
|- | |||
| 4.1-5.45 | |||
| 32% | |||
|} | |||
===Vehicles=== | ===Vehicles=== | ||
Bass can be found in the bed of a fisherman's truck. | Bass can be found in the bed of a fisherman's truck. | ||
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==Code== | ==Code== | ||
'''''From items_food.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_food.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=68}} | ||
<pre> item Bass | <pre> item Bass | ||
{ | { | ||
Type = | DisplayCategory = Food, | ||
DisplayName = | Type = Food, | ||
Icon = | DisplayName = Bass, | ||
Weight = | Icon = FishBass, | ||
HungerChange = | Weight = 0.7, | ||
DaysFresh = | HungerChange = -26, | ||
DaysTotallyRotten = | DaysFresh = 4, | ||
IsCookable = | DaysTotallyRotten = 8, | ||
MinutesToBurn = | IsCookable = true, | ||
MinutesToCook = | MinutesToBurn = 60, | ||
MinutesToCook = 20, | |||
DangerousUncooked = TRUE, | |||
Carbohydrates = 1, | Carbohydrates = 1, | ||
Proteins = 48, | Proteins = 48, | ||
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RemoveUnhappinessWhenCooked = true, | RemoveUnhappinessWhenCooked = true, | ||
WorldStaticModel = Bass, | WorldStaticModel = Bass, | ||
StaticModel = Bass, | |||
OnCreate = Fishing.OnCreateFish, | |||
}</pre> | }</pre> | ||
Revision as of 12:45, 13 March 2022
Bass | ||||||
---|---|---|---|---|---|---|
| ||||||
General | ||||||
Category | Food | |||||
Encumbrance | 1.1 | |||||
Days until stale | 4 days | |||||
Days until rotten | 8 days | |||||
Nutrition | ||||||
Hunger | -8 | |||||
Calories | 184 | |||||
Carbohydrates | 5 | |||||
Proteins | 30 | |||||
Fat | 4.2 | |||||
Effect | ||||||
Unhappiness | 20 | |||||
Cooking | ||||||
Time until cooked | 20 minutes | |||||
Time until burned | 60 minutes | |||||
Bad microwaved | True | |||||
Good hot | True | |||||
Bad cold | True | |||||
Technical details | ||||||
Item ID | Base.Bass |
A bass is a perishable food item used in cooking.
Usage
Consumable properties
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e. 8 hunger fresh uncooked. Template:Consumables2
Crafting
A bass can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) | |
Bass (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 20 mins) |
Bass (Uncooked) (consumed) |
Distribution
Fishing
- Main article: Fishing
Bass can be caught using a fishing rod.
Approximated weight probability for catching bass:
Weight | Probability |
---|---|
1.1-1.5 | 60% |
2.3-2.75 | 8% |
4.1-5.45 | 32% |
Vehicles
Bass can be found in the bed of a fisherman's truck.
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item Bass { DisplayCategory = Food, Type = Food, DisplayName = Bass, Icon = FishBass, Weight = 0.7, HungerChange = -26, DaysFresh = 4, DaysTotallyRotten = 8, IsCookable = true, MinutesToBurn = 60, MinutesToCook = 20, DangerousUncooked = TRUE, Carbohydrates = 1, Proteins = 48, Lipids = 24, Calories = 403, BadInMicrowave = true, GoodHot = true, BadCold = true, UnhappyChange = 20, RemoveUnhappinessWhenCooked = true, WorldStaticModel = Bass, StaticModel = Bass, OnCreate = Fishing.OnCreateFish, }