Golf Club: Difference between revisions

From PZwiki
m (Vaileasys moved page Golf Club to Golf Club: official display name)
(New infobox + new layout + updated)
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__NOTOC__
{{languages|Golfclub}}
{{languages|Golf Club}}
{{header|The Game World|Items|Weapons|type=Weapon|version=Version 40|incver=40}}{{Infobox weapon
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}{{Weapons|image = Golf Club.png |weapontype = Melee |ammo = None|hands = One/Two handed|weight = 2.0|mindamage = 0.3|maxdamage = 0.7|condition = 15|degrade = 70|id = Golfclub}}The golf club is a long reach weapon that can knock a zombie back, but may have difficulty knocking a zombie down with due to the weapon having a 0 knockdown modifier. It is a reasonable weapon which can be used as a alternative if a player prefers to keep zombies at a distance and have ran out of better weapons.
|display_name=Golfclub
<br><br>
|name_colour=Weapon
Golf Clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Maldraugh.  
|name_text_colour=Weapon
<br><br>
|image=Golfclub_120px.png
The Golf club is a single attack weapon, meaning it can only hit one zombie at a time ''(compared to the [[Baseball Bat|baseball bat]] which can hit 2)''. Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.  
|category=Weapon
<br><br>
|weight=2
== Materials to Repair ==
|equipped=Two-handed
|type=Blunt
{| class="wikitable" style="text-align:center;"
|min_range=0.61
|-
|max_range=1.5
! Item Repaired
|swing_time=3
! 1st Repair Materials = <br> ?% Repaired, 100% Success
|condition_max=10
!  <br> ?% Repaired, 95% Success
|min_damage=0.3
|-
|max_damage=0.7
|[[File:Golf Club.png|32px]] <br>
|push_back=0.6
[[Golf Club]]
|knockdown=0
| [[File:DuctTape.png|32px]]<br>
|class_name=Base.Golfclub
[[Duct Tape]] <small>(2 Uses)</small>
}}A '''golfclub''' is a blunt melee [[weapon]].
| [[File:MATERIALScotchTape.png|32px]]<br>
[[Adhesive Tape]] <small>(3 Uses)</small>
|-
|}
=== Repair Code ===


<nowiki>
==Usage==
    fixing Fix Golf club
===Weapon===
      Require : Golfclub,
The golfclub has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of [[Zombie|zombies]]. The golfclub has difficulty knocking a zombie to the ground and will instead knock them back.


      Fixer : DuctTape=2,
===Breaking doors===
      Fixer : Scotchtape=3,
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an [[axe]] deals 35 damage.
</nowiki>
 
===Chopping trees===
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
==Condition==
The golfclub is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (15 + maintenance x 2)</code>
=== Repairing ===
Materials that can be used to repair the golfclub, based on first time repairing.
{{Fixing weapon
|item=Golfclub
|ducttape=2
|ducttaperepairs=20
|ducttapechance=95
|scotchtape=3
|scotchtaperepairs=10
|scotchtapechance=95
}}
 
==Distribution==
Golfclubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of [[Muldraugh]].


== Code ==
== Code ==
<nowiki>
===Item===
item Golfclub
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=40|incver=40}}
<pre> item Golfclub
MaxRange = 1.5,
MaxRange = 1.5,
WeaponSprite = GolfClub,
WeaponSprite = GolfClub,
Line 66: Line 82:
         TreeDamage  = 0,
         TreeDamage  = 0,
         EnduranceMod = 0.6,
         EnduranceMod = 0.6,
         MetalValue = 90,
         MetalValue = 90,</pre>
</nowiki>
 
===Repair===
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=40|incver=40}}
<pre> fixing Fix Golf club
Require : Golfclub,
Fixer : DuctTape=2,
Fixer : Scotchtape=3,</pre>
 
 
==See also==
*[[Baseball Bat]]
*[[Hockey Stick]]
*[[Poolcue]]


{{Navbox/Weapons}}
{{Navbox/Weapons}}

Revision as of 13:36, 13 December 2018

The Game WorldItemsWeaponsGolf Club
Golfclub
Golfclub
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped Two-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1.5 tiles
Damage 0.3–0.7
Knockback 0.6
Knockdown 0
Technical details
Base ID Base.Golfclub

A golfclub is a blunt melee weapon.

Usage

Weapon

The golfclub has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golfclub has difficulty knocking a zombie to the ground and will instead knock them back.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The golfclub is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)

Repairing

Materials that can be used to repair the golfclub, based on first time repairing.

Repair Golfclub
DuctTape.png
Potentially repairs: 20%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

Distribution

Golfclubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Muldraugh.

Code

Item

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.40

	item Golfclub
		MaxRange			= 1.5,
		WeaponSprite			= GolfClub,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 2,
		ConditionLowerChanceOneIn	= 15,
		PushBackMod			= 0.6,
		MinDamage			= 0.3,
		MaxDamage			= 0.7,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 4,
		DisplayName			= Golfclub,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= Golfclub,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	TreeDamage  			= 0,
        	EnduranceMod 			= 0.6,
        	MetalValue 			= 90,

Repair

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.40

	fixing Fix Golf club
		Require : Golfclub,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,


See also

Template:Navbox/Weapons