Modding/ru: Difference between revisions

From PZwiki
< ModdingModding/ru
No edit summary
No edit summary
Line 1: Line 1:
{{languages|Modding}}
{{languages|Modding}}
'''Мод''' (сокр. от «модификация», моддинг игр) — модификация или дополнение к компьютерной игре, написанное, как правило, сторонними разработчиками или любителями с помощью SDK, прилагающегося к игре или специальных, разработанных для модифицирования игр любительских программ. В отличие от адд-она, при его разработке часто радикально изменяет баланс сил (в стратегических играх) или набор оружия и возможности героя (в 3D-шутерах).


==Установка==
== '''License Info''' ==
*Разархивировать архив
*Файлы картинок переместить в Project Zomboid\media\texturepacks
*Файл самого скрипта(оканчивается на .txt) в Project Zomboid\mods\scripts
*Играть и радоваться


==Уже существующие==
'''Покупая Project Zomboid, вам разрешается:'''
===[[Repair Mod]]===
**Ремонт предметов
**Новые предметы и рецепты крафтинга


==В разработке==
*Изменять корневые файлы.
===[[Silent Hill]]===
*Распространять файлы так, как вам хочется, но не разрешаются файлы, с помощью которых можно играть в Project Zomboid без покупки.
**Новая карта
*Использовать картинки, музыку, видео или интелектуальную собственность Project Zomboid и только для некоммерческих проектов.
**Новые текстуры
**Туман, телефонные столбы
**Машины
**Новое оружие


== См. также  ==
'''Вам не разрешается:'''
* [[:Category:Моды|Моды на вики]]
 
*Модифицировать демо-версию.
*Модифицировать корневые файлы со злым намерением(к пиратам тоже относится).
 
==Как установить моды?==
[[File:Mod unchecked.jpg|thumb|right|350px|Mod menu]]
Смотреть [RoboMat's tutorial on the forums].
 
To start a mod up, first make sure the mod is installed in the correct directory. Once you have done this, start up Project Zomboid. Once you get to the main menu, down at the bottom of the screen when you see "Survival" and "Sandbox" you will also find a menu option called Mods. Click on it, which will then lead you to the mod menu.
 
In there you should see the list of mods that you have installed. Double click on the mod you wish to start and a green tick should appear next to the mod.
Next thing to do is shut down Project Zomboid and start it up again. Once started your mod should now be ready to go. Instructions on using the mod are usually contained in README's or information in the thread.
 
== Scripting tutorials ==
*[http://pz-mods.net/guide/event-reference/ Event References]
*[http://theindiestone.com/forums/index.php/topic/61-robomats-modding-tutorials-updated-12112013/ RoboMat's Tutorials]
 
== Current Mods ==
*[http://theindiestone.com/forums/index.php/forum/58-mods/ Completed Mods]
*[http://theindiestone.com/forums/index.php/forum/59-wip/ Work in Progress Mods]
*[http://pz-mods.net/ Unofficial PZ Mod Repository]
*[[Community_Mods]]
 
 
===File Format Documentation===
For developers or the curious, the new file formats are documented [[Modding/File Formats|here]].
 
====Mapping Tools====
 
Please refer to [[Mapping]] for more a more detailed explanation of the processes involved in editing and creating maps in Project Zomboid.
 
You can find all required mapping tools in [http://theindiestone.com/forums/index.php/topic/4674-map-tools/ this thread.]
 
==Mapping Tutorials==
 
OUTDATED WAITING FOR NEW TUTORIALS
 
==Java Scripting==
Java scripting refers to the modding tools originally used to create item and story mods.
 
;Lemmy101's Modding Guide
:http://www.projectzomboid.com/modtools/ModdingGuide2.rtf
 
 
==Lua Tutorials==
 
'''Basic Lua Language:'''
 
;[[Lua_Intro|An Introduction to Lua]]
;[[Variables_Assignments_Datatypes|Variables, Assignments and Datatypes]]
:::[[Task_One_Solutions|'''Test Yourself Solutions''']]
;[[Arithmetic_Operators|Arithmetic Operators]]
;[[Relational_and_Boolean_Operators|Relational and Boolean Operators]]
;[[Concatenation_and_Length_Operators|Concatentation and Length Operators]]
;[[If_Statements_and_Functions|If Statements and Functions]]
;[[Loops|Loops]]
;[[Local_and_Global_Variables|Local and Global Variables]]
;[[Tables|Tables]]
;[[Looping_Through_Tables|Looping Through Tables]]
 
 
;Javadoc reference to Project Zomboid codebase
:http://theindiestone.com/zomboidjavadocs/
 
