Lightfooted: Difference between revisions

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{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Underconstruction}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox skill
{{Infobox skill
|name=Lightfooted
|name=Lightfooted
|icon=XYZ.png
|icon=Trait clumsy.png
|type=Agility
|type=Agility
|modifies=
|modifies=
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==Overview==
==Overview==
{{Quote|text=''"XYZ."''}}
Experience for the lightfooted skill is gained while sneaking near zombies without being detected.
This [[skill]] XYZ.


Experience is gained while sneaking near zombies without being detected.
==Skill effects==
 
The nimble skill affects how fast a character moves while in 'combat stance', and how loud their footsteps are. The footstep loudness reduction of the nimble skill affects all movement types, not just while in combat stance, and stacks with the loudness reduction from the lightfooted skill. Much like the lightfooted skill, the footstep noise reduction of the nimble skill is particularly noticeable when sprinting behind zombies.
The ''nimble'' skill affects how fast a character moves while in 'combat stance', and how loud their footsteps are. The footstep loudness reduction of the nimble skill affects all movement types, not just while in combat stance, and stacks with the loudness reduction from the lightfooted skill. Much like the lightfooted skill, the footstep noise reduction of the nimble skill is particularly noticeable when sprinting behind zombies.


Experience is gained in random intervals by walking in combat stance (Holding {{Key|L. CTRL}} or '''{{abbr|RMB|Right Mouse Button}}'''). Zombies do not need to be nearby for the player to gain nimble experience, but the player will not gain any experience points if they aren't moving anywhere. For example, continuously walking into a corner will not grant any nimble experience because the character's position isn't actually changing as they walk.
Experience is gained in random intervals by walking in combat stance (Holding {{Key|L. CTRL}} or '''{{abbr|RMB|Right Mouse Button}}'''). Zombies do not need to be nearby for the player to gain nimble experience, but the player will not gain any experience points if they aren't moving anywhere. For example, continuously walking into a corner will not grant any nimble experience because the character's position isn't actually changing as they walk.
==Skill effects==


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==See also==
==See also==
*[[
*[[Skills]]
*[[
*[[Nimble]]
*[[


{{Navbox stats|skills}}
{{Navbox stats|skills}}

Latest revision as of 01:45, 20 April 2024

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This page has been revised for the current stable version (41.78.16).
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Lightfooted
Lightfooted
General
Type
Agility

Lightfooted is an agility skill.

Overview

Experience for the lightfooted skill is gained while sneaking near zombies without being detected.

Skill effects

The nimble skill affects how fast a character moves while in 'combat stance', and how loud their footsteps are. The footstep loudness reduction of the nimble skill affects all movement types, not just while in combat stance, and stacks with the loudness reduction from the lightfooted skill. Much like the lightfooted skill, the footstep noise reduction of the nimble skill is particularly noticeable when sprinting behind zombies.

Experience is gained in random intervals by walking in combat stance (Holding L. CTRL or RMB). Zombies do not need to be nearby for the player to gain nimble experience, but the player will not gain any experience points if they aren't moving anywhere. For example, continuously walking into a corner will not grant any nimble experience because the character's position isn't actually changing as they walk.

Lightfooted level 0 1 2 3 4 5 6 7 8 9 10
Footsteps sound radius multiplier 99% 90% 79% 71% 65% 59% 52% 45% 37% 30% 20%

See also