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{{header|The Game World|Items|Literature|type=Literature|version=Version 39|incver=67.5}}{{infobox literature | {{header|The Game World|Items|Literature|type=Literature|version=Version 39|incver=67.5}}{{infobox literature | ||
|display_name=Book | |display_name=Book | ||
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|stress_change=-40 | |stress_change=-40 | ||
|class_name=Base.Book | |class_name=Base.Book | ||
}}{{About|the consumable item affecting the player's mood|books that increase experience gain| | }}{{About|the consumable item affecting the player's mood|books that increase experience gain|Skill Books}} | ||
A '''book''' is an [[item]] designed to relieve [[Moodles#Unhappiness|unhappiness]], [[Moodles#Stress|stress]] and [[Moodles#Boredom|boredom]] when the [[player]] character is seriously struggling with the [[Knox Event]]. Unlike [[Skill Books|skill books]], these books are 'consumed' once they're read, and therefore are removed from the player's inventory. A book can also be used as a fuel for particular [[heat source]]s, and lasts for 15 minutes if done so. | A '''book''' is an [[item]] designed to relieve [[Moodles#Unhappiness|unhappiness]], [[Moodles#Stress|stress]] and [[Moodles#Boredom|boredom]] when the [[player]] character is seriously struggling with the [[Knox Event]]. Unlike [[Skill Books|skill books]], these books are 'consumed' once they're read, and therefore are removed from the player's inventory. A book can also be used as a fuel for particular [[heat source]]s, and lasts for 15 minutes if done so. | ||
Revision as of 12:38, 27 July 2021
Book | |
---|---|
Book | |
General | |
Category | Literature |
Encumbrance | 0.5 |
Consumed | True |
Effect | |
Unhappiness | -40 |
Boredom | -50 |
Stress | -40 |
Technical details | |
Base ID | Base.Book |
- This article is about the consumable item affecting the player's mood. For books that increase experience gain, see Skill books.
A book is an item designed to relieve unhappiness, stress and boredom when the player character is seriously struggling with the Knox Event. Unlike skill books, these books are 'consumed' once they're read, and therefore are removed from the player's inventory. A book can also be used as a fuel for particular heat sources, and lasts for 15 minutes if done so.
Distribution
Buildings
Building/Room | Container | Rolls | Chance |
---|---|---|---|
All | Locker | 2 | 7 |
Desk | 1 | 2 | |
Filing Cabinet | 1 | 4 | |
Small Table | 1 | 4 | |
Office Drawers | 1 | 3 (+2) | |
Shelves | 3 | 20 | |
Other | 1 | 1 | |
School Bag | 2 | 3 | |
Kitchen | Shelves | 2 | 10 |
Plaza Store | Counter | 1 | 2 |
Motel Room | Wardrobe | 1 | 3 |
Lobby | Counter | 1 | 3 |
Book Store | All | 1 | 3 |
5 | 100 (x9) | ||
Library | Counter | 4 | 2 |
Clothes Store | Counter | 3 | 5 |
Restaurant | Counter | 2 | 4 (x2) |
Post Office | Counter | 2 | 4 (x2) |
Plaza Storage | All | 3 | 10 |
Furniture Store | Counter | 3 | 5 |
Corner Store | Magazine Shelf | 2 | 3 |
Houseware Store | Shelves | 3 | 7 |
Shoe Store | Counter | 3 | 5 |
Sports Store | Counter | 3 | 5 |
Gift Storage | Crate | 3 | 7 |
Gift Store | Shelves | 3 | 7 |
Display Case | 3 | 7 | |
Counter | 3 | 5 |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
Post Van | Trunk | 4 | 10 |
Code
From items_literature.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Book Weight = 0.5, Type = Literature, UnhappyChange = -40, DisplayName = Book, StressChange = -40, Icon = Book, BoredomChange = -50, StaticModel = Book,