== Specifics ==
 
=== List of Item Parameters ===
Much of this information was supplied by forum member InnocentSam.
{| class="wikitable"
!style="background:#dbdbdb;"|Parameter Name
!style="background:#dbdbdb;"|Effect / Description
!style="background:#dbdbdb;"|Example
|-
!colspan=3|General
|-
|Type
|Item-type, describes how the item behaves. Includes 'Food', 'Weapon', 'Drainable', 'Literature', 'Clothing' and 'Normal'.
|Food ([[steak]])
|-
|Display Name
|The item's name as it appears displayed to the player.
|Axe ([[axe]])
|-
|Icon
|The item's icon as it appears displayed to the player. This parameter looks inside "media/texturepacks/ui.txt" and will call any sprite with the prefix "Item_".
|Molotov ([[molotov cocktail]])
|-
|Weight
|Item's weight, used for encumbrance.
|0.1 ([[painkillers]])
|-
|OtherHandRequire
|Requires a specified item to be held by the player in their second quick-slot before the item may be used.
|Lighter ([[molotov cocktail]])
|-
|CanBarricade
|Whether the item may be used like the hammer to barricade doors and windows.
|Boolean (false or true)
|-
|Count
|The number of items which may ever be used in the game world.
|8 ([[Ripped Sheet]])
|-
|UseWhileEquipped
|Whether the item is used over time while it is equipped.
|Boolean (false or true)
|-
|UseDelta
|Numerical value associated with how quickly the item drains.
|0.0009 ([[torch]])
|-
|ReplaceOnUse
|Name of the item which replaces the current item after use.
|Pot ([[pot of soup]])
|-
!colspan=3|Consumables
|-
|IsCookable
|Whether the item can be cooked.
|Boolean (false or true)
|-
|MinutesToCook
|How many in-game minutes the item must be in an oven for it to cook.
|50 ([[pot of soup]])
|-
|MinutesToBurn
|Length of time the item must be in an oven for it to be burnt. Usually double the value of 'MinutesToCook'.
|150 ([[steak]])
|-
|HungerChange
|Value applied to player's current hunger points. Positive increases hunger.
|<nowiki>-</nowiki>20 ([[crisps]])
|-
|DaysFresh
|How many days it takes for a food item to begin rotting.
|2 ([[steak]])
|-
|DaysTotallyRotten
|How many days it takes for a food item to become entirely rotten.
|7 ([[carrots]])
|-
|DangerousUncooked
|Whether the food item will negatively affect the player in an uncooked state.
|Boolean (false or true)
|-
|RequireInHandOrInventory
|Requires a specified item to be inside the player's inventory before the item may be used.
|CanOpener ([[canned soup]])
|-
|Alcoholic
|Whether the item effects the player in a similar way to [[Whiskey]].
|Boolean (false or true)
|-
|UseSelf
|Whether the item is consumed after use.
|Boolean (false or true)
|-
!colspan=3|Weapons
|-
|MinAngle
|The angle that the weapon attacks, a value aprox. to 1 is going to need more accuracy with mouse than one nearer to -1.
|0.88 ([[shotgun]])
|-
|MinDamage
|Minimum damage the weapon will inflict.
|0.7 ([[baseball bat]])
|-
|MaxDamage
|Maximum damage the weapon may ever inflict.
|1.0 ([[baseball bat]])
|-
|MaxRange
|Maximum range the weapon is effective.
|1.5 ([[spiked baseball bat]])
|-
|MaxHitCount
|Maximum amount of enemies the weapon will hit at one time.
|1 ([[hammer]])
|-
|PhysicsObject
|Physics object used as a projectile.
|MolotovCocktail ([[molotov cocktail]])
|-
|SwingAnim
|Name of animation which is ran when the weapon is fired/swung.
|Bat ([[baseball bat]])
|-
|WeaponSprite
|Name of sprite, the image used to display the weapon.
|axe ([[axe]])
|-
|DoorDamage
|Damage inflicted by the item on doors.
|10 ([[spiked baseball bat]])
|-
|MinimumSwingTime
|The time that takes between each swing.
|15 ([[baseball bat]])
|-
|SwingAmountBeforeImpact
|Requires more research.
|0.2 ([[spiked baseball bat]])
|-
|PushBackMod
|Distance that enemies are pushed back.
|4.5 ([[Wooden Plank|wood planks]])
|-
|KnockBackOnNoDeath
|Whether enemies are pushed back if they are not killed.
|Boolean (false or true)
|-
|SplatNumber
|Blood effects used when an enemy is injured by the weapon.
|5 ([[shotgun]])
|-
|SplatBloodOnNoDeath
|Whether an enemy injured by the weapon will bleed if they are not killed
|Boolean (false or true)
|-
|ImpactSound
|Name of sound used on impact.
|splat1 ([[axe]])
|-
|SwingSound
|Name of sound used when firing/swinging weapon.
|shotgun ([[shotgun]])
|-
|SoundVolume
|Defines the volume of a chosen sound.
|40 ([[shotgun]])
|-
|SoundRadius
|Radius in which the sound may be heard in the game world from it's point of origin.
|50 ([[shotgun]])
|-
|ToHitModifier
|Requires more research.
|1.5 ([[shotgun]])
|-
|NPCSoundBoost
|Amount that a sound is boosted when the weapon is fired by an NPC (Not player).
|1.5 ([[shotgun]])
|-
|RangeFalloff
|Requires more research.
|Boolean (false or true)
|-
|UseEndurance
|Whether the weapon causes exhaustion.
|Boolean (false or true)
|-
|ShareDamage
|Requires more research.
|Boolean (false or true)
|-
|AmmoType
|Item required to fire the weapon.
|ShotgunShells ([[shotgun]])
|-
!colspan=3|Clothing
|-
|Palettes
|Defines the clothing item's colors.
|Trousers_Blue/Trousers_Brown/Trousers_Grey/Trousers_White ([[trousers]])
|-
|PalettesStart
|Defines the clothing item's palette prefix.
|Shirt_ ([[sweater]])
|-
|BodyLocation
|Where the clothing item is worn.
|Bottoms ([[trousers]])
|-
|SpriteName
|Defines the sprite displayed on the player.
|Shoes1 ([[shoes]])
|-
!colspan=3|Literature
|-
|StressChange
|Value applied to player's current stress points. Positive makes the player become more stressed.
|<nowiki>-</nowiki>10 ([[newspaper]])
|-
|BoredomChange
|Value applied to player's current boredom points. Positive increases player's boredom.
|<nowiki>-</nowiki>50 ([[book]])
|}
 
==References==
 
<references/>


[[Category:Главная]]
[[Category:Главная]]

Revision as of 19:51, 28 May 2015


License Info

Покупая Project Zomboid, вам разрешается:

  • Изменять корневые файлы.
  • Распространять файлы так, как вам хочется, но не разрешаются файлы, с помощью которых можно играть в Project Zomboid без покупки.
  • Использовать картинки, музыку, видео или интелектуальную собственность Project Zomboid и только для некоммерческих проектов.

Вам не разрешается:

  • Модифицировать демо-версию.
  • Модифицировать корневые файлы со злым намерением(к пиратам тоже относится).

Как установить моды?

Mod menu

Смотреть [RoboMat's tutorial on the forums].

To start a mod up, first make sure the mod is installed in the correct directory. Once you have done this, start up Project Zomboid. Once you get to the main menu, down at the bottom of the screen when you see "Survival" and "Sandbox" you will also find a menu option called Mods. Click on it, which will then lead you to the mod menu.

In there you should see the list of mods that you have installed. Double click on the mod you wish to start and a green tick should appear next to the mod. Next thing to do is shut down Project Zomboid and start it up again. Once started your mod should now be ready to go. Instructions on using the mod are usually contained in README's or information in the thread.

Scripting tutorials

Current Mods


File Format Documentation

For developers or the curious, the new file formats are documented here.

Mapping Tools

Please refer to Mapping for more a more detailed explanation of the processes involved in editing and creating maps in Project Zomboid.

You can find all required mapping tools in this thread.

Mapping Tutorials

OUTDATED WAITING FOR NEW TUTORIALS

Java Scripting

Java scripting refers to the modding tools originally used to create item and story mods.

Lemmy101's Modding Guide
http://www.projectzomboid.com/modtools/ModdingGuide2.rtf


Lua Tutorials

Basic Lua Language:

An Introduction to Lua
Variables, Assignments and Datatypes
Test Yourself Solutions
Arithmetic Operators
Relational and Boolean Operators
Concatentation and Length Operators
If Statements and Functions
Loops
Local and Global Variables
Tables
Looping Through Tables


Javadoc reference to Project Zomboid codebase
http://theindiestone.com/zomboidjavadocs/

Specifics

List of Item Parameters

Much of this information was supplied by forum member InnocentSam.

Parameter Name Effect / Description Example
General
Type Item-type, describes how the item behaves. Includes 'Food', 'Weapon', 'Drainable', 'Literature', 'Clothing' and 'Normal'. Food (steak)
Display Name The item's name as it appears displayed to the player. Axe (axe)
Icon The item's icon as it appears displayed to the player. This parameter looks inside "media/texturepacks/ui.txt" and will call any sprite with the prefix "Item_". Molotov (molotov cocktail)
Weight Item's weight, used for encumbrance. 0.1 (painkillers)
OtherHandRequire Requires a specified item to be held by the player in their second quick-slot before the item may be used. Lighter (molotov cocktail)
CanBarricade Whether the item may be used like the hammer to barricade doors and windows. Boolean (false or true)
Count The number of items which may ever be used in the game world. 8 (Ripped Sheets)
UseWhileEquipped Whether the item is used over time while it is equipped. Boolean (false or true)
UseDelta Numerical value associated with how quickly the item drains. 0.0009 (torch)
ReplaceOnUse Name of the item which replaces the current item after use. Pot (pot of soup)
Consumables
IsCookable Whether the item can be cooked. Boolean (false or true)
MinutesToCook How many in-game minutes the item must be in an oven for it to cook. 50 (pot of soup)
MinutesToBurn Length of time the item must be in an oven for it to be burnt. Usually double the value of 'MinutesToCook'. 150 (steak)
HungerChange Value applied to player's current hunger points. Positive increases hunger. -20 (crisps)
DaysFresh How many days it takes for a food item to begin rotting. 2 (steak)
DaysTotallyRotten How many days it takes for a food item to become entirely rotten. 7 (carrots)
DangerousUncooked Whether the food item will negatively affect the player in an uncooked state. Boolean (false or true)
RequireInHandOrInventory Requires a specified item to be inside the player's inventory before the item may be used. CanOpener (canned soup)
Alcoholic Whether the item effects the player in a similar way to Bourbon. Boolean (false or true)
UseSelf Whether the item is consumed after use. Boolean (false or true)
Weapons
MinAngle The angle that the weapon attacks, a value aprox. to 1 is going to need more accuracy with mouse than one nearer to -1. 0.88 (shotgun)
MinDamage Minimum damage the weapon will inflict. 0.7 (baseball bat)
MaxDamage Maximum damage the weapon may ever inflict. 1.0 (baseball bat)
MaxRange Maximum range the weapon is effective. 1.5 (spiked baseball bat)
MaxHitCount Maximum amount of enemies the weapon will hit at one time. 1 (hammer)
PhysicsObject Physics object used as a projectile. MolotovCocktail (molotov cocktail)
SwingAnim Name of animation which is ran when the weapon is fired/swung. Bat (baseball bat)
WeaponSprite Name of sprite, the image used to display the weapon. axe (axe)
DoorDamage Damage inflicted by the item on doors. 10 (spiked baseball bat)
MinimumSwingTime The time that takes between each swing. 15 (baseball bat)
SwingAmountBeforeImpact Requires more research. 0.2 (spiked baseball bat)
PushBackMod Distance that enemies are pushed back. 4.5 (wood planks)
KnockBackOnNoDeath Whether enemies are pushed back if they are not killed. Boolean (false or true)
SplatNumber Blood effects used when an enemy is injured by the weapon. 5 (shotgun)
SplatBloodOnNoDeath Whether an enemy injured by the weapon will bleed if they are not killed Boolean (false or true)
ImpactSound Name of sound used on impact. splat1 (axe)
SwingSound Name of sound used when firing/swinging weapon. shotgun (shotgun)
SoundVolume Defines the volume of a chosen sound. 40 (shotgun)
SoundRadius Radius in which the sound may be heard in the game world from it's point of origin. 50 (shotgun)
ToHitModifier Requires more research. 1.5 (shotgun)
NPCSoundBoost Amount that a sound is boosted when the weapon is fired by an NPC (Not player). 1.5 (shotgun)
RangeFalloff Requires more research. Boolean (false or true)
UseEndurance Whether the weapon causes exhaustion. Boolean (false or true)
ShareDamage Requires more research. Boolean (false or true)
AmmoType Item required to fire the weapon. ShotgunShells (shotgun)
Clothing
Palettes Defines the clothing item's colors. Trousers_Blue/Trousers_Brown/Trousers_Grey/Trousers_White (trousers)
PalettesStart Defines the clothing item's palette prefix. Shirt_ (sweater)
BodyLocation Where the clothing item is worn. Bottoms (trousers)
SpriteName Defines the sprite displayed on the player. Shoes1 (shoes)
Literature
StressChange Value applied to player's current stress points. Positive makes the player become more stressed. -10 (newspaper)
BoredomChange Value applied to player's current boredom points. Positive increases player's boredom. -50 (book)

References